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Strife update for 6 December 2017

Patch 1.0.13 - Strife QoL Update

Share · View all patches · Build 2345981 · Last edited by Wendy

Patchnotes via Steam Community

Thanks to the collective feedback of several community veterans, this patch should hopefully provide a significant Quality of Life improvement to Strife's small dedicated community with numerous bug fixes, gameplay & balance changes. Additionally, there is an active public Strife Community Discord up and running at https://discord.gg/uBzmkXR.

<u>General Updates</u>

  • Added new visual & sound effects for all Heroes in the Hero Selection & Matchmaking Lobby screens.

  • Added new visual & sound effects for several Hero passives and abilities.

  • Added new cosmetic dyes for Minerva (Dharkstone) and Pal (Iron & Pink).

  • Added a new Hero gearset, Steelwing Blazer.

  • Krytos & Baldir now appear in fashionable pink.


<u>Hero Updates</u>

Bastion

  • Breath of Oracles (Q):

  • Cooldown adjusted from 9 at all levels to 9/8.5/8/7.5 seconds.

  • The Chosen One (R):

  • Cooldown decreased from 115/105/95 to 110/100/90 seconds.

Blazer

  • Movement Speed increased from 340 to 345.

  • Ion Cannon (Q):

  • No longer applies a -20% movespeed slow to Blazer while channeling.

  • Hunter Mode (R):

  • Blazer now deals +100% Attack Damage when attacking from stealth.

  • Hunter Mode stealth now expires at the end of Blazer's attack animation rather than at the start, allowing players to cancel their attacks without losing stealth.

Bo

  • Bull Rush (R):
  • Cooldown decreased from 90/75/60 to 80/70/60 seconds.

Buford

  • Movement Speed increased from 330 to 345.

  • Attack Range increased from 500 to 550.

  • The Buford Special (R):

  • Cooldown adjusted from 60 at all levels to 60/55/50 seconds.

  • Damage to target's Max Health increased from 12/15/18% to 15/19/23%.

  • Channeling time decreased from 2.75/2.25/1.75 to 2/1.75/1.5 seconds.

Carter

  • Movement Speed increased from 330 to 335.

  • Imminent Boom (R):

  • Cooldown decreased from 75 at all levels to 70/65/60 seconds.

Claudessa

  • Scorched Earth (R):
  • Cooldown adjusted from 135 at all levels to 135/120/105 seconds.

Flak

  • EMP Cannon (R):
  • Activating the EMP after launching it no longer costs mana.

GoKong

  • Monkey Multiplier (R):
  • Reactivating the ability (to teleport to illusions) now costs 25 mana per activation.

Malph

  • Tunnel Bomb (Q):
  • Now seeks out enemy heroes if they are within 700 range, turning into a homing projectile with a decreased turn rate.

Midknight

  • Chains of Judgement (R):
  • Distance required to break the chain link between Midknight and enemy heroes increased from 800 to 1200.

Pal

  • Trip Beam (Q):

  • Stun & knockback duration reduced from 0.6 to 0.3 seconds.

  • Roll Out (W):

  • Now has an instant cast time (decreased from 0.8 seconds) & no longer interrupts movement.

  • Pal's turnrate is no longer decreased while Roll Out is active.

  • Pal gains 5/9/13/17% bonus movement speed while Roll Out is active.

  • Taking damage will apply a 70% tapering movespeed slow for 0.5 seconds (stacking).

  • Impact AoE radius increased from 100 to 150.

  • Infernal Core (E):

  • Manacost increased from 5 to 20 when activating Infernal Core.

  • Energy Reversal (R):

  • Increased the AoE damage travel speed by 100%. It should now reach its maximum range (700) in 0.4 seconds.

  • Cooldown adjusted from 80 at all levels to 80/70/60 seconds.

  • Each charge gained when taking damage now has a duration of 25 seconds, increased from 8.

Zaku

  • Mana Regeneration per level (1-15) increased from (2.11-2.72) to (2.29-2.94).

  • Mending Pod (E):

  • Manacost adjusted from 80 at all levels to 50/55/60/65.

  • Cooldown adjusted from 6 at all levels to 7/6.5/6/5.5 seconds.

<u>Pet Updates</u>

Bounder


  • Quickness:

  • Increases Movespeed by 4%.

  • Frostbite:

  • When you attack, Bounder slows target by 20% for 3 seconds.

  • Cooldown decreased from 16 to 14 seconds..

  • Slide (F):

  • Dash 500 distance in target direction.

  • Cooldown decreased from 120 to 100 seconds.

Fiki


  • Deflection:

  • Reduces incoming creep damage by 11-32 (scales with hero level).

  • Rejuvenate:

  • When hero is below 75% HP, heals by 55-125 (scales with hero level).

  • 40 second cooldown.

  • Taunt (F):

  • Target an enemy creep to have Fiki taunt enemies in a 450 AoE for 15 seconds. Fiki has 2000-9000 health (scales with hero level) & receives bonus damage from towers.

  • Cooldown decreased from 110 to 90 seconds.

  • Damage taken from enemy towers increased from 500% to 1000%.

Fitz


  • On The Prowl:

  • Increases movespeed by 10% while out of combat.

  • Bounty:

  • Upon killing an enemy hero, grants 130 bonus gold.

  • Cooldown decreased from 60 to 40 seconds.

  • Shadow Stalk (F):

  • Target enemy to deal 118-300 damage over 6.5 seconds while granting vision.

  • Cooldown decreased from 150 to 120 seconds.

Luster


  • Luster Touch:

  • Increases gold from creeps by 3 (increased from 2).

  • Greed is Good:

  • If you miss a killing blow, Luster gets it for you.

  • 15 second cooldown.

  • Blast (F):

  • Deal 700-1008 damage to an enemy creep (scales with hero level).

  • Cooldown now correctly displays 75 seconds (instead of 80) on the tooltip.

Mystik


  • Spell Mastery:

  • Increases Magic Damage by 6%.

  • Dive Bomb:

  • When your abilities affect an enemy, Mystik deals 20-68 Pure Damage (scales with hero level & power).

  • 16 second cooldown.

  • Inspiration (F):

  • Regenerate 93-135 mana over 0.5 seconds (scales with hero level).

  • Cooldown decreased from 120 to 105 seconds.

Pincer


  • Defense:

  • Increases Resistance by 6-20 (scales with hero level).

  • Retaliate:

  • When an enemy attacks you, Pincer deals 30-100 Pure Damage (scales with hero level & power).

  • 20 second cooldown.

  • Breakout (F):

  • Activate to remove all stuns/slows & provide 50% stun/slow reduction for 2 seconds.

  • 100 second cooldown.

Plunder


  • Resilience:

  • Increases Resistance by 6-20 (scales with hero level).

  • Pillage:

  • Attacking an enemy hero or structure grants 20 gold (increased from 15).

  • Cooldown decreased from 30 to 18 seconds. Tooltip previously displayed an incorrect cooldown of 20 seconds.

  • Promote (F):

  • Grants 5 allied brawlers +35 attackspeed, +75% base damage & 300-1245 health (scales with hero level) for 15 seconds.

  • Players now gain 20 gold for each creep kill made by a buffed brawler.

  • Cooldown decreased from 180 to 105 seconds.

Razer


  • Savagery:

  • Increases attack damage by 2.7-9 (scales with hero level).

  • Carnivorous Bite:

  • Your next attack on a hero heals you for 26-96 Health (scales with hero level & power).

  • Cooldown decreased from 16 to 14 seconds.

  • Into the Shadows (F):

  • Your hero spawns an illusion & enters stealth for 2.25 seconds. Stealth breaks if the illusion dies.

  • Cooldown decreased from 120 to 110 seconds. Tooltip previously displayed an incorrect cooldown of 180 seconds.

Tink


  • Augmented Repairs:

  • Increases Out-Of-Combat Regeneration by 3 Health & 1.5 Mana/sec.

  • Brace for Impact:

  • When stunned or slowed, gain 50% stun/slow reduction for 3 seconds.

  • Cooldown decreased from 40 to 25 seconds.

  • Stun/slow reduction now correctly displays 50% (instead of 40%) on the tooltip.

  • Enhance Defenses (F):

  • Grant a friendly tower +50% damage, +100 resistance & +100% splash damage against enemy brawlers for 8 attacks. Kills earned by the tower will be credited to you.

  • Cooldown decreased from 180 to 115 seconds.

Topps


  • Unleashed:

  • Increases Power by 6.6-15 (scales with hero level).

  • Immolate:

  • Deals 50-120 Pure Damage over 5 seconds to enemy heroes within 300 range (scales with hero level & power).

  • 18 second cooldown.

  • Tremble (F):

  • Activate to apply a 70% tapering slow to nearby enemy heroes within 500 AoE for 2.25 seconds.

  • Cooldown decreased from 120 to 105 seconds.

Tortus


  • Vitality:

  • Increases Max Health by 15%.

  • Harden:

  • Blocks 36-106 Damage from a hero's basic attack (scales with hero level).

  • 12 second cooldown.

  • Rejuvenate (F):

  • Regenerate 118-300 Health over 0.5 seconds (scales with hero level).

  • Cooldown now correctly displays 120 seconds (instead of 160) on the tooltip.

Zen


  • Wisdom:

  • Increases Cooldown Reduction by 13%.

  • This ability has been reworked. It previously increased Mana Regeneration by 2.7 (scaling with hero level).

  • Revitalize:

  • Prevents you from losing Out-of-Combat Regeneration for 5 seconds the next time you enter combat.

  • Cooldown decreased from 18 to 12 seconds.

  • Knowledge (F):

  • Target a position up to 3500 range to scout it. Gains vision & reveals enemies in a 700 AoE for 8 seconds.

  • Cooldown decreased from 70 to 35 seconds.

<u>Item Updates</u>

Elder Stone

  • Recipe cost increased from 550 to 650 gold.
  • Recipe now grants +10 resistance.

Empowered Bracer

  • Recipe cost decreased from 550 to 450.

Sage Circlet

  • Recipe cost decreased from 320 to 210.
  • Recipe now grants +4% Cooldown Reduction.

Silver Buckler

  • Recipe cost decreased from 320 to 270.
  • Resistance increased from +5 to +8.

<u>Bug Fixes</u>

Heroes:

  • Blazer

  • Fixed a bug that caused Blazer to gain only +80 movespeed instead of +100 while in Hunter Mode.

  • Iah

  • Fixed a bug that caused the player's camera screen to shake each time Iah respawned.

  • Jin She

  • Fixed a bug that allowed Everthirst Flame to damage & stun bosses.

  • Malph

  • Fixed a bug that caused Tunnel Bomb to apply its damage effect several times if enemies were in close proximity to Malph.

  • Pal

  • Fixed a bug that allowed Trip Beam to damage & stun bosses. This was allowing players to knock Cindara & Baldir out of their lairs.

  • Fixed a bug that prevented Pal from being immobilized by Eye of Tempra while Roll Out was active.

  • Fixed a bug that prevented Pal from being immobilized by Void Key (turning him invisible instead) while Roll Out was active.

  • Fixed a bug that allowed Recall & Warp Boots to be used without interrupting movement while Roll Out was active.

  • Fixed a bug that disabled Rocket Boots while Roll Out was active.

  • Fixed a bug that caused movement speed buffs & debuffs to not be applied properly while Roll Out was active.

  • Fixed a bug that allowed Roll Out to damage & stun bosses.

  • Fixed a bug that caused Infernal Core to grant +30 flat resistance at all levels instead of +8/12/16/20.

  • Fixed a bug that caused Infernal Core to buff the resistance of enemies in range.

  • Fixed a bug that caused Infernal Core to drain 15 Mana/sec instead of 20.

  • Fixed a bug that caused Infernal Core to passively draw aggression from enemy structures in range.

  • Fixed a bug that allowed Energy Reversal to be activated without interrupting movement while Roll Out was active.

  • Fixed a bug that caused Pal's Energy Reversal to display a much smaller AoE cast radius (300 instead of 700) when hovering over the ability.

  • Ray

  • Fixed a bug that allowed Freeze Ray to trigger on enemy buildings instead of just enemy units.

  • Rip

  • Fixed a bug that caused Nether Strike to only provide 2 charges instead of 3.

Items:

  • Barrier Token

  • Fixed a bug that caused the Warding Enchantment to trigger its 50% Magic Damage reduction from abilities/items that deal Pure Damage.

  • Eye of Tempra

  • Fixed a bug that allowed it to trigger the stun/slow reduction from Tink's Brace For Impact.

  • Everwinter Charm

  • Fixed a bug that caused the Virtue Enchantment to apply a 3 second movespeed slow instead of the full 4.5 duration.

  • Fixed a bug that caused the Lasting Enchantment to apply a 3 second movespeed slow instead of the full 4.5 duration.

  • Fixed a missing item cast animation & tweaked the cast effect to better display the AoE radius.

  • Golden Protector

  • Fixed a bug that caused the Adaptation Enchantment to not gain Mitigation charges properly.

  • Iceforged Plate

  • Fixed a bug that caused the Command Enchantment to not transfer the 5% reduced physical damage to the item owner.

  • Added a visual effect & damage popup whenever reduced damage is transferred to the item owner.

  • Mystic Dagger

  • Fixed a bug that caused the recipe to grant an additional +2 Power.

  • Oracle's Trinket

  • Fixed a bug that caused the Concentration Enchantment to only restore mana (instead of mana & health) on activation.

  • Unstable Shard

  • Fixed a bug that caused it to not deal any damage to nearby enemies after its activation expired.

  • Fixed a bug that caused it to deal Magic Damage instead of Pure Damage.

  • Fixed a bug that caused the Wisdom Enchantment to not refresh any abilities but still kill the item owner after its activation expired.

UI:

  • Pets

  • Fixed a bug that caused locked pets to display incorrect ability tooltips. These were their level 1 tooltips (prior to the removal of pet leveling), giving those pets the appearance of having much weaker skills than their unlocked counterparts.

  • Account Icons

  • Fixed a bug that caused Moxie's Mastery Account Icon to be unavailable after the most recent patch.

Potentially playable characters in the near future..




Strife Content Depot 339281
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Bin64 Linux Depot 339282
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Bin32 Linux Depot 339283
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Bin32 Windows Depot 339284
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