Changelog
Disclaimer: All weapons and backpacks were restored to the original values from before all the patches and edited from there.
WEAPONS
[Assault Rifle]
- End damage increased to 32 (from 29)
- Minimum threshold increased to 30 (from 0)
- Increased number of shots to go to maximum spread to 5 (from 4)
- Fine aim minimum spread reduced to 0.67 (from 0.7)
- Recoil kick reduced to 0.9 (from 1.1)
- Maximum ammo capacity increased to 160 (from 120)
[EDF Pistol]
- End damage increased to 52 (from 48)
- Spread maximum reduced to 1.3 (from 1.5)
[Sniper Rifle]
- Removed camera shake effect for enemies being shot
[Grinder]
- Start & end damage reduced to 300 (from 350)
- Projectile speed increased to 54.5 (from 48)
- Removed camera shake effect for enemies being shot
- Magazine size reduced to 5 (from 7)
- Maximum ammo capacity reduced to 20 (from 28)
[Rail Driver]
- Refire delay increased to 1050 (from 600) (Beam vanishing now matches the firerate)
- Magazine size reduced to 4 (from 6)
- Maximum ammo capacity reduced to 8 (from 12)
[Rocket Launcher]
- Maximum ammo capacity reduced to 4 (from 6)
- Explosion radius increased to 3.65m (from 3.5m)
- Structural damage increased by 5% (23625 from 22500)
[Peacekeeper]
- Start damage increased to 36 (from 35)
- End damage increased to 16 (from 12)
- Headshot multiplier reduced to 1.5 (from 2.5)
- Refire delay reduced to 292 (from 300)
- Minimum threshold increased to 11 (from 0)
- Maximum spread reduced to 1.05 (from 1.2)
- Recoil kick reduced to 1.5 (from 1.8)
[Shotgun]
- Headshot multiplier reduced to 1.4 (from 2.5)
- Minimum spread reduced to 0.2 (from 0.4)
- Maximum spread reduced to 0.4 (from 0.8)
- Maximum ammo capacity reduced to 24 (from 32)
[Arc Welder]
- Damage increased to 33 (from 25)
- Removed camera shake and blur effects for enemies being shocked
[Enforcer]
- Start damage increased to 33 (from 30)
- End damage increased to 24 (from 21)
- Minimum threshold increased to 15 (from 10)
- Autoaim reduced to 1.05 (from 2.5)
BACKPACKS
[Firepower]
- Damage multiplier reduced to 1.25 (from 1.50)
[Heal]
- Fuel usage per second increased to 0.85 (from 0.35)
- Health regeneration per second reduced to 400 (from 600)
- Health regeneration radius increased to 5.5 (from 4.5)
- Will now heal enemies within the radius
[Rhino]
- Player hit damage reduced to 225 (from 350)
- Charge top speed reduced to 8.2 (from 8.5)
MATCHMAKING & CUSTOM GAMES
[Playlists]
- Maximum player counts for Team Anarchy (8), Team Bagman (8), and Team Objective (10) restored
- Minimum number of players to activate autostart restored
- Minimum number of players to start Large Mixer match restored to 8
- Removed the map Warlords from Anarchy (as it was previously)
- In Bagman when playing the map Haven you will now always be spawned with a jetpack equipped
- Added the map Radial to Team Bagman
- Added the map Framework to Large Mixer for Team Anarchy
[Settings]
- Restored default (1 minute) weapon respawn time to all modes
[Maps]
- Restored previous alternative time of days for all maps except Doubletime and Downfall
Changed files in this update