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Conquest of Elysium 4 update for 15 April 2018

Conquest of Elysium 4.27

Share · View all patches · Build 2690798 · Last edited 15 March 2019 – 18:41:12 UTC by Wendy

Patchnotes via Steam Community

This update mainly fixes the very long AI turn times that could occur occasionally on large maps. There are also a variety of bug fixes and improvements for modders.

General changes

  • Gozu's magical shackles didn't work
  • Faster turn processing
  • New setting for 120 FPS
  • Increased apprentice chance if player has no one with special powers left
  • Could accidentally change recruit loc when long right clicking on citadel
  • Wheels of ... no longer have eyes
  • Exit from view square after new network turn
  • Sacred Groves can burn down
  • AI improvements
  • AI pathfinding performance improvement
  • Fix for crash due to overcrowded battlefield with many ballistas
  • Sword of War is now a unique item
  • Barbarian Warcamp is drawn smaller
  • Stat & typo fixes

Modding changes

  • Terrain reset properly when changing mods
  • alterterrain event sets up gems too
  • loner (monster ability) -> alone
  • Error message for missing endevent
  • Terrain numbers up to 329 can be used
  • Everything unimportant on loser side after fight is killed
  • Faster modded events
  • Improved responsiveness during processing of modded events
  • Clipping for too long class names (mods)
Conquest of Elysium 4 Content Depot 403951
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