Skip to content
Enter Submit to view all results. Ctrl+Enter View and filter in instant search.
Close ×
Search powered by Algolia
Update notes via Steam Community
This update mainly fixes the very long AI turn times that could occur occasionally on large maps. There are also a variety of bug fixes and improvements for modders.

General changes
  • Gozu's magical shackles didn't work
  • Faster turn processing
  • New setting for 120 FPS
  • Increased apprentice chance if player has no one with special powers left
  • Could accidentally change recruit loc when long right clicking on citadel
  • Wheels of ... no longer have eyes
  • Exit from view square after new network turn
  • Sacred Groves can burn down
  • AI improvements
  • AI pathfinding performance improvement
  • Fix for crash due to overcrowded battlefield with many ballistas
  • Sword of War is now a unique item
  • Barbarian Warcamp is drawn smaller
  • Stat & typo fixes


Modding changes
  • Terrain reset properly when changing mods
  • alterterrain event sets up gems too
  • loner (monster ability) -> alone
  • Error message for missing endevent
  • Terrain numbers up to 329 can be used
  • Everything unimportant on loser side after fight is killed
  • Faster modded events
  • Improved responsiveness during processing of modded events
  • Clipping for too long class names (mods)

Conquest of Elysium 4 Content Depot 403951
  • Loading history…
Ad-free Steam data for everyone since 2012
Support SteamDB • Donate or contribute
Open link