This update mainly fixes the very long AI turn times that could occur occasionally on large maps. There are also a variety of bug fixes and improvements for modders.
General changes
- Gozu's magical shackles didn't work
- Faster turn processing
- New setting for 120 FPS
- Increased apprentice chance if player has no one with special powers left
- Could accidentally change recruit loc when long right clicking on citadel
- Wheels of ... no longer have eyes
- Exit from view square after new network turn
- Sacred Groves can burn down
- AI improvements
- AI pathfinding performance improvement
- Fix for crash due to overcrowded battlefield with many ballistas
- Sword of War is now a unique item
- Barbarian Warcamp is drawn smaller
- Stat & typo fixes
Modding changes
- Terrain reset properly when changing mods
- alterterrain event sets up gems too
- loner (monster ability) -> alone
- Error message for missing endevent
- Terrain numbers up to 329 can be used
- Everything unimportant on loser side after fight is killed
- Faster modded events
- Improved responsiveness during processing of modded events
- Clipping for too long class names (mods)
Changed files in this update