Skip to content

Start typing to see game suggestions. This only suggests apps that have a store page.

Only apps with a store page are suggested. Enter Submit to view all results. Ctrl+Enter View and filter in instant search.
Close ×

MAJOR Dota 2 update for 12 March 2018

Dota Plus

Share · View all patches · Build 2596950 · Last edited by xPaw

Via Dota 2 Blog;

Today’s update unveils Dota Plus, a new monthly subscription service designed to help you get the most out of every match you play.

Dota Plus is an evolution of the Battle Pass. In the past we released two types of Battle Passes, ones that revolved around the Majors, and one around The International. As a result of the recent introduction of the Pro Circuit, we’ve replaced the Majors Battle Passes with a new type of service that doesn’t depend on a specific start and end date, and one that we can continually add features and content to over time.

This reimagining of the Majors Battle Pass will be an ongoing, uninterrupted service filled with features that provide both progression and opportunities for improvement. Hero Leveling offers you a way to make progress every match while earning Shards, a new currency that can be used to unlock rewards. Test your skills by completing hundreds of new Challenges of varying difficulties. Use the Plus Assistant to help you make build decisions by utilizing real-time item and ability suggestions. These suggestions are based on data gathered from millions of recent games at each skill bracket, ensuring your builds stay current in the ever-evolving meta. Better understand your playstyle by using new graphs and analysis tools both during the match and after it’s finished.

This update also includes the return of the Battle Cup. All Dota Plus members will have free weekly access to play in the weekend tournaments, while non-members can still purchase tickets for $0.99 to participate.

Everything Dota Plus has to offer is available now for $3.99 per month. Receive a discount if you sign up for a six- or twelve-month subscription. Want to gift Dota Plus to a friend? You can purchase gift memberships that will remain active for a fixed number of months.

Check out the Dota Plus page for more information on all of the features included in your subscription.

The following changelog has been automatically generated from GameTracking data.

General

  • Updated localization files for English

Cosmetics

  • Modified Economy Item: Oracle's Armor
  • Modified Economy Item: Oracle's Head Item
  • Modified Economy Item: Oracle's Weapon
  • Modified Economy Item: Oracle's Ambient Effects
  • Modified Economy Item: Dark Willow's Head
  • Modified Economy Item: Dark Willow's Offhand
  • Modified Economy Item: Alluvion Prophecy
  • Modified Economy Item: Flight of the Undying Light
  • Modified Economy Item: Free Trial Premium Upgrade
  • Modified Economy Item: Seasonal Terrain - Spring
  • Modified Economy Item: International 2012 Ticket
  • Modified Economy Item: The International 2013 Ticket
  • Modified Economy Item: Rising Chaos
  • Modified Economy Item: Eternal Fire
  • Modified Economy Item: The Iron Claw
  • Modified Economy Item: Crescent
  • Modified Economy Item: Vestments of the Infinite Waves
  • Modified Economy Item: Father of the Forest
  • Modified Economy Item: Heirlooms of Aeol Drias
  • Modified Economy Item: Sentinel of the Lucent Gate
  • Modified Economy Item: The Maniacal Machinist
  • Modified Economy Item: Relics of the Sundered King
  • Modified Economy Item: Dreadhawk Armor
  • Modified Economy Item: Dame de Carreau
  • Modified Economy Item: Rainmaker MK.VII
  • Modified Economy Item: Rider of Avarice
  • Modified Economy Item: Scorched Fletcher
  • Modified Economy Item: Bloody Ripper
  • Modified Economy Item: Armor of the Moonlit Thicket
  • Modified Economy Item: Umbra Rider
  • Modified Economy Item: Favors of the Shamanic Light
  • Modified Economy Item: Drowned Horseman
  • Modified Economy Item: Rite of the Acolyte Priest
  • Modified Economy Item: The Arch Temptress
  • Modified Economy Item: Spectral Conservator
  • Modified Economy Item: Bindings of the Trapper
  • Modified Economy Item: Onyx Fume
  • Modified Economy Item: Lord of the Vicious Plains
  • Modified Economy Item: Bindings of the Galvanized Spark
  • Modified Economy Item: Incandescent Liturgy
  • Modified Economy Item: Smoldering Journey
  • Modified Economy Item: Baleful Hollow
  • Modified Economy Item: Wyvern Skin
  • Modified Economy Item: Splintering Awe
  • Modified Economy Item: Vesture of the Unkind Countess
  • Modified Economy Item: Steelcrow Munitions
  • Modified Economy Item: Stargazer's Curiosity
  • Modified Economy Item: Steamcutter
  • Modified Economy Item: Emblems of the Dueling Fates Bundle
  • New Economy Item: Plus Hero Relic
  • New Economy Item: All Heroes' Stat Tracker
  • New Mythical Shoulder: Pauldrons of the Silver Fox
    • Contains ambient particle effects
  • New Mythical Weapon: Weapon of the Silver Fox
    • Contains ambient particle effects
  • New Mythical Head: Helm of the Silver Fox
    • Contains ambient particle effects
  • New Mythical Back: Cape of the Silver Fox
    • Contains ambient particle effects
  • New Mythical Arms: Bracers of the Silver Fox
  • New Mythical Armor: Armor of the Siege Engine
  • New Mythical Back: Hull of the Siege Engine
    • Contains ambient particle effects
  • New Mythical Shoulder: Pauldrons of the Siege Engine
    • Contains ambient particle effects
  • New Mythical Head: Helm of the Siege Engine
  • New Mythical Weapon: Grappler of the Siege Engine
    • Contains ambient particle effects
  • New Mythical Offhand Weapon: Saw-sword of the Siege Engine
    • Contains 2 ambient particle effects
  • New Mythical Weapon: Hatchet of the Guarded Word
    • Contains ambient particle effects
  • New Mythical Neck: Tusks of the Guarded Word
    • Contains ambient particle effects
  • New Mythical Shoulder: Armor of the Guarded Word
  • New Mythical Head: Helm of the Guarded Word
    • Contains particle effects
    • Contains ambient particle effects
  • New Mythical Back: Tome of the Guarded Word
    • Contains ambient particle effects
  • New Mythical Arms: Clawhammer of the Guarded Word
  • New Mythical Weapon: Spear of Ornate Cruelty
    • Contains ambient particle effects
  • New Mythical Head: Helm of Ornate Cruelty
    • Contains ambient particle effects
  • New Mythical Misc: Trunk of the Ornate Cruelty
  • New Mythical Belt: Belt of Ornate Cruelty
    • Contains ambient particle effects
  • New Mythical Arms: Bracers of Ornate Cruelty
    • Contains ambient particle effects
  • New Mythical Arms: Oathbound Defiant Bracers
  • New Mythical Head: Oathbound Defiant Helm
    • Contains ambient particle effects
  • New Mythical Shoulder: Oathbound Defiant Pauldrons
    • Contains ambient particle effects
  • New Mythical Belt: Oathbound Defiant Belt
  • New Mythical Offhand Weapon: Oathbound Defiant Off-Hand Blade
    • Contains ambient particle effects
  • New Mythical Weapon: Oathbound Defiant Blades
    • Contains ambient particle effects
  • New Mythical Armor: Oathbound Defiant Armor
  • New Mythical Weapon: Totem of Tectonic Implications
    • Contains ambient particle effects
  • New Mythical Arms: Bracers of Tectonic Implications
    • Contains ambient particle effects
  • New Mythical Belt: Belt of Tectonic Implications
  • New Mythical Head: Helm of Tectonic Implications
    • Contains ambient particle effects
  • New Economy Item: Hammer of the Guarded Word Loading Screen
  • New Economy Item: Ornate Cruelty Loading Screen
  • New Economy Item: Tectonic Implications Loading Screen
  • New Economy Item: Siege Engine Loadingscreen
  • New Economy Item: Weekend Battle Cup Ticket
  • New Economy Item: Dota Plus Subscription - One Year Time
  • New Economy Item: Dota Plus Subscription - 365 Days
  • New Economy Item: Dota Plus Subscription - Six Months Time
  • New Economy Item: Dota Plus Subscription - Six Months
  • New Economy Item: Dota Plus Subscription - One Month Time
  • New Economy Item: Dota Plus Subscription
  • New Economy Item: The Silver Fox
  • New Economy Item: Siege Engine
  • New Economy Item: Hammer of the Guarded Word
  • New Economy Item: Ornate Cruelty
  • New Economy Item: Oathbound Defiant
  • New Economy Item: Tectonic Implications

Console Commands

  • dota_create_unit: Changed flags/1 From server_can_execute to vconsole_fuzzy_matching
  • dota_create_unit: Added new attribute flags/2 with value of server_can_execute
  • New command: dota_suggest_lanes - Spew suggested lanes for both teams
  • New command: nav_test_level_hull - Find entities that intrude into the nav mesh. List those entities in console output, and display bounding boxes around them for a while.
  • reload: Added new attribute flags/1 with value of vconsole_set_focus
  • restart: Added new attribute flags/1 with value of vconsole_set_focus
  • rr_reloadresponsesystems: Changed help_text From Reload all response system scripts. to Reload all response system scripts. Note: This won't work unless you run with -rr_allow_reload.
  • Removed command: dota_clear_item_suggestions
  • Removed command: dota_combatlog_send_death
  • Removed command: logaddress_add
  • Removed command: logaddress_del
  • Removed command: logaddress_delall
  • Removed command: logaddress_list
  • Removed command: simple_bot_add

Console Variables

  • New convar: ai_debug_off_nav (default 0)
  • New convar: animgraph_debug_tags (default 0)
  • New convar: animgraph_ik_debug (default 0)
  • New convar: cl_disconnect_soundevent (default core.stop_all_soundevents) - This soundevent is called to stop the desired soundevents when the game is disconnected.
  • New convar: cl_use_snp (default 0) - -1:request no, 0:let server decide, +1:request yes
  • New convar: cloth_debug_draw_nodepth_alpha (default 16)
  • New convar: dota_bot_use_machine_learned_weights (default 1)
  • New convar: dota_creep_distance_interval (default 5.0)
  • New convar: dota_local_map_strategy_time (default 0)
  • New convar: dota_suggest_disable (default 0)
  • New convar: dota_suggest_item_sequence_allow_threshold (default 0.02)
  • New convar: dota_suggest_item_sequence_dupe_multiplier (default 0.3)
  • New convar: dota_suggest_item_sequence_other_option_multiplier (default 0.25)
  • New convar: dota_suggest_item_sequence_threshold_full (default 15)
  • New convar: dota_suggest_item_sequence_threshold_start (default 8)
  • New convar: dota_suggest_item_threshold (default 0.01)
  • New convar: dota_suggest_lane_trilane_penalty (default 0.8)
  • New convar: dota_suggest_pregame_items_reduction (default 0.9)
  • New convar: dota_suggest_pregame_items_threshold (default 0.1)
  • New convar: dota_suggest_spew_abilities (default 0)
  • New convar: dota_suggest_spew_items (default 0)
  • New convar: dota_suggest_spew_lanes (default 0)
  • New convar: dota_suggest_spew_pregame_items (default 0)
  • New convar: dota_suggest_spew_win_probability (default 0)
  • New convar: dota_suggest_spew_win_probability_chat (default 0)
  • New convar: dota_suggest_win_probability_interval (default 5.0)
  • ent_text_flags_active: Changed flags/1 From cheat to archive
  • ent_text_flags_active: Added new attribute flags/2 with value of cheat
  • New convar: fog_clipmap_update (default 1)
  • New convar: fog_clipmaps_enabled (default 1)
  • New convar: fs_fake_read_delay_ms (default 0) - Add N ms of delay to every low-level read operation, to simulate a slow disk
  • New convar: ik_debug_fabrik_backwards_enabled (default 1)
  • New convar: ik_debug_fabrik_forwards_enabled (default 1)
  • New convar: ik_debug_groundrule_virtual_ground (default 0)
  • New convar: ik_force_masterblend_amount (default -1)
  • New convar: ik_virtual_groundplanes_tracediff_threshold (default 1.0)
  • New convar: light_priority_max_lights (default 0)
  • New convar: muzzle_flash_enable (default 1)
  • New convar: nav_avoid_obstacles (default 1)
  • New convar: nav_draw_mesh (default 1)
  • New convar: nav_draw_mesh_offset (default 1.0) - Vertical offset for drawing the mesh (useful for flat planes where the mesh is often a fixed offset from the physical ground
  • New convar: nav_obstacle_keep_inside_poly (default 1)
  • New convar: nav_path_debug (default 0)
  • New convar: nav_path_draw_tick (default 0)
  • New convar: nav_smooth_boundary (default 1)
  • New convar: nav_smooth_calc_z (default 1)
  • New convar: nav_smooth_constrain_results (default 1)
  • New convar: nav_smooth_constrain_results_relax (default 0.006f)
  • New convar: nav_smooth_constrain_spring (default 3)
  • New convar: nav_smooth_constrain_spring_relax (default 0.01f)
  • New convar: nav_smooth_draw_accel (default 0)
  • New convar: nav_smooth_draw_boundary (default 0)
  • New convar: nav_smooth_draw_calc (default 0)
  • New convar: nav_smooth_draw_constraint_spline (default 0)
  • New convar: nav_smooth_draw_constraint_spring (default 0)
  • New convar: nav_smooth_draw_speed (default 0)
  • New convar: nav_smooth_separating_dist_override (default 0)
  • New convar: nav_smooth_spring_const_override (default -1.0)
  • New convar: nav_smooth_spring_factor_deriv (default 0.0f)
  • New convar: nav_smooth_spring_factor_dist (default 0.0f)
  • New convar: nav_smooth_spring_factor_speed (default 0.0f)
  • New convar: nav_smooth_spring_forward_dist (default 50.0)
  • New convar: nav_smooth_spring_forward_dist_time_limit (default 1.0)
  • New convar: nav_smooth_spring_max_dist (default 36.0f)
  • New convar: nav_smooth_spring_tension_max_override (default -1.0)
  • New convar: nav_test_path_boundary_zone (default 0)
  • New convar: nav_test_path_boundary_zone_ray_test (default 100.0f)
  • New convar: nav_test_path_expansion_search (default 0) - Extend nav_tes_path by doing an expansion search on that path. Convar value defines dist.
  • New convar: nav_test_path_opt_transitions (default 0)
  • nav_test_smooth_in_speed: Default_value reduced from 150 to 120 (-30)
  • nav_test_smooth_max_accel: Default_value reduced from 200 to -1 (-201)
  • New convar: nav_test_smooth_path_speed (default -1.0)
  • nav_test_smooth_separating_dist: Default_value reduced from 200 to -1 (-201)
  • New convar: nav_test_smooth_spring_const (default -1.0)
  • New convar: nav_test_smooth_spring_tension_max (default -1.0)
  • New convar: prop_debug_vr_collision (default 0) - Highlights props based on their collision group: COLLISION_GROUP_PROPS(white), COLLISION_GROUP_PROPS_VR_INTERACTIVE_DEBRIS(green), COLLISION_GROUP_PROPS_VR_DEBRIS(red), COLLISION_GROUP_DEBRIS(grey), OTHER(blue)
  • New convar: r_point_light_shadows_enabled (default 1)
  • New convar: r_reset_character_decals (default 0)
  • New convar: ragdoll_prop_settle (default 1) - Enable more aggressive ragdoll settling
  • New convar: snd_sos_max_event_base_depth (default 4)
  • sv_noclipfriction: Changed flags/1 From notify to archive
  • sv_noclipfriction: Changed flags/2 From replicated to notify
  • sv_noclipfriction: Added new attribute flags/3 with value of replicated
  • New convar: sv_sequence_debug2 (default -1)
  • New convar: sv_use_snp (default 0) - -1:no, 0:let client decide, +1:yes
  • violence_ablood: Added new attribute flags/0 with value of archive
  • violence_agibs: Added new attribute flags/0 with value of archive
  • violence_hblood: Added new attribute flags/0 with value of archive
  • violence_hgibs: Added new attribute flags/0 with value of archive
  • New convar: vr_depth_submit (default 0)
  • vr_interaction_dist_search: Default_value increased from 6 to 8 (+2)
  • Removed convar: bot_mimic
  • Removed convar: dota_suggest_item_list
  • Removed convar: fog_enable_all_lights
  • Removed convar: ik_debug_fabrik_backwards
  • Removed convar: ik_debug_fabrik_forwards
  • Removed convar: item_debug_validation
  • Removed convar: light_priority_buffer_res
  • Removed convar: light_priority_fade_dist_far
  • Removed convar: light_priority_fade_dist_near
  • Removed convar: nav_edit_draw_mesh
  • Removed convar: nav_path_draw_inc
  • Removed convar: nav_path_segment_influence_radius
  • Removed convar: nav_path_smooth_constrain
  • Removed convar: nav_path_smooth_draw_accel
  • Removed convar: nav_path_smooth_draw_speed
  • Removed convar: nav_path_smooth_max_accel
  • Removed convar: nav_path_smooth_max_accel_forward
  • Removed convar: nav_path_smooth_max_speed
  • Removed convar: nav_path_smooth_turnaround
  • Removed convar: nav_path_smooth_turnaround_threshold
  • Removed convar: nav_pathfind_repath_tolerance_growth_rate
  • Removed convar: nav_pathfind_repath_tolerance_max
  • Removed convar: nav_pathfind_repath_tolerance_min
  • Removed convar: nb_allow_avoiding
  • Removed convar: nb_allow_climbing
  • Removed convar: nb_allow_gap_jumping
  • Removed convar: nb_blind
  • Removed convar: nb_debug_climbing
  • Removed convar: nb_debug_known_entities
  • Removed convar: nb_head_aim_resettle_angle
  • Removed convar: nb_head_aim_resettle_time
  • Removed convar: nb_head_aim_settle_duration
  • Removed convar: nb_head_aim_steady_max_rate
  • Removed convar: nb_ladder_align_range
  • Removed convar: nb_player_crouch
  • Removed convar: nb_player_move
  • Removed convar: nb_player_move_direct
  • Removed convar: nb_player_stop
  • Removed convar: nb_player_walk
  • Removed convar: nb_saccade_speed
  • Removed convar: nb_speed_look_ahead_range
  • Removed convar: net_queued_packet_thread
  • Removed convar: phys_soft_contact_damping
  • Removed convar: phys_soft_contact_frequency
  • Removed convar: phys_soft_contacts_all
  • Removed convar: phys_soft_contacts_massratiothreshold
  • Removed convar: sv_enableoldqueries
  • Removed convar: vphysics_shadow_port

English Localization

  • DOTA_Tooltip_ability_viper_corrosive_skin_Description: Viper exudes an infectious toxin that damages and slows any enemy that damages it in a %max_range_tooltip% radius. The acid exudate also increases Viper's resistance to magic.Viper exudes an infectious toxin that damages and slows the attack speed of any enemy that damages it in a %max_range_tooltip% radius. The acid exudate also increases Viper's resistance to magic.
  • dota_lobby_type_tournament: Tournament Game
  • KillEaterEventType_SkeletonKing_ReincarnationKills: Reincarnation KillsKills After Reincarnation
  • KillEaterEventType_Warlock_FiveHeroFatalBonds: Five-Hero Fatal BondsFive Hero Fatal Bonds
  • KillEaterEventType_Kunkka_DoubleHeroTorrents: Double-Hero TorrentsMulti-Hero Torrents
  • KillEaterEventType_Kunkka_TripleHeroGhostShips: Triple-Hero Ghost ShipsThree Hero Ghost Ships
  • KillEaterEventType_NagaSiren_TripleHeroRipTides: Triple-Hero Rip TidesThree Hero Rip Tides
  • KillEaterEventType_WitchDoctor_VoodooHealed: Voodoo Restoration HealthVoodoo Restoration Healing
  • KillEaterEventType_Earthshaker_3HeroEchoslams: Three-Hero EchoslamsThree Hero Echoslams
  • KillEaterEventType_Ward_TimesPlaced: Times PlacedWards Placed
  • KillEaterEventType_Windrunner_FocusFireBuildings: Buildings Focus FiredFocus Fire Buildings Killed
  • KillEaterEvent_LegionCommander_TripleHeroOdds: Triple-Hero Overwhelming OddsThree Hero Overwhelming Odds
  • KillEaterEvent_Puck_GoodCoils: Triple-Hero Dream CoilsThree Hero Dream Coils
  • KillEaterEvent_Puck_GoodWaningRifts: Triple-Hero Waning RiftsThree Hero Waning Rifts
  • KillEaterEvent_VengefulSpirit_MultiTerrors: Triple-Hero Wave of TerrorsThree Hero Wave of Terrors
  • KillEaterEvent_ElderTitan_GoodSplitters: Triple-Hero Earth SplittersThree Hero Earth Splitters
  • KillEaterEvent_ElderTitan_GoodStomps: Triple-Hero Echo StompThree Hero Echo Stomp
  • KillEaterEvent_Clockwerk_2Cogs: Double-Hero Power Cog TrapsMulti-Hero Power Cogs Traps
  • DOTA_ChallengeDesc_BuyItem: Purchase <font color='#4dc0f0'>%s1</font> before the game timer reaches <font color='#4dc0f0'>%s2</font>.Purchase <font color='#ffffff'>%s1</font> before the game timer reaches <font color='#ffffff'>%s2</font>.
  • DOTA_ChallengeDesc_EarnGPM: End a game with a GPM of <font color='#4dc0f0'>%s1</font> or higher.End a game with a GPM of <font color='#ffffff'>%s1</font> or higher.
  • DOTA_ChallengeDesc_EarnXPM: End a game with an XPM of <font color='#4dc0f0'>%s1</font> or higher.End a game with an XPM of <font color='#ffffff'>%s1</font> or higher.
  • DOTA_ChallengeDesc_LastHits: Earn <font color='#4dc0f0'>%s1</font> or more last hits.Earn <font color='#ffffff'>%s1</font> or more last hits.
  • DOTA_ChallengeDesc_AccumDamage: Deal <font color='#4dc0f0'>%s1</font> or more damage to enemy Heroes.Deal <font color='#ffffff'>%s1</font> or more damage to enemy Heroes.
  • DOTA_ChallengeDesc_KillStreak: Earn a <font color='#4dc0f0'>%s1</font> streak.Earn a <font color='#ffffff'>%s1</font> streak.
  • DOTA_ChallengeDesc_MultiKill: Perform <font color='#4dc0f0'>%s1</font>.Perform <font color='#ffffff'>%s1</font>.
  • DOTA_ChallengeDesc_SingleTierOne: Destroy a tier one tower with your team before the game timer reaches <font color='#4dc0f0'>%s1</font>.Destroy a tier one tower with your team before the game timer reaches <font color='#ffffff'>%s1</font>.
  • DOTA_ChallengeDesc_Kills: Kill <font color='#4dc0f0'>%s1</font> or more enemy Heroes.Kill <font color='#ffffff'>%s1</font> or more enemy Heroes.
  • DOTA_ChallengeDesc_Deward: Deward <font color='#4dc0f0'>%s1</font> or more enemy Observer Wards.Deward <font color='#ffffff'>%s1</font> or more enemy Observer Wards.
  • DOTA_ChallengeDesc_Barracks: Destroy any Barracks before the game timer reaches <font color='#4dc0f0'>%s1</font>.Destroy any Barracks before the game timer reaches <font color='#ffffff'>%s1</font>.
  • DOTA_ChallengeDesc_KillRoshan: Kill Roshan before the game timer reaches <font color='#4dc0f0'>%s1</font>.Kill Roshan before the game timer reaches <font color='#ffffff'>%s1</font>.
  • DOTA_ChallengeDesc_PlaceWards: Place <font color='#4dc0f0'>%s1</font> Observer Wards for your team.Place <font color='#ffffff'>%s1</font> Observer Wards for your team.
  • DOTA_ChallengeDesc_Assists: Get <font color='#4dc0f0'>%s1</font> assists.Get <font color='#ffffff'>%s1</font> assists.
  • DOTA_ChallengeDesc_DenyTower: Deny <font color='#4dc0f0'>%s1</font> of your team's towers.Deny <font color='#ffffff'>%s1</font> of your team's towers.
  • DOTA_ChallengeDesc_WinAsHero: Win a game as <font color='#4dc0f0'>%s1</font>.Win a game as <font color='#ffffff'>%s1</font>.
  • DOTA_ChallengeDesc_Initiator: Blink and stun <font color='#4dc0f0'>%s1</font> enemies at once as <font color='#4dc0f0'>%s2</font>.Blink and stun <font color='#ffffff'>%s1</font> enemies at once as <font color='#ffffff'>%s2</font>.
  • DOTA_ChallengeDesc_InitiatorAxe: Blink and use <font color='#4dc0f0'>Berserker's Call</font> on <font color='#4dc0f0'>%s1</font> enemy Heroes as <font color='#4dc0f0'>Axe</font>.Blink and use <font color='#ffffff'>Berserker's Call</font> on <font color='#ffffff'>%s1</font> enemy Heroes as <font color='#ffffff'>Axe</font>.
  • DOTA_ChallengeDesc_LichChainFrostBounce: Cast a <font color='#4dc0f0'>Chain Frost</font> that bounces on enemy heroes at least <font color='#4dc0f0'>%s1</font> times.Cast a <font color='#ffffff'>Chain Frost</font> that bounces on enemy heroes at least <font color='#ffffff'>%s1</font> times.
  • DOTA_ChallengeDesc_BurstDamage: Deal <font color='#4dc0f0'>%s1</font> damage to heroes in less than 1 second.Deal <font color='#ffffff'>%s1</font> damage to heroes in less than 1 second.
  • DOTA_ChallengeDesc_TotalDamage: Deal <font color='#4dc0f0'>%s1</font> total damage to heroes.Deal <font color='#ffffff'>%s1</font> total damage to heroes.
  • DOTA_ChallengeDesc_TotalHealing: Heal yourself and your allied Heroes for a total of <font color='#4dc0f0'>%s1</font> health.Heal yourself and your allied Heroes for a total of <font color='#ffffff'>%s1</font> health.
  • DOTA_ChallengeDesc_InitiatorPuck: Blink and use <font color='#4dc0f0'>Dream Coil</font> on <font color='#4dc0f0'>%s1</font> enemies at once as <font color='#4dc0f0'>Puck</font>.Blink and use <font color='#ffffff'>Dream Coil</font> on a total of <font color='#ffffff'>%s1</font> enemy Heroes.
  • DOTA_ChallengeDesc_TinkerTravels: Buy <font color='#4dc0f0'>Boots of Travel</font> as <font color='#4dc0f0'>Tinker</font> before the game timer reaches <font color='#4dc0f0'>%s1</font>.Buy <font color='#ffffff'>Boots of Travel</font> as <font color='#ffffff'>Tinker</font> before the game timer reaches <font color='#ffffff'>%s1</font>.
  • DOTA_ChallengeDesc_InvokerSunStrike: Get <font color='#4dc0f0'>%s1</font> kill(s) with <font color='#4dc0f0'>Sun Strike</font> as <font color='#4dc0f0'>Invoker</font>.Get <font color='#ffffff'>%s1</font> kill(s) with <font color='#ffffff'>Sun Strike</font>.
  • DOTA_ChallengeDesc_KillRoshanAsX: Kill Roshan before the game timer reaches <font color='#4dc0f0'>%s1</font> as <font color='#4dc0f0'>%s2</font>.Kill Roshan before the game timer reaches <font color='#ffffff'>%s1</font> as <font color='#ffffff'>%s2</font>.
  • DOTA_ChallengeDesc_TechiesSuicide: Get <font color='#4dc0f0'>%s1</font> kill(s) with <font color='#4dc0f0'>Suicide Squad, Attack!</font> as <font color='#4dc0f0'>Techies</font>.Get <font color='#ffffff'>%s1</font> kill(s) with <font color='#ffffff'>Blast Off!</font>.
  • DOTA_ChallengeDesc_SniperAssassinate: Get <font color='#4dc0f0'>%s1</font> kill(s) with <font color='#4dc0f0'>Assassinate</font> as <font color='#4dc0f0'>Sniper</font>.Get <font color='#ffffff'>%s1</font> kill(s) with <font color='#ffffff'>Assassinate</font>.
  • DOTA_ChallengeDesc_BountyHunterTrackKills: Earn <font color='#4dc0f0'>%s1</font> bounties from tracked enemies as <font color='#4dc0f0'>Bounty Hunter</font>.Earn <font color='#ffffff'>%s1</font> bounties from tracked enemies.
  • DOTA_ChallengeDesc_TinyCombo: Perform an <font color='#4dc0f0'>Avalanche/Toss</font> combo <font color='#4dc0f0'>%s1</font> times on an enemy Hero as <font color='#4dc0f0'>Tiny</font>.Perform an <font color='#ffffff'>Avalanche/Toss</font> combo <font color='#ffffff'>%s1</font> times on an enemy Hero.
  • DOTA_ChallengeDesc_FirstBlood: Get or assist in <font color='#4dc0f0'>First Blood</font>.Get or assist in <font color='#ffffff'>First Blood</font>.
  • DOTA_ChallengeDesc_MiranaArrow: Land <font color='#4dc0f0'>%s1</font> <font color='#4dc0f0'>Arrows</font> with duration greater than <font color='#4dc0f0'>%s2</font> seconds as <font color='#4dc0f0'>Mirana</font>.Land <font color='#ffffff'>%s1</font> <font color='#ffffff'>Arrows</font> with duration greater than or equal to <font color='#ffffff'>%s2</font> seconds as <font color='#ffffff'>Mirana</font>.
  • and 1330 more.

Heroes

  • All Heroes: Added new attribute ability talent start with value of 10
  • Anti-Mage: Added new attribute ability talent start with value of 10
  • Axe: Added new attribute ability talent start with value of 10
  • Bane: Added new attribute ability talent start with value of 10
  • Bloodseeker: Added new attribute ability talent start with value of 10
  • Crystal Maiden: Added new attribute ability talent start with value of 10
  • Drow Ranger: Added new attribute ability talent start with value of 10
  • Earthshaker: Added new attribute ability talent start with value of 10
  • Juggernaut: Added new attribute ability talent start with value of 10
  • Mirana: Added new attribute ability talent start with value of 10
  • Shadow Fiend: Added new attribute ability talent start with value of 10
  • Morphling: Added new attribute ability talent start with value of 15
  • Phantom Lancer: Added new attribute ability talent start with value of 10
  • Puck: Added new attribute ability talent start with value of 10
  • Pudge: Added new attribute ability talent start with value of 10
  • Razor: Added new attribute ability talent start with value of 10
  • Sand King: Changed role from Initiator,Disabler,Nuker,Escape,Jungler to Initiator,Disabler,Support,Nuker,Escape,Jungler
  • Sand King: Changed rolelevels from 3,2,2,2,1 to 3,2,1,2,2,1
  • Sand King: Added new attribute ability talent start with value of 10
  • Storm Spirit: Added new attribute ability talent start with value of 10
  • Sven: Added new attribute ability talent start with value of 10
  • Tiny: Added new attribute ability talent start with value of 10
  • Vengeful Spirit: Added new attribute ability talent start with value of 10
  • Windranger: Added new attribute ability talent start with value of 10
  • Zeus: Added new attribute ability talent start with value of 10
  • Kunkka: Changed role from Carry,Disabler,Initiator,Durable,Nuker to Carry,Support,Disabler,Initiator,Durable,Nuker
  • Kunkka: Changed rolelevels from 1,1,1,1,1 to 2,1,2,2,1,1
  • Kunkka: Added new attribute ability talent start with value of 10
  • Lina: Added new attribute ability talent start with value of 10
  • Lich: Added new attribute ability talent start with value of 10
  • Lion: Added new attribute ability talent start with value of 10
  • Shadow Shaman: Added new attribute ability talent start with value of 10
  • Slardar: Added new attribute ability talent start with value of 10
  • Tidehunter: Added new attribute ability talent start with value of 10
  • Witch Doctor: Added new attribute ability talent start with value of 10
  • Riki: Added new attribute ability talent start with value of 10
  • Enigma: Added new attribute ability talent start with value of 10
  • Tinker: Added new attribute ability talent start with value of 10
  • Sniper: Added new attribute ability talent start with value of 10
  • Necrophos: Added new attribute ability talent start with value of 10
  • Warlock: Added new attribute ability talent start with value of 10
  • Beastmaster: Added new attribute ability talent start with value of 10
  • Queen of Pain: Added new attribute ability talent start with value of 10
  • Venomancer: Added new attribute ability talent start with value of 10
  • Faceless Void: Added new attribute ability talent start with value of 10
  • Wraith King: Added new attribute ability talent start with value of 10
  • Death Prophet: Added new attribute ability talent start with value of 10
  • Phantom Assassin: Added new attribute ability talent start with value of 10
  • Pugna: Added new attribute ability talent start with value of 10
  • Templar Assassin: Added new attribute ability talent start with value of 10
  • Viper: Added new attribute ability talent start with value of 10
  • Luna: Added new attribute ability talent start with value of 10
  • Dragon Knight: Added new attribute ability talent start with value of 10
  • Dazzle: Added new attribute ability talent start with value of 10
  • Clockwerk: Added new attribute ability talent start with value of 10
  • Leshrac: Added new attribute ability talent start with value of 10
  • Nature's Prophet: Added new attribute ability talent start with value of 10
  • Lifestealer: Added new attribute ability talent start with value of 10
  • Dark Seer: Added new attribute ability talent start with value of 10
  • Clinkz: Added new attribute ability talent start with value of 10
  • Omniknight: Added new attribute ability talent start with value of 10
  • Enchantress: Added new attribute ability talent start with value of 10
  • Huskar: Added new attribute ability talent start with value of 10
  • Night Stalker: Added new attribute ability talent start with value of 10
  • Broodmother: Added new attribute ability talent start with value of 10
  • Bounty Hunter: Added new attribute ability talent start with value of 10
  • Weaver: Added new attribute ability talent start with value of 10
  • Jakiro: Removed attribute ItemSlots/0/no_import with value of 1
  • Jakiro: Removed attribute ItemSlots/1/no_import with value of 1
  • Jakiro: Removed attribute ItemSlots/2/no_import with value of 1
  • Jakiro: Added new attribute ability talent start with value of 10
  • Batrider: Added new attribute ability talent start with value of 10
  • Chen: Added new attribute ability talent start with value of 10
  • Spectre: Added new attribute ability talent start with value of 10
  • Doom: Added new attribute ability talent start with value of 10
  • Ancient Apparition: Added new attribute ability talent start with value of 10
  • Ursa: Added new attribute ability talent start with value of 10
  • Spirit Breaker: Added new attribute ability talent start with value of 10
  • Gyrocopter: Added new attribute ability talent start with value of 10
  • Alchemist: Added new attribute ability talent start with value of 10
  • Invoker: Added new attribute ability talent start with value of 17
  • Silencer: Added new attribute ability talent start with value of 10
  • Outworld Devourer: Added new attribute ability talent start with value of 10
  • Lycan: Added new attribute ability talent start with value of 10
  • Brewmaster: Added new attribute ability talent start with value of 10
  • Shadow Demon: Added new attribute ability talent start with value of 10
  • Lone Druid: Added new attribute ability talent start with value of 10
  • Chaos Knight: Added new attribute ability talent start with value of 10
  • Meepo: Added new attribute ability talent start with value of 10
  • Treant Protector: Added new attribute ability talent start with value of 10
  • Ogre Magi: Added new attribute ability talent start with value of 10
  • Undying: Added new attribute ability talent start with value of 10
  • Rubick: Added new attribute ability talent start with value of 11
  • Disruptor: Added new attribute ability talent start with value of 10
  • Nyx Assassin: Added new attribute ability talent start with value of 10
  • Naga Siren: Added new attribute ability talent start with value of 10
  • Keeper of the Light: Added new attribute ability talent start with value of 10
  • Io: Level 10 (Left) Talent changed from +400 Spirits Max Range to +60 Damage
  • Io: Level 15 (Right) Talent changed from +60 Damage to +90 Spirits Hero Damage
  • Io: Level 15 (Left) Talent changed from +90 Spirits Hero Damage to Tether Grants Scepter Bonus
  • Io: Level 20 (Right) Talent changed from Tether Grants Scepter Bonus to +150 Gold/Min
  • Io: Level 20 (Left) Talent changed from +150 Gold/Min to Attack Tethered Ally's Target
  • Io: Level 25 (Right) Talent changed from Attack Tethered Ally's Target to Tether Stuns
  • Io: Level 25 (Left) Talent changed from Tether Stuns to +50 Health Regen
  • Io: Removed attribute ability18 with value of special_bonus_hp_regen_50
  • Io: Added new attribute ability talent start with value of 10
  • Io: Added new attribute ability10 with value of special_bonus_unique_wisp_3
  • Visage: Added new attribute ability talent start with value of 10
  • Slark: Added new attribute ability talent start with value of 10
  • Medusa: Added new attribute ability talent start with value of 10
  • Troll Warlord: Added new attribute ability talent start with value of 10
  • Centaur Warrunner: Added new attribute ability talent start with value of 10
  • Magnus: Added new attribute ability talent start with value of 10
  • Timbersaw: Added new attribute ability talent start with value of 10
  • Bristleback: Added new attribute ability talent start with value of 10
  • Tusk: Added new attribute ability talent start with value of 10
  • Skywrath Mage: Added new attribute ability talent start with value of 10
  • Abaddon: Added new attribute ability talent start with value of 10
  • Elder Titan: Added new attribute ability talent start with value of 10
  • Legion Commander: Added new attribute ability talent start with value of 10
  • Ember Spirit: Added new attribute ability talent start with value of 10
  • Earth Spirit: Added new attribute ability talent start with value of 10
  • Terrorblade: Added new attribute ability talent start with value of 10
  • Phoenix: Added new attribute ability talent start with value of 10
  • Oracle: Added new attribute ability talent start with value of 10
  • Techies: Removed attribute ItemSlots/1/no_import with value of 1
  • Techies: Removed attribute ItemSlots/2/no_import with value of 1
  • Techies: Removed attribute ItemSlots/3/no_import with value of 1
  • Techies: Removed attribute ItemSlots/4/no_import with value of 1
  • Techies: Removed attribute ItemSlots/5/no_import with value of 1
  • Techies: Removed attribute ItemSlots/6/no_import with value of 1
  • Techies: Added new attribute ability talent start with value of 10
  • Target Dummy: Added new attribute ability talent start with value of 10
  • Winter Wyvern: Added new attribute ability talent start with value of 10
  • Arc Warden: Changed idle expression from scenes/arc_warden/arc_warden_exp_idle_01.vcd to scenes/default_idle.vcd
  • Arc Warden: Added new attribute ability talent start with value of 10
  • Underlord: Added new attribute ability talent start with value of 10
  • Monkey King: Added new attribute ability talent start with value of 10
  • Pangolier: Added new attribute ability talent start with value of 10
  • Dark Willow: Added new attribute ability talent start with value of 10

Abilities

  • Test of Faith: Removed attribute linked ability with value of chen_test_of_faith_teleport
  • Remote Mines: Added new attribute ability cast animation with value of ACT_DOTA_CAST_ABILITY_6

Items

  • Ring of Basilius: Added new attribute should be initially suggested with value of 1
Dota 2 Content Depot 373301
  • Loading history…
Dota 2 Win32 Depot 373302
  • Loading history…
Dota 2 Win64 Depot 373303
  • Loading history…
Dota 2 Mac Depot 373304
  • Loading history…
Dota 2 Linux Depot 373306
  • Loading history…
Dota 2 Low Violence Depot 373307
  • Loading history…
Dota 2 Korean Depot 373308
  • Loading history…
Dota 2 Simplified Chinese Depot 373309
  • Loading history…
Dota 2 Workshop tools Depot 381450
  • Loading history…
Dota 2 Content 2 Depot 381451
  • Loading history…
Dota 2 Content 3 Depot 381452
  • Loading history…
Dota 2 Content 4 Depot 381453
  • Loading history…
Dota 2 Content 5 Depot 381454
  • Loading history…
Dota 2 Content 6 Depot 381455
  • Loading history…
Dota 2 OpenGL Windows Depot 401531
  • Loading history…
Dota 2 Vulkan Common Depot 401535
  • Loading history…
Dota 2 Vulkan Win64 Depot 401536
  • Loading history…
Dota 2 Vulkan Linux64 Depot 401537
  • Loading history…
SteamDB has been running ad-free since 2012.
Find out how you can contribute.
Open link