Moving 1.2 out of beta, thanks to everyone for the feedback !
General Fixes:
- Fixed RL lod not working with skins
- Fixed Plasma lod not working with skins
- Fixed bolt rifle lod not working with skins
- Fixed issue where UI would crash when opening last crate
- Gamma now clamped at 2.7 when in menu (so menu is readable)
- Hid "buy (in store)" item in profile menu when selecting non-purchasable items not yet found in a crate
- Increased ui2EditBox/textRegion max length from 256 to 8000 so addon descriptions don't get truncated
- Main menu forge/map editor buttons now ensure sv_allowedit 1 is set
- Old replays using rulesets removed from game (experimental, experimental_plus, experimental_stake) should now playback as desired
- Gib explode directions should now be more consistent when playing back replays continously
- Removed 'blip' sound from menu.rep
Forge:
- Fixed issue where UI would break when adding bogus values to text entry boxes
- Updated Reflex_Weapons.zip to include all base textures
- Added Digi Pink skin set
Art:
- Fixed issue where Speed ragdoll legs crash the game
- Fixed previous optimisation pass which disabled several particles (such as steam, steam_lava etc)
- Fixed jump anim that was bugging out the arm
Purity:
- Fixed issue where pak file assets were always taking precedence
- Visual clarity mod verified to work, as it should be
- Custom sounds now work too
Custom Rulesets:
- Fixed issue where gconst_stake_enabled (and others) wern't properly reset when returning from a custom ruleset
- Fixed Crash in “map” with “sv_startruleset” used
- Fixed issues switching between two custom rulesets
- Custom ruleset are now always "based on" competitive. i.e. if you don't set a gconst, it will to default to what's in competitive.
- Exposed gconst_expose_timers_to_lua
- Exposed gconst_powerups_drop
- Exposed gconst_default_game_timelimit (keep in mind this will set to ALL gamemodes! don't specify if you want the default of different values per gamemode)
Changed files in this update