Moving 1.2 out of beta, thanks to everyone for the feedback !
General Fixes:
-
Fixed RL lod not working with skins
-
Fixed Plasma lod not working with skins
-
Fixed bolt rifle lod not working with skins
-
Fixed issue where UI would crash when opening last crate
-
Gamma now clamped at 2.7 when in menu (so menu is readable)
-
Hid "buy (in store)" item in profile menu when selecting non-purchasable items not yet found in a crate
-
Increased ui2EditBox/textRegion max length from 256 to 8000 so addon descriptions don't get truncated
-
Main menu forge/map editor buttons now ensure sv_allowedit 1 is set
-
Old replays using rulesets removed from game (experimental, experimental_plus, experimental_stake) should now playback as desired
-
Gib explode directions should now be more consistent when playing back replays continously
-
Removed 'blip' sound from menu.rep
Forge:
-
Fixed issue where UI would break when adding bogus values to text entry boxes
-
Updated Reflex_Weapons.zip to include all base textures
-
Added Digi Pink skin set
Art:
-
Fixed issue where Speed ragdoll legs crash the game
-
Fixed previous optimisation pass which disabled several particles (such as steam, steam_lava etc)
-
Fixed jump anim that was bugging out the arm
Purity:
-
Fixed issue where pak file assets were always taking precedence
-
Visual clarity mod verified to work, as it should be
-
Custom sounds now work too
Custom Rulesets:
-
Fixed issue where gconst_stake_enabled (and others) wern't properly reset when returning from a custom ruleset
-
Fixed Crash in “map” with “sv_startruleset” used
-
Fixed issues switching between two custom rulesets
-
Custom ruleset are now always "based on" competitive. i.e. if you don't set a gconst, it will to default to what's in competitive.
-
Exposed gconst_expose_timers_to_lua
-
Exposed gconst_powerups_drop
-
Exposed gconst_default_game_timelimit (keep in mind this will set to ALL gamemodes! don't specify if you want the default of different values per gamemode)
Changed files in this update