Version 01.07.01 brings in a few changes to Ophidian based on feedback from the recent MAGFest showcase.
In Trash mode and Challenge mode, players are now given a small window of opportunity to correct movement if they are about to run into a wall. This should assist in balancing out the difficulty in some levels while still giving a challenge to others
When playing multiplayer in arcade mode, player labels have been added to the start of each match as a visual indicator for which ophidian is controller by which player
Current Known Issues
- The lines produced between portal blocks and sequence blocks can occasionally draw over the top of menu UI elements. This does not affect game play, but is a slight visual annoyance, and is being looked into.
As always, I thank you for playing the game and hope you are enjoying it. Please be sure to leave me a comment here, or a post on the discussion forum if you have any feedback or suggestions.