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Pale Lands VR update for 15 March 2018

Fixes Improvements: 3-15-18

Share · View all patches · Build 2605653 · Last edited by Wendy

Patchnotes via Steam Community

Hello survivors! Pale Lands VR has just wrapped it's launch week on Steam Early Access. We are happy with our launch and hope that you are happy with your purchase!

Since launching our team has been working hard to implement some missing features and to address some of the problems that have been encountered. Below is a summary of the fixes and features included in this new build. We have been hearing (no pun intended) that some people are having issues with the audio not playing. We have not encountered these internally and would appreciate people with these problems to give us some more info to properly track down this problem.

If you happen to have issues with the HMD display, please make sure you have "asynchronous reprojection" turned on in your Steam VR Settings.


  • Steam Achievements Added

  • Sniper: While using Pistols, achieve 10 Headshots in a row

  • The Man with No Name: While using Pistols, achieve 100 Headshots in a row

  • Marksman: While using a Longbow, achieve 10 Headshots in a row

  • Robin Hood: While using a Longbow, achieve 100 Headshots in a row

  • Bloody Mess: Using one dynamite, kill 2 or more zombies

  • Viscera Showers: Using one dynamite, kill 5 or more zombies

  • The Hunter: Kill 5 or more zombies with one Gas Tank

  • The Butcher: Kill 10 or more zombies with one Gas Tank

  • The Ravager: Kill 20 or more zombies with one Gas Tank

  • The Exterminator: Kill 30 or more zombies with one Gas Tank

  • Walking Dead: Player dies 10 times

  • Mind of Matter: Teleport between towers 10 times

  • Master of Motion Sickness: Teleport between towers 100 times


  • Made Win/Loss More Clear

  • Updated win/loss effects

  • Added "Game Over" and "You Win" text to the score screen

  • Buildings now have visual indication of health level

  • New models for collapsed state were added

  • New FX added

  • Added text FX when the player achieves a headshot

  • Includes the current Headshot Combo Count

  • Added a Laser Guide for Teleportation


  • Killing zombies early no longer completes the stage
  • Zombies no longer get "stuck" in the stage Day 2: High Noon
  • Giant can no longer overlap with the results screen
  • Zombies no longer rotate when hit with a chicken leg arrow
  • Spitter zombies now always face the correct direction when attacking
  • Replaced the UI navigation text "Main" with "Home"
  • Map name in UI now shows correct level name and not debug text

Thank you for your support!

PaleLandsVR Content Depot 787531
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