Skip to content
Enter Submit to view all results. Ctrl+Enter View and filter in instant search.
Close ×
Search powered by Algolia

Via the CS:GO blog:

Dust II

  • Increased overall luminance 20% for all Kasbah materials and models for visibility.
  • Fixed missing textures on some polygons of tarp model.
  • Fixed flashbangs not blinding player through chain-link fences.
  • Fixed edging around Kasbah alcove window which had shadowing artifacts.
  • Adjusted penetration value for wood doors.
  • Fixed wallbang values on Mechanique Generale.
  • Fixed ambient lighting values at CT spawn entrance.
  • Smoothed out clipping on block stack at Mid.
  • Fixed some models that were embedded in the ground.
  • Fixed dev text on loading screen.
  • Fixed cover props at B site that would expose player feet.

Audio

  • Streamlined audio settings so players have a consistent experience. Replaced HRTF and occlusion-specific settings with an option to disable 3D audio effects, to allow compatibility for players who have conflicting audio processing occurring on their audio hardware.
  • Added a voice_player_volume console command which can be used to adjust voice volume on a per-player basis.

GAMEPLAY

  • removed holiday cheer.

Rumor has it:

  • Valve keeps swapping Dust 2's thumbnail in favor of a new one. Are we gonna have to have a vote to decide which to settle on? View CSGO game tracking changes `2b6bdc45b8` for this build on GitHub

  • Hurry! This will probably be your LAST chance to get a Hydra pass at 50% off before it goes off sale! If you're reading this by now (which is about 12 AM CST), Hydra passes are now off sale, and can no longer be bought in game

  • Size is ~80 MB


The following changelog has been automatically generated from GameTracking data.

General

  • Updated localization files for Portuguese-Brazil, Bulgarian, Czech, Dutch, English, Finnish, French, Greek, Norwegian, Polish, Portuguese, Romanian, Russian, Spanish, Swedish, Traditional Chinese, Turkish, and Ukrainian

English Localization

  • SFUI_Settings_Speaker_Config_Tip: Sets the number of audio channels and panning behavior that will be output from CSGO. HRTF enhances 3D sound positioning and works with regular stereo headphones. If using HRTF, be sure to disable any other surround sound software.Controls the number of channels in which CS:GO outputs sound.
  • SFUI_Settings_Headphones_HRTF: Stereo Headphones (HRTF)
  • SFUI_Settings_Enable_Audio_HWCompat: Advanced 3D Audio Processing
  • SFUI_Settings_Enable_Audio_HWCompat_Tip: CS:GO applies 3D audio effects to in-game sounds. It is recommended that you turn off any audio processing on your audio hardware as it may interfere with CS:GO's effects. Disabling CS:GO's 3D processing can be used to diagnose hardware compatibility problems.
  • SFUI_Settings_Audio3D_Enabled: Enabled
  • SFUI_Settings_Audio3D_Disabled: Disabled (Compatibility Mode)
Counter-Strike Global Offensive Beta Common Depot 731
  • Loading history…
Windows Counter-Strike Global Offensive Beta Win Bin Depot 732
  • Loading history…
macOS Counter-Strike Global Offensive Beta Mac Bin Depot 733
  • Loading history…
Linux Counter-Strike: Global Offensive Beta Linux Bin Depot 734
  • Loading history…
Ad-free Steam data for everyone since 2012
Support SteamDB • Donate or contribute
Open link