Today we’re releasing our 1.0 version of Cloudborn and leaving early access. This update has been a long time in the making and is focused heavily on updating the visuals of the game, as well as optimization and finishing up on features that were half-completed or waiting in the pipeline.
NOTE: Your savegame progress will be reset when you play the 1.0 version.
There have been so many changes it wouldn’t make sense to post a full changelist, as almost the entire game has been touched in some way, but here are the highlights:
- Improvements of our shaders for better visuals on architecture, rocks, and vegetation, bringing them closer to the original vision of the game. Architecture in particular has seen lots of improvements and added detail.
- All shaders have been optimized to increase performance across the board.
- Lighting has been completely redone for improved quality and performance.
Levels & Gameplay
- Interactable props have been added! There are now pots, rocks, and other fun stuff to pick up and play around with on all levels.
- Added narrative content.
- Improved climbing mechanics and paths in all levels.
- Improved wall-tossing prediction systems, it’s now easier than ever to awesomely throw yourself from vine to vine like Tarzan.
- Improved cage and floor overlay options.
- Made auto-rotation on climbing default to off. It’s still available in the options menu and is useful for players using a 180 degree tracking setup. Players can also choose to rotate themselves with the thumb stick while climbing like before.
- Tons of code optimization and bug fixing.
- Optimization across the board.
- Improved spatialization.
- Bug fixes where some audio was played at incorrect positions.
It’s been a long road but we’re really happy with the result. We hope you will enjoy Cloudborn as much as we have. Our work isn’t finished however, as there is still things to be fixed and some additional features we want to add down the line as we move on to post-launch updates.
To cap things off, here are some fun numbers for the project:
5,089 commits to our repositories
2,064 art assets produced
70,289 lines of code
1171 bags of tea consumed
678 cups of coffee consumed by our sound designer Joakim
1 baby born
2 more babies to be released later
Finally, thank you to those of you who have been with us on this journey so far. We hope you will stick around to see what we have in store for Cloudborn in the future as well as other projects.