Skip to content

Start typing to see game suggestions. This only suggests apps that have a store page.

Enter Submit to view all results. Ctrl+Enter View and filter in instant search.
Close ×

Reflex Arena update for 18 March 2018

1.2.0 - Fresh Outta Beta

Share · View all patches · Build 2613478 · Last edited 15 March 2019 – 18:52:07 UTC by Wendy

Patchnotes via Steam Community

Moving 1.2 out of beta, thanks to everyone for the feedback !

General Fixes:

  • Fixed RL lod not working with skins
  • Fixed Plasma lod not working with skins
  • Fixed bolt rifle lod not working with skins
  • Fixed issue where UI would crash when opening last crate
  • Gamma now clamped at 2.7 when in menu (so menu is readable)
  • Hid "buy (in store)" item in profile menu when selecting non-purchasable items not yet found in a crate
  • Increased ui2EditBox/textRegion max length from 256 to 8000 so addon descriptions don't get truncated
  • Main menu forge/map editor buttons now ensure sv_allowedit 1 is set
  • Old replays using rulesets removed from game (experimental, experimental_plus, experimental_stake) should now playback as desired
  • Gib explode directions should now be more consistent when playing back replays continously
  • Removed 'blip' sound from menu.rep


  • Fixed issue where UI would break when adding bogus values to text entry boxes
  • Updated to include all base textures
  • Added Digi Pink skin set


  • Fixed issue where Speed ragdoll legs crash the game
  • Fixed previous optimisation pass which disabled several particles (such as steam, steam_lava etc)
  • Fixed jump anim that was bugging out the arm


  • Fixed issue where pak file assets were always taking precedence
  • Visual clarity mod verified to work, as it should be
  • Custom sounds now work too

Custom Rulesets:

  • Fixed issue where gconst_stake_enabled (and others) wern't properly reset when returning from a custom ruleset
  • Fixed Crash in “map” with “sv_startruleset” used
  • Fixed issues switching between two custom rulesets
  • Custom ruleset are now always "based on" competitive. i.e. if you don't set a gconst, it will to default to what's in competitive.
  • Exposed gconst_expose_timers_to_lua
  • Exposed gconst_powerups_drop
  • Exposed gconst_default_game_timelimit (keep in mind this will set to ALL gamemodes! don't specify if you want the default of different values per gamemode)
Windows Reflex Content Depot 328071
  • Loading history…
SteamDB has been running ad-free since 2012.
Donate or contribute.
Open link