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Radar Warfare update for 12 January 2018

Radar Warfare (v1.7.0) is out now!

Share · View all patches · Build 2432363 · Last edited by Wendy

Patchnotes via Steam Community

Hello,

We are just launching an update today to add a bunch of new features to the game.

Radar Warfare is almost ready. After a year, there so much we can do in the game. We decided to add a few more things and fix the last bugs and soon we'll be announcing Radar Warfare's last update. This will allow us to work on new games and apps. That's a hint of what's next for us.

But wait, there is one more surprise left, and it's coming soon. We can't say anything YET, but, if you liked Radar Warfare, you'll love what we are preparing for you.

Changelog:

*  **[ADDED]** Partial chinese language;  
*  **[ADDED]** Custom cursor;  
*  **[ADDED]** Condition to make sure no enemy spawns while you are dead;  
*  **[CHANGED]** Controllers text that previously said "nuke" was renamed to "power";  
*  **[CHANGED]** Engine version. We updated Unity to the newest version. This should fix some problems and increase the overall performance of the game;  
*  **[CHANGED]** Enemy spawn interval, enemies were spawning above the radar line which caused a confusion;  
*  **[FIXED]** Critical bug causing **GOD MODE** to be activated by default during the game;  
*  **[FIXED]** FPS drop when activating power during gameplay;  
*  **[FIXED]** P.E.M hitting enemies even without direct contact;  
*  **[FIXED]** Small typos;

We decided to call this a version update (1.6.0 to 1.7.0) because we also worked on three main aspects of the game:

*  Brand new progression system. When analyzing player's behavior, we noticed that most players could not even pass the first level. The game was indeed, too hard. We decided to work on a new progression system, based on mathematical formulas that will guarantee a more fair gameplay.   
*  We finally fixed the bug that was causing enemies to spawn above or right next to the player's ship. We reported that we fixed it on the last update but apparently some players were still having some problems. We decided to take a different approach to the bug and now it should be fixed.  
*  We decided to bring back Ancient Justice's, the second ship, shields. This happened because, on the initial version of the game, this ship had guided missiles and shield. We noticed that once you've unlocked Ancient Justice it was really hard to lose. On the last version, we decided to remove the shield but that didn't solve the problem too, the ship had an incredible amount of power but it was an easy target. For this version of the game, we decided to bring back Ancient Justice's shield, but instead of a full shield, like on the previous version, this shield will have only half the duration. We expect this to be enough to balance the game. We'll analyze our data and find out if this update fixes the problem with this ship.

Known Issues:

*  Enemies spawning above each other;  
*  Player spawn immortality not clear enough;  
*  Being able to play outside the radar is not clear enough;  
*  Instructions when playing with a controller showing computer commands;
Radar Warfare - Linux Depot 724133
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Radar Warfare - Windows x64 Depot 724134
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Radar Warfare - MacOS Depot 724135
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Radar Warfare - Windows x86 Depot 724136
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