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Hello all :)


Got a new update ready and tested to avoid the problems with Windows 10.
Still working on the major update with gpu and simd support. This takes longer than expected.

Here a short overview of the current changelog

Version 1.8.3.0 - 03.01.2018

  • fixing self overlap settings bug ( ignored no self overlaps on some meshes )


Version 1.8.2.0 - 19.12.2017

  • fixing Windows 10 crash ( don't alter files in current tool directory )
  • local files are now stored inside \CurrentUser\MyDocuments\IPackThat
    • DefaultSettings.xml
    • AutomaticSettings xml file
    • batch xml file
    • mesh loaded at startup

  • changed version number behavior


Version 1.7.6339.22524 - 10.05.2017

  • fixing batch xml handling
  • fixed shaders ( now included inside source )
  • fixed various crashes


Version 1.7.6180.30932 - 02.12.2016

  • fixed snapping errors
  • fixed packing bugs
  • fixed import obj file errors with empty meshes and/or faces without uv data


Version 1.7.6086.18448 - 30.08.2016

  • adding snap vertices to pixels ( top menu button ) works on loaded meshes and packed ones
  • fixed margin errors
  • fixing precision errors
  • changing packing metric
  • fixing margin presentation
  • fixing margin calculations
  • removing convex hull pre packing ( not worth the efford )
Windows 64-bitEnglish IPackThat Content Depot 363021
  • Loading history…
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