Skip to content

Start typing to see game suggestions. This only suggests apps that have a store page.

Only apps with a store page are suggested. Enter Submit to view all results. Ctrl+Enter View and filter in instant search.
Close ×

Reflex Arena update for 18 March 2018

1.2.0 - Fresh Outta Beta

Share · View all patches · Build 2613478 · Last edited by Wendy

Patchnotes via Steam Community
Moving 1.2 out of beta, thanks to everyone for the feedback !

**General Fixes:**  
  •   Fixed RL lod not working with skins   
    •   Fixed Plasma lod not working with skins   
    • Fixed bolt rifle lod not working with skins
    • Fixed issue where UI would crash when opening last crate
    • Gamma now clamped at 2.7 when in menu (so menu is readable)
    • Hid "buy (in store)" item in profile menu when selecting non-purchasable items not yet found in a crate
    • Increased ui2EditBox/textRegion max length from 256 to 8000 so addon descriptions don't get truncated
    • Main menu forge/map editor buttons now ensure sv_allowedit 1 is set
    • Old replays using rulesets removed from game (experimental, experimental_plus, experimental_stake) should now playback as desired
    • Gib explode directions should now be more consistent when playing back replays continously
    • Removed 'blip' sound from menu.rep

    Forge:

  • Fixed issue where UI would break when adding bogus values to text entry boxes

    •   Updated Reflex_Weapons.zip to include all base textures   
    • Added Digi Pink skin set

    Art:

  • Fixed issue where Speed ragdoll legs crash the game

    •   Fixed previous optimisation pass which disabled several particles (such as steam, steam_lava etc)     
    • Fixed jump anim that was bugging out the arm

    Purity:

  • Fixed issue where pak file assets were always taking precedence

    •   Visual clarity mod verified to work, as it should be      
    • Custom sounds now work too

    Custom Rulesets:

  • Fixed issue where gconst_stake_enabled (and others) wern't properly reset when returning from a custom ruleset

    •   Fixed Crash in “map” with “sv_startruleset” used      
    • Fixed issues switching between two custom rulesets
    • Custom ruleset are now always "based on" competitive. i.e. if you don't set a gconst, it will to default to what's in competitive.
    • Exposed gconst_expose_timers_to_lua
    • Exposed gconst_powerups_drop
    • Exposed gconst_default_game_timelimit (keep in mind this will set to ALL gamemodes! don't specify if you want the default of different values per gamemode)
Reflex Content Depot 328071
  • Loading history…
SteamDB has been running ad-free since 2012.
Find out how you can contribute.
Open link