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Update notes via Steam News

Badly Hurt crew, Shipwrecks, Apothecaries, Prisons and more!


Greetings Captain!

Our first major update focuses on feedback from the community, and we've added some big systems that substantially improve the game. These concentrate on the following areas:

  1. Implementing an alternate solution to instant-killing crew in events

  2. Offering ways to get out of the 'downward spiral' that could occur if things were going badly or recovering from ship destruction.

  3. Supplementing the save system outlined in the Roadmap.

  4. Adding a "Quick Start" option that skips the opening section.

These issues often compounded each other and could prove frustrating. The post below describes our solution to these problems, and there is also a short video that explains some of our changes here:

YouTube™ Video: Abandon Ship: Major Update 01: Treasures of the Deep

Views: 3,215

The 'Treasures of the Deep' update has been released for Abandon Ship, featuring Diving Bells, Shipwrecks, Prisons, Apothecaries, new ship classes and lots more!

Before we dive into the latest changes, some important house-keeping: Because we’ve had to change the world to accommodate these new systems, your saves from previous versions will not work with this latest update.

If you are mid-playthrough on the original version and wish to continue it, then you may switch over to this older version of the game via the Beta Branches system:

  1. Go to your Steam Library

  2. Right-click on Abandon Ship and select "Properties"

  3. Go to the tab marked "Betas"

  4. In the drop-down box, select the one called "Launch Version (0.5.8082)"

  5. Wait for the game to finish updating, you should see the branch name listed after the game name.

Badly Hurt

Events no longer insta-kill your crew! Instead, they will make them "Badly Hurt", which means they are unavailable in combat until you have revived them in an Apothecary.

This removes the feeling of unfairness while still making player choice important - and crucially, recovery is under player control.

Crew Traits System

There is now a Traits system, which gives your crew more character. Traits can be either Physical or Mental, and Positive or Negative.

When crew become Badly Hurt, they will gain a Negative Physical Trait. They will also gain one if they become Incapacitated in Combat.

Traits provide a small bonus or penalty to actions in Combat and stack up in ways that can affect your tactics in battle.

We've had a lot of fun coming up with Traits, and we're sure the community will have plenty of fun ideas too :)

Apothecary

If your crew member is Badly Hurt, you'll want to head to the new Apothecary in Ports to revive them.

Apothecaries can also cure Negative Physical Traits.

Prisons

If you've survived Ship Destruction, or escaped a battle with barely any crew, it could be extremely tough to work your way back to the top. Now, if you're down on your luck, head to a Prison.

Here you'll be able to get cheap crew by paying their fine so they can serve on your ship. Prisoners are base-level and have several negative traits - one Mental Trait means they will never gain experience, so while Prisoners can get you out of a tight spot, they're unlikely to hold a permenant spot on your ship.


Magistrate & “Magistrate Saves”

Accessed via the Tavern option in Port, the Magistrate offers you the chance to create a manual save (what we call a “Magistrate Save”). To perform a Magistrate Save, you must use a Captain’s Log. These are finite items spread throughout the world that you must find.

Your Magistrate Save and Autosave are tied to the same playthrough. If you die, you no longer have to resume from the start of the game, but can now continue playing from your last Magistrate Save. You have one Magistrate Save per playthrough, so performing a new Magistrate Save will overwrite your previous one. Your moment-to-moment progress is still constantly autosaved as it has always been.

We feel this method retains the danger of loss should you die, but takes the extreme edge from having to restart the entire game, potentially losing so much playtime that it became frustrating. Now, you have a decision to make: Do you expend these rare items to create a Magistrate Save, or keep going and risk losing more progress?

The Magistrate is where you can also submit your charts of the local area and be paid Gold in return. This is a low-risk way to earn money, particularly helpful if you’re recovering from ship destruction.

Shipwrecks and the Diving Bell

There is a new upgrade available from ports: The Diving Bell. This can be used to gain access to new events scattered around the world: Shipwrecks.

Aside from the more common standard shipwrecks, there are rarer, former Empire flagships to find. If the player uses the Diving Bell on one of these “Golden Shipwrecks”, they can obtain a Captain’s Log, which is required to perform a Magistrate Save.

Golden Shipwrecks are rare. You’ll find one in an entire region, or two in the largest ones. Some regions may not have one at all. If you’re lucky, you may happen across one, otherwise you’ll have to go looking for them.

Quick-Start

We’re aware that some players starting a new game wish to just dive straight into the action, so we have created a Quick-Start option. When you commence a new game, tick the appropriate box to be spawned in a place where you can immediately get going.


-- The ship icon shows where you begin a Quick-Start game --

In order to teach all of the new mechanics in this and the previous update, we have made some adjustments to the start of the game. Now, once you leave the area where the Cult attack the Port, you will be funnelled to a map where new players will be taught everything. We’re also expecting to use this map as an opportunity to teach systems we have planned for the future. Outside this new port in the fourth map is where a Quick-Start game commences.

Difficulty

While some of the changes in this, plus previous updates, have made the game less frustrating by removing friction points, we’re aware that some players find the game too easy.

In this update we've made Hard mode spawn tougher enemies in combat. Throughout Early Access we’ll be continually tweaking the difficulty, plus adding options and systems that offer a tougher challenge for those that want it.

New Ships

We’ve added two new Ship Classes to fill the gaps in the roster: The Corvette and Cruiser. This smooths out some of the sudden jumps the AI make in ship size.

As part of our roadmap plans, we’ll be offering more ship variety that affects gameplay and player choice in what they upgrade to.

Miscellaneous

There are of course a whole host of other bug-fixes, polish and quality-of-life improvements included as part of this update, and you can read the list of these here:

https://steamcommunity.com/app/551860/discussions/9/3211505894123943351/

This update is just one step along our voyage through Early Access, and we're already working on both improving what is already there, as well as adding some really exciting things.

We'd love to hear your feedback, so please join us in our Steam Community Forums, and thanks to those who have left us a Steam Review. If you haven't done so yet, please do!

Thank-you for the support, Captain. It is much appreciated :)

The Abandon Ship Crew

PS - For those players that stay up-to-date with the Beta Branch versions, thank-you for your assistance and feedback while testing the above.

Major Update 01: Treasures from the Deep (Version Number "Early Access 0.5.8433")

We have released a Major Update, called "Treasures from the Deep".

This pulls together all of the new content and systems we had been trialing in the Beta Branch over the last few weeks.

Important!

Before we dive into the latest changes, some important house-keeping: Because we’ve had to change the world to accommodate these new systems, your saves from previous versions will not work with this latest update.

If you are mid-playthrough on the original version and wish to continue it, then you may switch over to this older version of the game via the Beta Branches system:

  1. Go to your Steam Library

  2. Right-click on Abandon Ship and select "Properties"

  3. Go to the tab marked "Betas"

  4. In the drop-down box, select the one called "0.5.8082 - Launch Version"

  5. Wait for the game to finish updating, you should see the branch name listed after the game name.

Treasures from the Deep Update

The main areas of focus for this update were addressing the following problems:

  1. Offering players ways to get out of the negative downward spiral that can occur (i.e. when things go from bad to worse)

  2. Supplementing the save system outlined in the Roadmap.

  3. Implementing an alternate solution to insta-killing crew in events

  4. Adding a "Quick Start" way to commence playing, that skips the opening section

This post lists all of the changes in this update:

Major New Systems & Content

The major new systems make up the bulk of the changes in this update. Rather than list each individual change associated with these, it'll be better to read their descriptions, which can be found here:

[

Abandon Ship Announcement    Apr 18, 2018

Major Update Released: Treasures of the Deep 

Greetings Captain! Our first major update focuses on feedback from the community, and we've added some big systems that substantially improve the game.

](https://steamcommunity.com/games/551860/announcements/detail/3275682189139112231)

  • Captain's Log

  • Magistrate Menu

  • Magistrate Saves (i.e. Manual Save System that requires Captain's Logs)

  • Quick-Start Mode

  • Crew Traits System

  • Badly Hurt System to replace instant crew death

  • Apothecary Menu to revive badly hurt crew and heal them of their negative physical traits

  • Diving Bell Upgrades

  • Shipwrecks and shipwreck events, including Golden Variety

  • Prison Menu

  • New Tutorial adjustments to teach new players the Badly Hurt, Traits, Apothecary, Prison, Magistrate and Magistrate Saves systems.

  • New ship classes: Cruiser & Corvette

Difficulty Changes

  • Hard mode now spawns more difficult enemy ships

  • Exploding Haliphron now reduced health versus standard Haliphron.

  • Haliphron are weaker in Easy mode.

  • Cult timer is slower in Easy mode.

Camera

  • Made the transition into and out-of the full exploration map view much faster.

  • New cameras at boarding range, or Lone Ship Boarding scenarios that are closer in.

Balancing

  • Rejigged the events that occur in the third map and replaced with 6 new bespoke events instead, so there should be zero repetition of events in the first 3 maps.

  • Reduced the number of maps between Landfall and Devilrock by 1, to improve flow.

  • Made Cult Aggro events count towards gate opening

  • Balanced the ship class ranges to be larger, giving greater variety of ships player could potentially face

  • Cult chase timer resets when entering a new map.

  • Exclamation event markers now have positive events.

  • Added a harder event where the player can be hit before the battle, and starts with some negative effect (i.e. a section put into the red, or some random fires or hull cracks on the deck).

  • If the AI are repairing and that section is repaired part-way into Green Health, the priority will drop very low so they will switch to another, more important task.

Bugs

  • Fixed an issue where exiting out of the game during the coastal bombardment tutorial and then loading back in fails to take you back to the correct place.

  • Fixed being able to use the exploration zoom mode and Journal hotkeys while in a Monologue (or other fullscreen UI)

  • Fixed Difficulty system not being reset when exiting to the main menu

  • Fixed sniper weapons being able to target dead characters

  • Fixed events spawning in inaccessible areas, and islands spawning too close to the map frame, that in specific situations could block gates.

  • Fix for Kraken Chase in Custom Map 2 - chase quest logic could break in specific situations in between events 3 and 4.

  • Selection Box UI - fixed it flicking on in its old position as a tiny box when a new drag starts

  • When the player boards the enemy ship, they will not move away until all boarders have been repelled (thus reducing the chances of the players crew being left on the enemy ship)

Misc Polish / Improvements

  • The World Seed is now displayed on the in-game menu

  • After saving, the Save Games list is re-sorted so that the most recent save is at the top

  • Frontend Continue Button now disables itself if all the saves are deleted

  • New mouse cursor that should be readable in fog.

  • New Newsletter names added, filtered through the offensive / inappropriate ones, removed people who have unsubscribed or have been a hard bounce and fixed most, if not all of the strange character issues.

  • Shop and Journal UI now has a background that fills the screen, so the menus will appear correctly across all aspect ratios.

  • Message Box UI now maintains it's 16:9 aspect ratio so it doesn't stretch/squash at non-16:9 resolutions

  • Hooked up two Story Monologues with associated art pieces

  • Improve visibility in boarding by adding a red outline around enemy crew when you select them to attack in melee.

  • Implemented keyboard shortcut for returning crew to saved positions. Updated the existing keyboard shortcut descriptions on the game-launcher Input tab.

This is one step along our Early Access voyage, there are many areas we wish to improve and many new cool things we want to add. Thank-you for your support and feedback, it is greatly appreciated.

If you are interested in knowing what the current focus for the dev-team is, visit this sub-forum:

Latest Dev-Team Focus

For the longer term plans, visit this sub-forum:

Early Access Roadmaps

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