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MAJOR Team Fortress 2 update for 20 October 2017

Jungle Inferno

Share · View all patches · Build 2217263 · Last edited by xPaw

Patchnotes via Steam News

The Jungle Inferno Update is live!

  • Additional information available on the website (http://www.teamfortress.com/jungleinferno/)

  • 5 featured community maps: Mossrock, Lazarus, Brazil, Enclosure, and Banana Bay

  • 1 new official map: Mercenary Park

  • 5 new community taunts: The Dueling Banjo, The Jumping Jack, The Soviet Strongarm, The Russian Arms Race, and The Headcase

  • 2 new official taunts: Yeti Punch and Yeti Smash

  • 2 community cosmetic cases with 20 items each

  • 2 new War Paint collections made up of community-made War Paints and official War Paints

  • 2 new War Paint collections filled with classic weapon skins being brought back for another tour

  • 4 new Pyro items: The Dragon's Fury, The Thermal Thruster (with a new kill taunt: The Gas Blast), The Gas Passer, and the Hot Hand

  • 1 new Heavy item: The Second Banana

  • Free contracts to earn the new Pyro and Heavy items

  • 36 campaign contracts

  • Mercenary Park Gift Shop to select your campaign contract rewards

  • Equippable ConTracker to customize and track your campaign experience

General

  • Significant weapon and class balance improvements (see Gameplay Changes section below for full details)

  • Increased the maximum number of backpack slots to 2500 (from 2000)

  • The default voice codec now defaults to Steam Voice

    • Steam Voice is now using Opus audio at a higher bitrate than the default CELT codec

    • Added a new vaudio_celt_high option for sv_voicecodec, allowing community servers to opt-in to higher bitrate voice chat

  • Fixed the Engineer being able to store the Gunslinger's melee crit for a future melee attack

  • Fixed a bug where the ammo from a picked up weapon could exceed the player's maximum ammo allowed

  • Fixed a bug where the dispenser would use different bounds checks for distributing ammo and health

  • Fixed a bug where the player model would not play the attack animation for some weapons that fire bullets

  • Fixed the Bottle, the Scottish Handshake, and the Neon Annihilator not having their models break on critical hits

  • Fixed some of the Heavy's edible secondary items not having the model update when the item is eaten

  • Fixed a case where players could have multiple weapons visible at the same time

  • Fixed some outdated tips

  • Mannpower Mode

    • Knockout powerup now collects health pack health without subtracting their health bonus. Results in Knockout carriers collecting more health from each health kit.

    • Resistance powerup now blocks backstabs

  • Fixed Engineers using the Eureka Effect to teleport out of hell on Halloween maps

  • Fixed the announcer sometimes saying "The tank is halfway through!" when a tank first spawns in Mann vs. Machine mode

  • Updated the Pallet of Crates to only drop crates and not cases

  • Players that have their movement slowed for any reason now have a status icon appear on their HUD (in the same area that displays other player effects, such as Marked-For-Death)

  • Added first-person inspect animations to all weapons

  • Added a disconnect sound when the Medic stops healing their target

  • Added new sounds for the Family Business, the Winger, and the Frontier Justice

  • Updated sounds for the Brass Beast and the Awper Hand

  • Steam controller improvements

    • When using Steam controller configuration to configure non-Steam Controller devices (e.g. Xbox controllers), the proper button icons are now displayed in the UI

    • Improved controller icon placement in some UI screens, including for players using less-common aspect ratio displays

    • Where text rather than an icon is used to indicate a controller binding, the text strings are now correct for non-Steam controller devices, and slightly more verbose in some cases to avoid confusion with regular keyboard bindings (e.g. "Press [B button]" vs. "Press [B]")

    • Fixed miscellaneous corner-case bugs where the wrong action set could be selected, and some edge cases with handling of multiple simultaneous actions during an action-set change

    • Added new action bindings for the most popular voice-line commands. The default controller template now binds "Call Medic!" to the directional pad. The following voice lines are also available, but are not bound by default: "Go! Go! Go!", "Move up!", "Spy!", "Ubercharge ready!", "Help!"

  • Community request - Added tf_playrounds/tf_listrounds debug commands to jump between mini-rounds on multi-stage maps

    • May not work on all maps if the map ties custom logic to entities other than the mini-rounds themselves (e.g. arbitrary capture zones (e.g. dustbowl))
  • Applied the match rejoin limitations in Casual to Mann vs. Machine as well

    • Players who leave a Mann vs. Machine match cannot matchmake back into that same game for several minutes

    • Players who are vote-kicked from a Mann vs. Machine match cannot matchmake back into that same game for several hours

  • Added Ready Steady Pan Season 3 tournament medals

  • Added ETF2L Highlander Season 13 and ETF2L 6v6 Season 28 tournament medals

  • Added TFCL Highlander Season 1, Ultiduo Season 4, 6v6 Season 3, 4v4 Season 1, and bball Season 1 tournament medals

  • Added AsiaFortress Cup Season 12 tournament medals

  • Added Insomnia 61 tournament medals

  • Added CappingTV Ultiduo Winter Chalice tournament medals

  • Added RGL.gg Pick/Ban Prolander Participant tournament medal

  • Added ozfortress season 20 tournament medals

  • Added Tip of the Hats 2017 community medals

  • Added Snack's Summery Ultiduo Siesta (season 2) tournament medals

  • Updated the Mappers vs. Machines Participant Medal 2017 medal so it can be painted

  • Updated the Arms Race tournament medals so description tags can be used on them

  • Updated the TFCL Alpha medal to be paintable

  • Updated The Heartfelt Hug to be paintable

  • Updated the localization files

Parties

  • Parties can now be formed from anywhere within the game and persist through matches

  • Players are now able to join their party's match if late joining is allowed

  • Added a new party interface that allows you to quickly manage and interact with your party

  • Added a global party chat system that allows party members to chat with each other from anywhere in the game

    • Party chat is printed in the in-game chat interface when in a game

    • Added ConCommand "say_party" (default bind 'p') that allows for party members in a game to chat with other party members using the in-game chat interface (similar to how "say_team" works for chatting amongst your team) and with members not in a game

Matchmaking

  • Redesigned the matchmaking screens to be lightweight overlays that can be summoned and dismissed from anywhere within the game

  • Moved the Casual and Competitive badge panels to the main menu

  • Casual

    • Levels now go beyond 150. All players now have a Tier in addition to their Level. All players start at Tier 1. When your Level goes past 150 your Level resets to 1, your Tier goes up by 1, and your Casual badge will change its appearance to reflect your new status.

    • Players who had reached level 150 will have any experience beyond 45500 (the amount required to hit 150) put into an overflow pool. While playing Casual matches, any XP you earn will be matched and deducted from your overflow pool until it runs out.

    • The "Vote for the next map!" dialog can now be minimized to view the top scoring players

Contracts

  • The Contracts Drawer has been replaced with the ConTracker, a state-of-the-art PDA

  • You can now work on contracts at your own pace. It's up to you to decide which ones to work on and in what order to work on them.

  • You can now make progress on Bonus Objectives while working towards completing your Primary Objective

  • Only one Contract can be active at a time

  • Contracts are now unlocked by spending Stars. Stars are earned by completing objectives.

  • Contracts can be turned-in once the Primary Objective is complete

  • Partially completed Contracts can be reactivated, for free, at any time

  • Party members who are on the same server and same team can now help earn progress on each other's Contracts

Gameplay Changes

  • Multi-class

    • Panic Attack

      • This is one of our least-used weapons. The main culprit seems to be the queued/delayed-fire aspect, which fights against the basic concept of the secondary slot on classes that can use this weapon (Soldier, Heavy, Engineer, Pyro); players generally expect a secondary that is immediately ready to fire - for the rare case where their main weapon isn't available (e.g. out of ammo), or isn't the optimal choice (e.g. airborne, too close, etc.). Removing the queued/delayed-fire concept basically invalidates the original design, so we've started over.

      • Goal: Make the weapon immediately usable, remove the large burst potential (generally hard to balance), and give the weapon a unique design space to occupy

      • New design:

        • 50% faster switch speed

        • 50% more pellets

        • 30% less damage

        • Fires a wide, fixed shot pattern (regardless of server settings)

        • Shot pattern grows with successive shots (e.g. while holding down the attack button), but resets after you stop firing or reload

    • Reserve Shooter

      • Pyros are too easily able to take advantage of this weapon's primary feature via airblast (i.e. no-penalty, on-demand launching of their target), and so their damage-potential can greatly exceed that of the other classes that also use this weapon. Rather than take a heavier-handed approach to solve this, we've instead decided to remove airblast as a source for mini-crits.

        • Attacks on targets knocked into the air by Pyro airblast no longer mini-crit

        • Added: Attacks on targets flying via the Thermal Thruster mini-crit

  • Spy

    • Ambassador

      • Players that are head-shot from across the map are expecting to see a Sniper in their death-cam, but they sometimes see (more often that we'd like) a Spy with a revolver

      • Goal: Reduce the effective combat range to something more reasonable and expected with the Spy

      • Changes:

        • Headshot damage is now subjected to distance falloff effects

        • Headshots beyond 1200 world units do normal (non-crit) damage

    • Dead Ringer

      • Feign death is an interesting effect, but a good Spy can use it extremely frequently making it frustrating to play against and reducing the risk of using it nearly constantly

      • Goal: Rather than make it less interesting, let's make it more predictable to fight against by removing methods by which Spies can reduce its cool-down. This should create more of a rhythm to fighting against a Spy using this and introduce a little more risk to player using it.

      • Changes:

        • Ammo kits and dispensers no longer refill the Spy's cloak meter
    • Your Eternal Reward

      • This is the least-used Spy knife (technically, the reskin is, but anyway...). While silent-kill and rapid-disguise-on-kill are good, the downside on this knife is extreme.

      • Changes:

        • Removed: "Cannot disguise" penalty

        • Added: Non-kill disguises require (and consume) a full cloak meter

          • Backstab-based disguises are still free
        • Increased cloak drain rate by 33%

  • Scout

    • Sandman

      • The feedback on this weapon has been fairly consistent for a while: Players really hate losing the ability to fight back. Compounding this, the ball has to travel really far in order to disarm players. Being hit by a long-range ball (more often than not) ends up feeling random, rather than skilled.

      • Changes:

        • Long-range ball impacts no longer remove the victim's ability to fire their weapon (but the victim is still slowed)

          • We've updated achievements that were looking for disarmed players
        • Max range balls now do 50% increased damage (from a base of 15)

        • The flight time required to trigger the "max" effect has been reduced by 20%

        • Ball regeneration time reduced to 10 seconds (from 15)

    • Bonk! Atomic Punch

      • This weapon was designed to allow Scouts to pierce hotly-contested areas. While it does this quite well, it doesn't require enough skill, or carry much of a down-side.

      • Changes:

        • Apply a slow effect to the player after phasing wears off, based on the amount of damage they absorbed

          • From -25% at low damage, to -50% at 200+ damage

          • Lasts 5 seconds

    • Pretty Boy's Pocket Pistol

      • This weapon is one of the lower owner-equipped items in the game. Looking at the current design, it seems that not taking falling damage ranks pretty low on the value scale for a Scout, and a flat +20% damage taken penalty is basically the kiss-of-death for a low-health class.

      • Goal: Make the weapon less of a liability and focus it as a "get health quick" tool with decent burst, at the expense of total damage

      • New design:

        • +15% firing speed

        • Up to +7 hp per hit (from +5)

        • -25% clip size (9 shots)

    • Crit-A-Cola

      • The last change to this item added Marked-For-Death when the effect ended. This was okay because it forced Scouts to get out after a little while, but it didn't add any risk in-the-moment.

      • Goal: Add more decision/thought on when/where to activate and how to manage the risk/reward of the effect

      • Changes:

        • Added: Each attack while active adds Marked-For-Death debuff for 5 seconds (does not stack)

        • Removed: Marked-For-Death when effect expires

        • Removed: +25% move speed bonus

        • Removed: +10% damage taken penalty

    • The Atomizer

      • Triple-jump as a passive effect is just too strong. It makes combat against the Scout unpredictable because opponents don't see the bat, and therefore have a hard time anticipating the Scout's capabilities until late in an encounter. It also makes the Scout very strong against explosive classes - due to a combination of extreme mobility and high close-range damage.

      • Goal: Require the Scout to deploy the bat to take advantage of the extra jump - which is also is a signal to other players that they can perform an extra jump - and reduce the bat's negatives to compensate

      • Changes:

        • Triple-jump is now only possible while the bat is deployed

        • Removed: Self-inflicted damage when triple-jumping

        • Removed: Attack speed penalty

        • Added: Melee attacks done while airborne mini-crit

        • Added: 50% deploy time penalty (to prevent quick-switch bypass)

        • Reduced damage penalty vs players to -15% (from -20%)

    • Flying Guillotine

      • This weapon is capable of high burst-damage under what sometimes seems like random conditions - such as mini-crits at long-range, and full-crits when the target is slowed or stunned by anything (e.g. Ghost "Boo!" effect, Natascha, etc.)

      • Goal: Remove the feeling of randomness, and reward accuracy

      • Changes:

        • Removed: Crit vs stunned players

        • Removed: Mini-crits at long range

        • Added: Long range hits reduce recharge (by 1.5 seconds)

          • Distance considered "long range" reduced by half of the previous value when determining mini-crits
  • Soldier

    • B.A.S.E Jumper

      • Players often complain that the B.A.S.E. Jumper is frustrating to fight against because the target is simply too hard to hit. This is mostly due to the combination of being able to deploy/retract at will, and the amount of steering control they have - which makes them too unpredictable.

      • Changes:

        • Reduced amount of air control while deployed by 50%

        • Removed the ability to re-deploy the parachute once retracted (until the player lands on the ground again)

    • Mantreads

      • The second least-used item in the game. The aerial stomp mini-game is difficult, and The Gunboats are superior in most scenarios.

      • Changes:

        • +75% push-force reduction now includes airblast

        • Added: +200% air control when blast jumping

    • Cow Mangler 5000

      • Removed: Cannot be Crit boosted
        • Granted/earned Crits (e.g. Kritzkrieg) will be converted to Mini-Crits instead
    • Righteous Bison

      • Note: This weapon has been reverted to its previous design

      • Deals 20 damage per tick (down from 45)

        • Note: This is necessary because the projectile is no longer limited on the number of times it can hit targets
      • Projectiles are no longer limited on the number of times they can hit the same target(s)

      • Projectile velocity increased to 1200 (from 840)

  • Sniper

    • Darwin's Danger Shield

      • Snipers using this item had an advantage against Snipers who weren't. As a result, players felt like they were required to equip this item in order to be competitive.

      • Goal: Remove the increased survivability against enemy Snipers (which invalidates the existing design).

      • New design:

        • Counter ranged burn attacks (e.g. flares), and strengthen melee fights vs Pyros

          • Afterburn immunity

          • +50% fire resist

    • Razorback

      • Goal: Reduce the effectiveness of "pocket'd" Snipers in stalemates/standoffs (this primarily happens in organized/competitive play)

      • Changes:

        • Added: -100% overheal penalty

        • Added: Shield regenerates after 30 seconds

  • Medic

    • Vita-Saw

      • Ubercharge on death is too valuable of an effect to be passive

      • Goal: Change the weapon in a way that requires skill and risk in order to gain this effect

      • Changes:

        • Added "Organs" collecting concept (... you know, hit someone with a saw, and out pops a vital organ which you then take, and hold). Each hit with the Vita-Saw harvests the victim's organs (shown on the HUD).

        • Added: On-death, preserve 15% ubercharge per Organ harvested. This effect caps at 60%.

    • Crusader's Crossbow

      • Bolt healing is very high and significantly out-heals the Medigun when the target is in combat. This might be okay given the trade-offs (risk-vs-reward of ranged shots hitting and the opportunity cost, no overheal). However, it's also the fastest way to build Ubercharge - under the right conditions (e.g. corner damage farming with the Medic behind cover).

      • Changes:

        • Ubercharge gain rate reduced in the same way that the Medigun's healing (and therefore, Ubercharge build rate) is - based on the last time the target was in combat
          • Reduced by a third when 1 - 10 seconds outside of combat, and scales up to normal over 10 - 15 seconds
  • Heavy

    • All Miniguns

      • Changes:

        • The 1-second damage and accuracy penalty now applies to the first second of spun-up time, whether or not the Heavy is firing. Previously, the 1-second damage penalty would only be removed after 1 second of firing.

        • Accuracy and damage penalties now reset when the Heavy spins down, rather than when the Heavy stops firing. This means if you stay spun-up beyond one second, and fire in bursts, damage and accuracy will remain at 100%.

    • Gloves of Running Urgently

      • Speed (lack-of) is used to balance the Heavy's high health, over-heal and damage output. While we still believe it's OK to have a class of items that increases Heavy's movement speed, players have been able to easily bypass the existing negatives.

      • Changes:

        • Added: Max-health is drained while item is active (-10/sec), and regenerated while holstered

          • Health will regenerate only the amount drained while active - minus any damage taken during that time

          • Each time the gloves are deployed, the drain rate is accelerated for a brief period of time

        • Removed: Marked-For-Death effect while active

        • Removed: 25% damage penalty

    • Eviction Notice

      • Changes:

        • Added: Max-health is drained while item is active (-5/sec), and regenerated while holstered. Health will regenerate only the amount drained while active - minus any damage taken during that time.

        • Removed: 20% damage vulnerability

    • Fist of Steel

      • The downside of "increased melee damage" doesn't ever really come into play when it counts (e.g. holding a choke point or objective), and when a Medic is attached, the resulting pool of effective-health is unreasonably large

      • Changes:

        • Added: 40% overheal reduction while active

        • Added: 40% healing rate penalty while active

    • Added The Second Banana

      • Secondary slot item

      • When consumed by the Heavy, restores 200 health

      • Acts like a small health kit when dropped by the Heavy and picked up by another player

      • Item regenerates after 10 seconds

  • Engineer

    • Doubled the amount of metal applied (per wrench hit) when upgrading buildings during the "Setup" period.

    • Rescue Ranger

      • The ability to repair buildings safely from range without using metal is powerful. Combine this with the ability to instantly teleport buildings from far away - which by itself is interesting and useful enough in many circumstances - and you end up with a package that is very strong.

      • Changes:

        • Ranged repairs now consume metal (at a 4-to-1 health-to-metal ratio, e.g. repairing 60 damage costs 15 metal)
  • Demo

    • Claidheamh Mòr

      • Note: This weapon has been reverted to its previous design.

      • Removed: +25 health on kill

      • Added: 0.5 second increase in charge duration

  • Pyro

    • Added The Dragon's Fury

      • Primary slot item

      • Uses a shared pressure tank for Primary Fire and Alt-Fire

      • Primary Fire: Launches a fast-moving, limited-range projectile that deals 25 damage and briefly ignites enemies

        • Deals +300% damage to burning players

        • +50% repressurization rate on hit

      • Alt-Fire: Airblast

        • -50% repressurization rate on Alt-Fire
    • Added The Thermal Thruster

      • Secondary slot item

      • Fires a short-duration blast that launches the Pyro in the direction they are aiming

      • Deals 3x falling damage to anyone you land on

      • Has a 1.1 second holster duration

      • MvM upgrades:

        • Able to re-launch while airborne

        • Stun enemies when you land (duration based on impact velocity)

          • Note: Landing directly on an enemy grants a bonus to stun duration
        • Faster recharge rate

    • Added The Gas Passer

      • Secondary slot item

      • Creates a horrific visible gas cloud that coats enemies

      • Flammable material then ignites into 10 seconds of Afterburn if enemies take damage (even Pyros!)

      • Mann vs. Machine upgrades:

        • Enemies explode when ignited by attacks

        • Faster recharge rate

    • Added The Hot Hand

      • Gain a speed-boost when you hit an enemy player

      • -20% damage penalty

      • Every successful slap is announced in the kill-feed

    • Flamethrowers

      • Better visual sync, more consistent (no visuals/damage mismatch)

      • New particle effects

      • Applies to all flamethrower variants

    • Airblast

      • Hit detection for both players and projectiles is now a consistent cone

        • Aiming at a player's feet no longer misses!
      • Airblasting players now factors in the momentum of the Pyro and target, giving both more control over the interaction

        • The target's existing velocity is no longer cancelled

        • Players moving at the Pyro at great speed will be reflected away at great speed

        • Players moving towards/away from the Pyro will experience less/more push force

      • Airblast now causes target player to have reduced footing and air control for a short period

        • No longer a flat stun
      • Now factors in the upward angle of the airblast, rather than having a fixed upward force

      • Total push force slightly increased

    • Afterburn

      • Flamethrowers no longer apply maximum-duration afterburn on contact. Afterburn duration is now based on how long the target is in contact with direct flames -- starting at a minimum of 3 seconds, and stacking to a maximum of 10 seconds.

      • Per-tick afterburn damage increased to 4 (from 3), for a total of 8 damage per-second (up from 6 per-second)

      • Flareguns now apply 7.5 seconds of afterburn (down from 10 seconds), resulting in the same total damage as before

      • Afterburn now reduces all direct Medic healing and resist shields by 20%

        • Note: This effect was previously applied by direct flames from all flamethrowers (at 25%), but was moved to afterburn, and slightly lowered

The following changelog has been automatically generated from GameTracking data.

General

  • Updated localization files for English, Portuguese-Brazil, Bulgarian, Czech, Danish, Dutch, Finnish, German, Greek, Hungarian, Italian, Japanese, Korean, Polish, Romanian, Russian, Simplified Chinese, Spanish, Swedish, Traditional Chinese, Thai, Turkish, and Ukrainian

Prefabs

  • Triad Trinket Changed image_inventory from backpack/player/items/all_class/sd_shirt_sniper to backpack/workshop_partner/player/items/all_class/sd_shirt/sd_shirt_sniper
  • Triad Trinket Changed model_player_per_class/scout from models/player/items/all_class/sd_shirt_scout.mdl to models/workshop_partner/player/items/all_class/sd_shirt/sd_shirt_scout.mdl
  • Triad Trinket Changed model_player_per_class/sniper from models/player/items/all_class/sd_shirt_sniper.mdl to models/workshop_partner/player/items/all_class/sd_shirt/sd_shirt_sniper.mdl
  • Triad Trinket Changed model_player_per_class/heavy from models/player/items/all_class/sd_shirt_heavy.mdl to models/workshop_partner/player/items/all_class/sd_shirt/sd_shirt_heavy.mdl
  • Triad Trinket Changed model_player_per_class/spy from models/player/items/all_class/sd_shirt_spy.mdl to models/workshop_partner/player/items/all_class/sd_shirt/sd_shirt_spy.mdl
  • Triad Trinket Changed model_player_per_class/engineer from models/player/items/all_class/sd_shirt_engineer.mdl to models/workshop_partner/player/items/all_class/sd_shirt/sd_shirt_engineer.mdl
  • Champ Stamp Changed image_inventory from backpack/player/items/all_class/sd_tattoos_scout to backpack/workshop_partner/player/items/all_class/sd_tattoos/sd_tattoos_scout
  • Champ Stamp Changed model_player_per_class/scout from models/player/items/all_class/sd_tattoos_scout.mdl to models/workshop_partner/player/items/all_class/sd_tattoos/sd_tattoos_scout.mdl
  • Champ Stamp Changed model_player_per_class/sniper from models/player/items/all_class/sd_tattoos_sniper.mdl to models/workshop_partner/player/items/all_class/sd_tattoos/sd_tattoos_sniper.mdl
  • Champ Stamp Changed model_player_per_class/heavy from models/player/items/all_class/sd_tattoos_heavy.mdl to models/workshop_partner/player/items/all_class/sd_tattoos/sd_tattoos_heavy.mdl
  • Champ Stamp Changed model_player_per_class/engineer from models/player/items/all_class/sd_tattoos_engineer.mdl to models/workshop_partner/player/items/all_class/sd_tattoos/sd_tattoos_engineer.mdl
  • Marxman Changed image_inventory from backpack/player/items/all_class/sd_glasses to backpack/workshop_partner/player/items/all_class/sd_glasses/sd_glasses
  • Marxman Changed model_player_per_class/scout from models/player/items/all_class/sd_glasses_scout.mdl to models/workshop_partner/player/items/all_class/sd_glasses/sd_glasses_scout.mdl
  • Marxman Changed model_player_per_class/sniper from models/player/items/all_class/sd_glasses_sniper.mdl to models/workshop_partner/player/items/all_class/sd_glasses/sd_glasses_sniper.mdl
  • Marxman Changed model_player_per_class/soldier from models/player/items/all_class/sd_glasses_soldier.mdl to models/workshop_partner/player/items/all_class/sd_glasses/sd_glasses_soldier.mdl
  • Marxman Changed model_player_per_class/demoman from models/player/items/all_class/sd_glasses_demo.mdl to models/workshop_partner/player/items/all_class/sd_glasses/sd_glasses_demo.mdl
  • Marxman Changed model_player_per_class/medic from models/player/items/all_class/sd_glasses_medic.mdl to models/workshop_partner/player/items/all_class/sd_glasses/sd_glasses_medic.mdl
  • Marxman Changed model_player_per_class/heavy from models/player/items/all_class/sd_glasses_heavy.mdl to models/workshop_partner/player/items/all_class/sd_glasses/sd_glasses_heavy.mdl
  • Marxman Changed model_player_per_class/spy from models/player/items/all_class/sd_glasses_spy.mdl to models/workshop_partner/player/items/all_class/sd_glasses/sd_glasses_spy.mdl
  • Marxman Changed model_player_per_class/engineer from models/player/items/all_class/sd_glasses_engineer.mdl to models/workshop_partner/player/items/all_class/sd_glasses/sd_glasses_engineer.mdl
  • Marxman Changed model_player_per_class/pyro from models/player/items/all_class/sd_glasses_pyro.mdl to models/workshop_partner/player/items/all_class/sd_glasses/sd_glasses_pyro.mdl
  • Marxman Changed visuals/styles/0/model_player_per_class/scout from models/player/items/all_class/sd_glasses_scout.mdl to models/workshop_partner/player/items/all_class/sd_glasses/sd_glasses_scout.mdl
  • Marxman Changed visuals/styles/0/model_player_per_class/sniper from models/player/items/all_class/sd_glasses_sniper.mdl to models/workshop_partner/player/items/all_class/sd_glasses/sd_glasses_sniper.mdl
  • Marxman Changed visuals/styles/0/model_player_per_class/soldier from models/player/items/all_class/sd_glasses_soldier.mdl to models/workshop_partner/player/items/all_class/sd_glasses/sd_glasses_soldier.mdl
  • Marxman Changed visuals/styles/0/model_player_per_class/demoman from models/player/items/all_class/sd_glasses_demo.mdl to models/workshop_partner/player/items/all_class/sd_glasses/sd_glasses_demo.mdl
  • Marxman Changed visuals/styles/0/model_player_per_class/medic from models/player/items/all_class/sd_glasses_medic.mdl to models/workshop_partner/player/items/all_class/sd_glasses/sd_glasses_medic.mdl
  • Marxman Changed visuals/styles/0/model_player_per_class/heavy from models/player/items/all_class/sd_glasses_heavy.mdl to models/workshop_partner/player/items/all_class/sd_glasses/sd_glasses_heavy.mdl
  • Marxman Changed visuals/styles/0/model_player_per_class/spy from models/player/items/all_class/sd_glasses_spy.mdl to models/workshop_partner/player/items/all_class/sd_glasses/sd_glasses_spy.mdl
  • Marxman Changed visuals/styles/0/model_player_per_class/engineer from models/player/items/all_class/sd_glasses_engineer.mdl to models/workshop_partner/player/items/all_class/sd_glasses/sd_glasses_engineer.mdl
  • Marxman Changed visuals/styles/0/model_player_per_class/pyro from models/player/items/all_class/sd_glasses_pyro.mdl to models/workshop_partner/player/items/all_class/sd_glasses/sd_glasses_pyro.mdl
  • Marxman Changed visuals/styles/1/model_player_per_class/scout from models/player/items/all_class/sd_glasses_scout_cigar.mdl to models/workshop_partner/player/items/all_class/sd_glasses/sd_glasses_scout_cigar.mdl
  • Marxman Changed visuals/styles/1/model_player_per_class/sniper from models/player/items/all_class/sd_glasses_sniper_cigar.mdl to models/workshop_partner/player/items/all_class/sd_glasses/sd_glasses_sniper_cigar.mdl
  • Marxman Changed visuals/styles/1/model_player_per_class/soldier from models/player/items/all_class/sd_glasses_soldier_cigar.mdl to models/workshop_partner/player/items/all_class/sd_glasses/sd_glasses_soldier_cigar.mdl
  • Marxman Changed visuals/styles/1/model_player_per_class/demoman from models/player/items/all_class/sd_glasses_demo_cigar.mdl to models/workshop_partner/player/items/all_class/sd_glasses/sd_glasses_demo_cigar.mdl
  • Marxman Changed visuals/styles/1/model_player_per_class/medic from models/player/items/all_class/sd_glasses_medic_cigar.mdl to models/workshop_partner/player/items/all_class/sd_glasses/sd_glasses_medic_cigar.mdl
  • Marxman Changed visuals/styles/1/model_player_per_class/heavy from models/player/items/all_class/sd_glasses_heavy_cigar.mdl to models/workshop_partner/player/items/all_class/sd_glasses/sd_glasses_heavy_cigar.mdl
  • Marxman Changed visuals/styles/1/model_player_per_class/spy from models/player/items/all_class/sd_glasses_spy_cigar.mdl to models/workshop_partner/player/items/all_class/sd_glasses/sd_glasses_spy_cigar.mdl
  • Marxman Changed visuals/styles/1/model_player_per_class/engineer from models/player/items/all_class/sd_glasses_engineer_cigar.mdl to models/workshop_partner/player/items/all_class/sd_glasses/sd_glasses_engineer_cigar.mdl
  • Marxman Changed visuals/styles/1/model_player_per_class/pyro from models/player/items/all_class/sd_glasses_pyro_cigar.mdl to models/workshop_partner/player/items/all_class/sd_glasses/sd_glasses_pyro_cigar.mdl
  • Human Cannonball Changed image_inventory from backpack/player/items/all_class/sd_helm_demo to backpack/workshop_partner/player/items/all_class/sd_helm/sd_helm_demo
  • Human Cannonball Changed model_player_per_class/scout from models/player/items/all_class/sd_helm_scout.mdl to models/workshop_partner/player/items/all_class/sd_helm/sd_helm_scout.mdl
  • Human Cannonball Changed model_player_per_class/sniper from models/player/items/all_class/sd_helm_sniper.mdl to models/workshop_partner/player/items/all_class/sd_helm/sd_helm_sniper.mdl
  • Human Cannonball Changed model_player_per_class/soldier from models/player/items/all_class/sd_helm_soldier.mdl to models/workshop_partner/player/items/all_class/sd_helm/sd_helm_soldier.mdl
  • Human Cannonball Changed model_player_per_class/demoman from models/player/items/all_class/sd_helm_demo.mdl to models/workshop_partner/player/items/all_class/sd_helm/sd_helm_demo.mdl
  • Human Cannonball Changed model_player_per_class/medic from models/player/items/all_class/sd_helm_medic.mdl to models/workshop_partner/player/items/all_class/sd_helm/sd_helm_medic.mdl
  • Human Cannonball Changed model_player_per_class/heavy from models/player/items/all_class/sd_helm_heavy.mdl to models/workshop_partner/player/items/all_class/sd_helm/sd_helm_heavy.mdl
  • Human Cannonball Changed model_player_per_class/spy from models/player/items/all_class/sd_helm_spy.mdl to models/workshop_partner/player/items/all_class/sd_helm/sd_helm_spy.mdl
  • Human Cannonball Changed model_player_per_class/engineer from models/player/items/all_class/sd_helm_engineer.mdl to models/workshop_partner/player/items/all_class/sd_helm/sd_helm_engineer.mdl
  • Human Cannonball Changed model_player_per_class/pyro from models/player/items/all_class/sd_helm_pyro.mdl to models/workshop_partner/player/items/all_class/sd_helm/sd_helm_pyro.mdl
  • Air Strike has been added
  • Ambassador Added new attribute static_attrs/crit_dmg_falloff with value of 1
  • Amputator has been added
  • Neon Annihilator Changed item_class from tf_weapon_fireaxe to tf_weapon_breakable_sign
  • Neon Annihilator Changed image_inventory from backpack/weapons/c_models/c_sd_neonsign/c_sd_neonsign to backpack/workshop_partner/weapons/c_models/c_sd_neonsign/c_sd_neonsign
  • Neon Annihilator Changed model_player from models/weapons/c_models/c_sd_neonsign/c_sd_neonsign.mdl to models/workshop_partner/weapons/c_models/c_sd_neonsign/c_sd_neonsign.mdl
  • Neon Annihilator Added new attribute static_attrs/min_viewmodel_offset with value of 10 0 -15
  • Back Scratcher has been added
  • weapon_baseflamethrower has been added
  • weapon_newflame has been added
  • Backburner Removed attribute item_class tf_weapon_flamethrower
  • Backburner Removed attribute craft_class weapon
  • Backburner Removed attribute craft_material_type weapon
  • Backburner Removed attribute item_type_name #TF_Weapon_Flamethrower
  • Backburner Removed attribute item_slot primary
  • Backburner can no longer be used by Pyro
  • Backburner Added new attribute static_attrs/airblast cost increased with value of 2.5
  • Backburner Added new attribute static_attrs/mod flamethrower back crit with value of 1
  • Backburner Added new attribute static_attrs/crit mod disabled hidden with value of 0
  • Backburner Removed attribute attributes/airblast cost increased/attribute_class mult_airblast_cost
  • Backburner Removed attribute attributes/airblast cost increased/value 2.5
  • Backburner Removed attribute attributes/mod flamethrower back crit/attribute_class set_flamethrower_back_crit
  • Backburner Removed attribute attributes/mod flamethrower back crit/value 1
  • Backburner Removed attribute attributes/crit mod disabled hidden/attribute_class mult_crit_chance
  • Backburner Removed attribute attributes/crit mod disabled hidden/value 0
  • Backburner Removed attribute attributes/extinguish restores health/attribute_class extinguish_restores_health
  • Backburner Removed attribute attributes/extinguish restores health/value 20
  • Backburner Added new attribute prefab with value of weapon_baseflamethrower
  • Bat Inspect_panel_dist increased from 35 to 45 (+10)
  • weapon_sword has been added
  • Scotsman's Skullcutter has been added
  • Bazaar Bargain has been added
  • Black Box Changed image_inventory from backpack/weapons/c_models/c_blackbox/c_blackbox to backpack/workshop/weapons/c_models/c_blackbox/c_blackbox
  • Black Box Changed model_player from models/weapons/c_models/c_blackbox/c_blackbox.mdl to models/workshop/weapons/c_models/c_blackbox/c_blackbox.mdl
  • Black Box Changed visuals/styles/1/image_inventory from backpack/weapons/c_models/c_blackbox/c_blackbox_gold to backpack/workshop/weapons/c_models/c_blackbox/c_blackbox_gold
  • Black Box Added new attribute particle_suffix with value of blackbox
  • Bonesaw Added new attribute inspect_panel_dist with value of 42
  • Bonk! Atomic Punch Added new attribute inspect_panel_dist with value of 20
  • Bottle Added new attribute inspect_panel_dist with value of 30
  • Buff Banner Removed attribute visuals_blu/animation_replacement/ACT_MP_ATTACK_STAND_PRIMARYFIRE ACT_MP_ATTACK_STAND_ITEM1_SECONDARY
  • Buff Banner Removed attribute visuals_blu/animation_replacement/ACT_MP_ATTACK_STAND_SECONDARYFIRE ACT_MP_ATTACK_STAND_ITEM1_SECONDARY
  • Buff Banner Removed attribute visuals_blu/animation_replacement/ACT_MP_ATTACK_CROUCH_PRIMARYFIRE ACT_MP_ATTACK_STAND_ITEM1_PRIMARY
  • Buff Banner Removed attribute visuals_blu/animation_replacement/ACT_MP_ATTACK_CROUCH_SECONDARYFIRE ACT_MP_ATTACK_STAND_ITEM1_SECONDARY
  • Buff Banner Removed attribute visuals_red/animation_replacement/ACT_MP_ATTACK_STAND_PRIMARYFIRE ACT_MP_ATTACK_STAND_ITEM1
  • Buff Banner Removed attribute visuals_red/animation_replacement/ACT_MP_ATTACK_STAND_SECONDARYFIRE ACT_MP_ATTACK_STAND_ITEM1_SECONDARY
  • Buff Banner Removed attribute visuals_red/animation_replacement/ACT_MP_ATTACK_CROUCH_PRIMARYFIRE ACT_MP_ATTACK_STAND_ITEM1_PRIMARY
  • Buff Banner Removed attribute visuals_red/animation_replacement/ACT_MP_ATTACK_CROUCH_SECONDARYFIRE ACT_MP_ATTACK_STAND_ITEM1_SECONDARY
  • Buff Banner Added new attribute inspect_panel_dist with value of 35
  • Buff Banner Added new attribute visuals/animation_replacement/ACT_MP_ATTACK_STAND_MELEE_SECONDARY with value of ACT_MP_ATTACK_STAND_ITEM1_SECONDARY
  • Buff Banner Added new attribute visuals/animation_replacement/ACT_MP_ATTACK_CROUCH_MELEE_SECONDARY with value of ACT_MP_ATTACK_STAND_ITEM1_SECONDARY
  • Buff Banner Added new attribute visuals/animation_replacement/ACT_SECONDARY_VM_INSPECT_START with value of ACT_ITEM1_VM_INSPECT_START
  • Buff Banner Added new attribute visuals/animation_replacement/ACT_SECONDARY_VM_INSPECT_IDLE with value of ACT_ITEM1_VM_INSPECT_IDLE
  • Buff Banner Added new attribute visuals/animation_replacement/ACT_SECONDARY_VM_INSPECT_END with value of ACT_ITEM1_VM_INSPECT_END
  • Claidheamh Mòr has been added
  • Crusader's Crossbow Changed image_inventory from backpack/weapons/c_models/c_crusaders_crossbow/c_crusaders_crossbow to backpack/workshop/weapons/c_models/c_crusaders_crossbow/c_crusaders_crossbow
  • Crusader's Crossbow Changed model_player from models/weapons/c_models/c_crusaders_crossbow/c_crusaders_crossbow.mdl to models/workshop/weapons/c_models/c_crusaders_crossbow/c_crusaders_crossbow.mdl
  • Crusader's Crossbow Inspect_panel_dist increased from 40 to 42 (+2)
  • Crusader's Crossbow Added new attribute static_attrs/weapon_stattrak_module_scale with value of 0.608
  • Degreaser Removed attribute item_class tf_weapon_flamethrower
  • Degreaser Removed attribute craft_class weapon
  • Degreaser Removed attribute craft_material_type weapon
  • Degreaser Removed attribute item_type_name #TF_Weapon_Flamethrower
  • Degreaser Removed attribute item_slot primary
  • Degreaser Changed image_inventory from backpack/weapons/c_models/c_degreaser/c_degreaser to backpack/workshop/weapons/c_models/c_degreaser/c_degreaser
  • Degreaser Changed model_player from models/weapons/c_models/c_degreaser/c_degreaser.mdl to models/workshop/weapons/c_models/c_degreaser/c_degreaser.mdl
  • Degreaser Added new attribute static_attrs/single wep deploy time decreased with value of 0.4
  • Degreaser Added new attribute static_attrs/switch from wep deploy time decreased with value of 0.7
  • Degreaser Added new attribute static_attrs/weapon burn dmg reduced with value of 0.34
  • Degreaser Added new attribute static_attrs/airblast cost increased with value of 1.25
  • Degreaser Removed attribute attributes/single wep deploy time decreased/attribute_class mult_single_wep_deploy_time
  • Degreaser Removed attribute attributes/single wep deploy time decreased/value 0.4
  • Degreaser Removed attribute attributes/switch from wep deploy time decreased/attribute_class mult_switch_from_wep_deploy_time
  • Degreaser Removed attribute attributes/switch from wep deploy time decreased/value 0.7
  • Degreaser Removed attribute attributes/weapon burn dmg reduced/attribute_class mult_wpn_burndmg
  • Degreaser Removed attribute attributes/weapon burn dmg reduced/value 0.34
  • Degreaser Removed attribute attributes/airblast cost increased/attribute_class mult_airblast_cost
  • Degreaser Removed attribute attributes/airblast cost increased/value 1.25
  • Degreaser Removed attribute attributes/extinguish restores health/attribute_class extinguish_restores_health
  • Degreaser Removed attribute attributes/extinguish restores health/value 20
  • Degreaser Added new attribute visuals/attached_models/0/model with value of models/workshop/weapons/c_models/c_degreaser/c_degreaser_pilotlight.mdl
  • Degreaser Added new attribute prefab with value of weapon_baseflamethrower
  • Loose Cannon has been added
  • Persian Persuader has been added
  • Detonator has been added
  • Disciplinary Action has been added
  • weapon_spy_knife_item2 has been added
  • Your Eternal Reward Removed attribute enabled 1
  • Your Eternal Reward Removed attribute item_class tf_weapon_knife
  • Your Eternal Reward Removed attribute craft_class weapon
  • Your Eternal Reward Removed attribute craft_material_type weapon
  • Your Eternal Reward Removed attribute show_in_armory 1
  • Your Eternal Reward Removed attribute item_type_name #TF_Weapon_Knife
  • Your Eternal Reward Removed attribute item_slot melee
  • Your Eternal Reward Removed attribute item_quality unique
  • Your Eternal Reward Removed attribute min_ilevel 1
  • Your Eternal Reward Removed attribute max_ilevel 1
  • Your Eternal Reward Changed image_inventory from backpack/weapons/c_models/c_eternal_reward/c_eternal_reward to backpack/workshop/weapons/c_models/c_eternal_reward/c_eternal_reward
  • Your Eternal Reward Removed attribute image_inventory_size_w 128
  • Your Eternal Reward Removed attribute image_inventory_size_h 82
  • Your Eternal Reward Removed attribute attach_to_hands 1
  • Your Eternal Reward Changed model_player from models/weapons/c_models/c_eternal_reward/c_eternal_reward.mdl to models/workshop/weapons/c_models/c_eternal_reward/c_eternal_reward.mdl
  • Your Eternal Reward can no longer be used by Spy
  • Your Eternal Reward Removed attribute visuals/animation_replacement/ACT_VM_DRAW ACT_ITEM2_VM_DRAW
  • Your Eternal Reward Removed attribute visuals/animation_replacement/ACT_VM_IDLE ACT_ITEM2_VM_IDLE
  • Your Eternal Reward Removed attribute visuals/animation_replacement/ACT_VM_HITCENTER ACT_ITEM2_VM_HITCENTER
  • Your Eternal Reward Removed attribute visuals/animation_replacement/ACT_VM_SWINGHARD ACT_ITEM2_VM_SWINGHARD
  • Your Eternal Reward Removed attribute visuals/animation_replacement/ACT_BACKSTAB_VM_UP ACT_ITEM2_BACKSTAB_VM_UP
  • Your Eternal Reward Removed attribute visuals/animation_replacement/ACT_BACKSTAB_VM_DOWN ACT_ITEM2_BACKSTAB_VM_DOWN
  • Your Eternal Reward Removed attribute visuals/animation_replacement/ACT_BACKSTAB_VM_IDLE ACT_ITEM2_BACKSTAB_VM_IDLE
  • Your Eternal Reward Removed attribute visuals/animation_replacement/ACT_MELEE_VM_STUN ACT_MELEE_VM_ITEM2_STUN
  • Your Eternal Reward Removed attribute attributes/cannot disguise/attribute_class set_cannot_disguise
  • Your Eternal Reward Removed attribute attributes/cannot disguise/value 1
  • Your Eternal Reward Added new attribute attributes/mult cloak meter consume rate/attribute_class with value of mult_cloak_meter_consume_rate
  • Your Eternal Reward Added new attribute attributes/mult cloak meter consume rate/value with value of 1.33
  • Your Eternal Reward Added new attribute attributes/mod_disguise_consumes_cloak/attribute_class with value of mod_disguise_consumes_cloak
  • Your Eternal Reward Added new attribute attributes/mod_disguise_consumes_cloak/value with value of 1
  • Your Eternal Reward Removed attribute mouse_pressed_sound ui/item_knife_small_pickup.wav
  • Your Eternal Reward Removed attribute drop_sound ui/item_light_gun_drop.wav
  • Your Eternal Reward Added new attribute prefab with value of weapon_spy_knife_item2
  • Eyelander Removed attribute enabled 1
  • Eyelander Removed attribute item_class tf_weapon_sword
  • Eyelander Removed attribute craft_class weapon
  • Eyelander Removed attribute craft_material_type weapon
  • Eyelander Removed attribute show_in_armory 1
  • Eyelander Removed attribute item_type_name #TF_Weapon_Sword
  • Eyelander Removed attribute item_slot melee
  • Eyelander Removed attribute anim_slot item1
  • Eyelander Removed attribute item_quality unique
  • Eyelander Removed attribute min_ilevel 5
  • Eyelander Removed attribute max_ilevel 5
  • Eyelander Removed attribute image_inventory_size_w 128
  • Eyelander Removed attribute image_inventory_size_h 82
  • Eyelander Removed attribute attach_to_hands 1
  • Eyelander Added new attribute prefab with value of weapon_sword
  • Flame Thrower Removed attribute item_class tf_weapon_flamethrower
  • Flame Thrower Removed attribute craft_class weapon
  • Flame Thrower Removed attribute craft_material_type weapon
  • Flame Thrower Removed attribute item_type_name #TF_Weapon_FlameThrower
  • Flame Thrower Removed attribute item_slot primary
  • Flame Thrower Removed attribute attributes/extinguish restores health/attribute_class extinguish_restores_health
  • Flame Thrower Removed attribute attributes/extinguish restores health/value 20
  • Flame Thrower can no longer be used by Pyro
  • Flame Thrower Added new attribute prefab with value of weapon_baseflamethrower
  • Force-A-Nature Added new attribute visuals/animation_replacement/ACT_PRIMARY_VM_INSPECT_START with value of ACT_ITEM2_VM_INSPECT_START
  • Force-A-Nature Added new attribute visuals/animation_replacement/ACT_PRIMARY_VM_INSPECT_IDLE with value of ACT_ITEM2_VM_INSPECT_IDLE
  • Force-A-Nature Added new attribute visuals/animation_replacement/ACT_PRIMARY_VM_INSPECT_END with value of ACT_ITEM2_VM_INSPECT_END
  • Frontier Justice Added new attribute visuals/sound_single_shot with value of Weapon_FrontierJustice.Single
  • Frontier Justice Added new attribute visuals/sound_burst with value of Weapon_FrontierJustice.SingleCrit
  • Brass Beast has been added
  • Gloves of Running Urgently Added new attribute static_attrs/mult_player_movespeed_active with value of 1.3
  • Gloves of Running Urgently Added new attribute static_attrs/mod_maxhealth_drain_rate with value of 10.0
  • Gloves of Running Urgently Removed attribute attributes/move speed bonus/attribute_class mult_player_movespeed
  • Gloves of Running Urgently Removed attribute attributes/move speed bonus/value 1.3
  • Gloves of Running Urgently Removed attribute attributes/damage penalty/attribute_class mult_dmg
  • Gloves of Running Urgently Removed attribute attributes/damage penalty/value 0.75
  • Gloves of Running Urgently Removed attribute attributes/provide on active/attribute_class provide_on_active
  • Gloves of Running Urgently Removed attribute attributes/provide on active/value 1
  • Gloves of Running Urgently Removed attribute attributes/self mark for death/attribute_class self_mark_for_death
  • Gloves of Running Urgently Removed attribute attributes/self mark for death/value 3
  • Gloves of Running Urgently Added new attribute visuals/animation_replacement/ACT_MELEE_VM_INSPECT_START with value of ACT_MELEE_ALT1_VM_INSPECT_START
  • Gloves of Running Urgently Added new attribute visuals/animation_replacement/ACT_MELEE_VM_INSPECT_IDLE with value of ACT_MELEE_ALT1_VM_INSPECT_IDLE
  • Gloves of Running Urgently Added new attribute visuals/animation_replacement/ACT_MELEE_VM_INSPECT_END with value of ACT_MELEE_ALT1_VM_INSPECT_END
  • Gloves of Running Urgently Added new attribute inspect_panel_dist with value of 53
  • Flying Guillotine Changed image_inventory from backpack/weapons/c_models/c_sd_cleaver/c_sd_cleaver to backpack/workshop_partner/weapons/c_models/c_sd_cleaver/c_sd_cleaver
  • Flying Guillotine Changed model_player from models/weapons/c_models/c_sd_cleaver/v_sd_cleaver.mdl to models/workshop_partner/weapons/c_models/c_sd_cleaver/c_sd_cleaver.mdl
  • Flying Guillotine Removed attribute model_world models/weapons/c_models/c_sd_cleaver/c_sd_cleaver.mdl
  • Flying Guillotine Removed attribute attributes/crit vs stunned players/attribute_class or_crit_vs_playercond
  • Flying Guillotine Removed attribute attributes/crit vs stunned players/value 65536
  • Flying Guillotine Added new attribute visuals/sound_deploy with value of Cleaver.Draw
  • Flying Guillotine Added new attribute visuals/sound_single_shot with value of Cleaver.Single
  • Flying Guillotine Added new attribute visuals/animation_replacement/ACT_VM_IDLE with value of ACT_ITEM3_VM_IDLE
  • Flying Guillotine Added new attribute visuals/animation_replacement/ACT_VM_DRAW with value of ACT_ITEM3_VM_DRAW
  • Flying Guillotine Added new attribute visuals/animation_replacement/ACT_VM_PRIMARYATTACK with value of ACT_ITEM3_VM_THROW
  • Flying Guillotine Added new attribute visuals/animation_replacement/ACT_SECONDARY_VM_INSPECT_START with value of ACT_SECONDARY_ALT1_VM_INSPECT_START
  • Flying Guillotine Added new attribute visuals/animation_replacement/ACT_SECONDARY_VM_INSPECT_IDLE with value of ACT_SECONDARY_ALT1_VM_INSPECT_IDLE
  • Flying Guillotine Added new attribute visuals/animation_replacement/ACT_SECONDARY_VM_INSPECT_END with value of ACT_SECONDARY_ALT1_VM_INSPECT_END
  • Holy Mackerel has been added
  • Huntsman Added new attribute visuals/animation_replacement/ACT_PRIMARY_VM_INSPECT_START with value of ACT_ITEM2_VM_INSPECT_START
  • Huntsman Added new attribute visuals/animation_replacement/ACT_PRIMARY_VM_INSPECT_IDLE with value of ACT_ITEM2_VM_INSPECT_IDLE
  • Huntsman Added new attribute visuals/animation_replacement/ACT_PRIMARY_VM_INSPECT_END with value of ACT_ITEM2_VM_INSPECT_END
  • Huntsman Added new attribute inspect_panel_dist with value of 65
  • Jag has been added
  • Jarate Added new attribute inspect_panel_dist with value of 22
  • Jarate Added new attribute visuals/animation_replacement/ACT_SECONDARY_VM_INSPECT_START with value of ACT_ITEM1_VM_INSPECT_START
  • Jarate Added new attribute visuals/animation_replacement/ACT_SECONDARY_VM_INSPECT_IDLE with value of ACT_ITEM1_VM_INSPECT_IDLE
  • Jarate Added new attribute visuals/animation_replacement/ACT_SECONDARY_VM_INSPECT_END with value of ACT_ITEM1_VM_INSPECT_END
  • Loch-n-Load Changed image_inventory from backpack/weapons/c_models/c_lochnload/c_lochnload to backpack/workshop/weapons/c_models/c_lochnload/c_lochnload
  • Loch-n-Load Added new attribute visuals/animation_replacement/ACT_PRIMARY_VM_INSPECT_START with value of ACT_PRIMARY_ALT1_VM_INSPECT_START
  • Loch-n-Load Added new attribute visuals/animation_replacement/ACT_PRIMARY_VM_INSPECT_IDLE with value of ACT_PRIMARY_ALT1_VM_INSPECT_IDLE
  • Loch-n-Load Added new attribute visuals/animation_replacement/ACT_PRIMARY_VM_INSPECT_END with value of ACT_PRIMARY_ALT1_VM_INSPECT_END
  • Huo-Long Heater Changed image_inventory from backpack/weapons/c_models/c_canton/c_canton to backpack/workshop_partner/weapons/c_models/c_canton/c_canton
  • Huo-Long Heater Changed model_player from models/weapons/c_models/c_canton/c_canton.mdl to models/workshop_partner/weapons/c_models/c_canton/c_canton.mdl
  • Huo-Long Heater Added new attribute static_attrs/min_viewmodel_offset with value of 10 0 -9
  • weapon_sniperrifle_alt1 has been added
  • Machina Changed image_inventory from backpack/weapons/c_models/c_dex_sniperrifle/c_dex_sniperrifle to backpack/workshop_partner/weapons/c_models/c_dex_sniperrifle/c_dex_sniperrifle
  • Machina Changed model_player from models/weapons/c_models/c_dex_sniperrifle/c_dex_sniperrifle.mdl to models/workshop_partner/weapons/c_models/c_dex_sniperrifle/c_dex_sniperrifle.mdl
  • Machina Added new attribute prefab with value of weapon_sniperrifle_alt1
  • Mad Milk Changed image_inventory from backpack/weapons/c_models/c_madmilk/c_madmilk to backpack/workshop/weapons/c_models/c_madmilk/c_madmilk
  • Mad Milk Changed model_player from models/weapons/c_models/c_madmilk/c_madmilk.mdl to models/workshop/weapons/c_models/c_madmilk/c_madmilk.mdl
  • Mad Milk Added new attribute visuals/animation_replacement/ACT_SECONDARY_VM_INSPECT_START with value of ACT_ITEM1_VM_INSPECT_START
  • Mad Milk Added new attribute visuals/animation_replacement/ACT_SECONDARY_VM_INSPECT_IDLE with value of ACT_ITEM1_VM_INSPECT_IDLE
  • Mad Milk Added new attribute visuals/animation_replacement/ACT_SECONDARY_VM_INSPECT_END with value of ACT_ITEM1_VM_INSPECT_END
  • weapon_melee_allclass Added new attribute visuals/animation_replacement/ACT_MELEE_VM_INSPECT_START with value of ACT_MELEE_ALLCLASS_VM_INSPECT_START
  • weapon_melee_allclass Added new attribute visuals/animation_replacement/ACT_MELEE_VM_INSPECT_IDLE with value of ACT_MELEE_ALLCLASS_VM_INSPECT_IDLE
  • weapon_melee_allclass Added new attribute visuals/animation_replacement/ACT_MELEE_VM_INSPECT_END with value of ACT_MELEE_ALLCLASS_VM_INSPECT_END
  • Powerjack Changed image_inventory from backpack/weapons/c_models/c_powerjack/c_powerjack to backpack/workshop/weapons/c_models/c_powerjack/c_powerjack
  • Powerjack Changed model_player from models/weapons/c_models/c_powerjack/c_powerjack.mdl to models/workshop/weapons/c_models/c_powerjack/c_powerjack.mdl
  • Powerjack Added new attribute static_attrs/weapon_stattrak_module_scale with value of 0.6
  • Iron Bomber has been added
  • Red-Tape Recorder Changed image_inventory from backpack/weapons/w_models/w_sd_sapper to backpack/workshop_partner/weapons/c_models/c_sd_sapper/c_sd_sapper
  • Red-Tape Recorder Attach_to_hands increased from 0 to 1 (+1)
  • Red-Tape Recorder Changed model_player from models/weapons/v_models/v_sd_sapper_spy.mdl to models/workshop_partner/weapons/c_models/c_sd_sapper/c_sd_sapper.mdl
  • Red-Tape Recorder Removed attribute model_world models/weapons/w_models/w_sd_sapper.mdl
  • Red-Tape Recorder Changed visuals/animation_replacement/ACT_VM_IDLE from ACT_SECONDARY_VM_IDLE to ACT_ITEM3_VM_IDLE
  • Red-Tape Recorder Changed visuals/animation_replacement/ACT_VM_DRAW from ACT_SECONDARY_VM_DRAW to ACT_ITEM3_VM_DRAW
  • Red-Tape Recorder Added new attribute visuals/animation_replacement/ACT_VM_DRAW_DEPLOYED with value of ACT_ITEM3_VM_DRAW
  • Red-Tape Recorder Added new attribute inspect_panel_dist with value of 25
  • Rescue Ranger has been added
  • Reserve Shooter has been added
  • Family Business has been added
  • weapon_lunchbox has been added
  • Sandvich Removed attribute enabled 1
  • Sandvich Removed attribute item_class tf_weapon_lunchbox
  • Sandvich Removed attribute show_in_armory 1
  • Sandvich Removed attribute item_type_name #TF_Weapon_LunchBox
  • Sandvich Removed attribute item_slot secondary
  • Sandvich Removed attribute anim_slot ITEM1
  • Sandvich Removed attribute image_inventory_size_w 128
  • Sandvich Removed attribute image_inventory_size_h 82
  • Sandvich Removed attribute attach_to_hands 1
  • Sandvich Removed attribute item_quality unique
  • Sandvich Removed attribute min_ilevel 1
  • Sandvich Removed attribute max_ilevel 1
  • Sandvich Added new attribute static_attrs/item_meter_charge_type with value of 1
  • Sandvich Added new attribute static_attrs/item_meter_charge_rate with value of 30
  • Sandvich Added new attribute static_attrs/meter_label with value of #TF_Sandwich
  • Sandvich Removed attribute mouse_pressed_sound ui/item_sandwich_drop.wav
  • Sandvich Removed attribute drop_sound ui/item_sandwich_pickup.wav
  • Sandvich Added new attribute prefab with value of weapon_lunchbox
  • Sandvich Added new attribute inspect_panel_dist with value of 31
  • Sapper Added new attribute inspect_panel_dist with value of 25
  • Shahanshah has been added
  • Scorch Shot has been added
  • weapon_scout_drink Added new attribute visuals/animation_replacement/ACT_SECONDARY_VM_INSPECT_START with value of ACT_ITEM1_VM_INSPECT_START
  • weapon_scout_drink Added new attribute visuals/animation_replacement/ACT_SECONDARY_VM_INSPECT_IDLE with value of ACT_ITEM1_VM_INSPECT_IDLE
  • weapon_scout_drink Added new attribute visuals/animation_replacement/ACT_SECONDARY_VM_INSPECT_END with value of ACT_ITEM1_VM_INSPECT_END
  • weapon_scout_drink Added new attribute visuals/player_poseparam/r_hand_grip with value of 16
  • Shortstop has been added
  • Soda Popper has been added
  • Syringe Gun Added new attribute inspect_panel_dist with value of 44
  • Chargin' Targe Added new attribute inspect_panel_dist with value of 33
  • Tomislav has been added
  • Panic Attack has been added
  • Ubersaw Inspect_panel_dist increased from 32 to 42 (+10)
  • Winger has been added
  • Wrangler Added new attribute xifier_class_remap with value of the_wrangler
  • paintkit_base has been added
  • War Paint has been added
  • paintkit_weapon Added new attribute tags/can_apply_paintkit with value of 1
  • paintkit_weapon Removed attribute static_attrs/weapon_uses_stattrak_module models/weapons/c_models/stattrack.mdl
  • paintkit_weapon Removed attribute static_attrs/weapon_allow_inspect 1
  • paintkit_weapon Added new attribute prefab with value of paintkit_base
  • paintkit_weapon_ambassador has been added
  • paintkit_weapon_atom_launcher has been added
  • paintkit_weapon_amputator has been added
  • paintkit_weapon_back_scratcher has been added
  • paintkit_weapon_battleaxe has been added
  • paintkit_weapon_bazaar_sniper has been added
  • paintkit_weapon_blackbox has been added
  • paintkit_weapon_claidheamohmor has been added
  • paintkit_weapon_crusaders_crossbow has been added
  • paintkit_weapon_demo_cannon has been added
  • paintkit_weapon_demo_sultan_sword has been added
  • paintkit_weapon_degreaser has been added
  • paintkit_weapon_detonator has been added
  • paintkit_weapon_disciplinary_action has been added
  • paintkit_weapon_gatling_gun has been added
  • paintkit_weapon_holymackerel has been added
  • paintkit_weapon_jag has been added
  • paintkit_weapon_lochnload has been added
  • paintkit_weapon_powerjack has been added
  • paintkit_weapon_quadball has been added
  • paintkit_weapon_rescue_ranger has been added
  • paintkit_weapon_reserve_shooter has been added
  • paintkit_weapon_russian_riot has been added
  • paintkit_weapon_scimitar has been added
  • paintkit_weapon_scorch_shot has been added
  • paintkit_weapon_shortstop has been added
  • paintkit_weapon_soda_popper has been added
  • paintkit_weapon_tomislav has been added
  • paintkit_weapon_trenchgun has been added
  • paintkit_weapon_ubersaw has been added
  • paintkit_weapon_winger_pistol has been added

Items

  • Backburner Removed attribute attributes/airblast cost increased/attribute_class mult_airblast_cost
  • Backburner Removed attribute attributes/airblast cost increased/value 2.5
  • Backburner Removed attribute attributes/mod flamethrower back crit/attribute_class set_flamethrower_back_crit
  • Backburner Removed attribute attributes/mod flamethrower back crit/value 1
  • Backburner Removed attribute attributes/crit mod disabled hidden/attribute_class mult_crit_chance
  • Backburner Removed attribute attributes/crit mod disabled hidden/value 0
  • Killing Gloves of Boxing Added new attribute visuals/animation_replacement/ACT_MELEE_VM_INSPECT_START with value of ACT_MELEE_ALT1_VM_INSPECT_START
  • Killing Gloves of Boxing Added new attribute visuals/animation_replacement/ACT_MELEE_VM_INSPECT_IDLE with value of ACT_MELEE_ALT1_VM_INSPECT_IDLE
  • Killing Gloves of Boxing Added new attribute visuals/animation_replacement/ACT_MELEE_VM_INSPECT_END with value of ACT_MELEE_ALT1_VM_INSPECT_END
  • Killing Gloves of Boxing Added new attribute inspect_panel_dist with value of 53
  • Sandman Inspect_panel_dist increased from 35 to 45 (+10)
  • Razorback Changed item_class from tf_wearable to tf_wearable_razorback
  • Razorback Removed attribute extra_wearable models/player/items/sniper/knife_shield.mdl
  • Razorback Added new attribute attributes/patient overheal penalty/attribute_class with value of mult_patient_overheal_penalty
  • Razorback Added new attribute attributes/patient overheal penalty/value with value of 0.0
  • Razorback Added new attribute static_attrs/item_meter_charge_type with value of 1
  • Razorback Added new attribute static_attrs/item_meter_charge_rate with value of 30
  • Razorback Added new attribute static_attrs/meter_label with value of #TF_Unique_Backstab_Shield
  • Dead Ringer Removed attribute attributes/NoCloakWhenCloaked/attribute_class NoCloakWhenCloaked
  • Dead Ringer Removed attribute attributes/NoCloakWhenCloaked/value 1
  • Dead Ringer Removed attribute attributes/ReducedCloakFromAmmo/attribute_class ReducedCloakFromAmmo
  • Dead Ringer Removed attribute attributes/ReducedCloakFromAmmo/value 0.65
  • Dead Ringer Added new attribute attributes/mod_cloak_no_regen_from_items/attribute_class with value of mod_cloak_no_regen_from_items
  • Dead Ringer Added new attribute attributes/mod_cloak_no_regen_from_items/value with value of 1
  • Equalizer Added new attribute inspect_panel_dist with value of 50
  • Gunslinger Added new attribute visuals/animation_replacement/ACT_MELEE_VM_INSPECT_START with value of ACT_ITEM2_VM_INSPECT_START
  • Gunslinger Added new attribute visuals/animation_replacement/ACT_MELEE_VM_INSPECT_IDLE with value of ACT_ITEM2_VM_INSPECT_IDLE
  • Gunslinger Added new attribute visuals/animation_replacement/ACT_MELEE_VM_INSPECT_END with value of ACT_ITEM2_VM_INSPECT_END
  • Gunslinger Added new attribute inspect_panel_dist with value of 40
  • Gunslinger Added new attribute disable_backpack_inspect with value of 1
  • Homewrecker Changed image_inventory from backpack/weapons/c_models/c_sledgehammer/c_sledgehammer to backpack/workshop/weapons/c_models/c_sledgehammer/c_sledgehammer
  • Homewrecker Changed model_player from models/weapons/c_models/c_sledgehammer/c_sledgehammer.mdl to models/workshop/weapons/c_models/c_sledgehammer/c_sledgehammer.mdl
  • Pain Train Changed image_inventory from backpack/weapons/c_models/c_paintrain/c_paintrain to backpack/workshop/weapons/c_models/c_paintrain/c_paintrain
  • Pain Train Changed model_player from models/weapons/c_models/c_paintrain/c_paintrain.mdl to models/workshop/weapons/c_models/c_paintrain/c_paintrain.mdl
  • Pain Train Added new attribute visuals/animation_replacement/ACT_MELEE_VM_INSPECT_START with value of ACT_MELEE_ALT1_VM_INSPECT_START
  • Pain Train Added new attribute visuals/animation_replacement/ACT_MELEE_VM_INSPECT_IDLE with value of ACT_MELEE_ALT1_VM_INSPECT_IDLE
  • Pain Train Added new attribute visuals/animation_replacement/ACT_MELEE_VM_INSPECT_END with value of ACT_MELEE_ALT1_VM_INSPECT_END
  • Pain Train Added new attribute inspect_panel_dist with value of 55
  • Southern Hospitality Changed image_inventory from backpack/weapons/c_models/c_spikewrench/c_spikewrench to backpack/workshop/weapons/c_models/c_spikewrench/c_spikewrench
  • Southern Hospitality Changed model_player from models/weapons/c_models/c_spikewrench/c_spikewrench.mdl to models/workshop/weapons/c_models/c_spikewrench/c_spikewrench.mdl
  • Southern Hospitality Added new attribute inspect_panel_dist with value of 45
  • Dalokohs Bar Removed attribute item_class tf_weapon_lunchbox
  • Dalokohs Bar Removed attribute show_in_armory 1
  • Dalokohs Bar Removed attribute item_type_name #TF_Weapon_LunchBox
  • Dalokohs Bar Removed attribute item_slot secondary
  • Dalokohs Bar Removed attribute anim_slot ITEM1
  • Dalokohs Bar Changed image_inventory from backpack/weapons/c_models/c_chocolate/c_chocolate to backpack/workshop/weapons/c_models/c_chocolate/c_chocolate
  • Dalokohs Bar Removed attribute image_inventory_size_w 128
  • Dalokohs Bar Removed attribute image_inventory_size_h 82
  • Dalokohs Bar Changed model_player from models/weapons/c_models/c_chocolate/c_chocolate.mdl to models/workshop/weapons/c_models/c_chocolate/c_chocolate.mdl
  • Dalokohs Bar Removed attribute attach_to_hands 1
  • Dalokohs Bar Removed attribute item_quality unique
  • Dalokohs Bar Removed attribute min_ilevel 1
  • Dalokohs Bar Removed attribute max_ilevel 1
  • Dalokohs Bar Added new attribute static_attrs/item_meter_charge_type with value of 1
  • Dalokohs Bar Added new attribute static_attrs/item_meter_charge_rate with value of 10
  • Dalokohs Bar Added new attribute static_attrs/meter_label with value of #TF_Sandwich
  • Dalokohs Bar Removed attribute mouse_pressed_sound ui/item_sandwich_drop.wav
  • Dalokohs Bar Removed attribute drop_sound ui/item_sandwich_pickup.wav
  • Dalokohs Bar Added new attribute prefab with value of weapon_lunchbox
  • Dalokohs Bar Added new attribute inspect_panel_dist with value of 31
  • Lugermorph Changed image_inventory from backpack/weapons/c_models/c_ttg_max_gun/c_ttg_max_gun to backpack/workshop/weapons/c_models/c_ttg_max_gun/c_ttg_max_gun
  • Lugermorph Changed model_player from models/weapons/c_models/c_ttg_max_gun/c_ttg_max_gun.mdl to models/workshop/weapons/c_models/c_ttg_max_gun/c_ttg_max_gun.mdl
  • Lugermorph Removed attribute model_world models/weapons/w_models/w_ttg_max_gun.mdl
  • Big Kill Changed image_inventory from backpack/weapons/c_models/c_ttg_sam_gun/c_ttg_sam_gun to backpack/workshop/weapons/c_models/c_ttg_sam_gun/c_ttg_sam_gun
  • Big Kill Changed model_player from models/weapons/c_models/c_ttg_sam_gun/c_ttg_sam_gun.mdl to models/workshop/weapons/c_models/c_ttg_sam_gun/c_ttg_sam_gun.mdl
  • Crit-a-Cola Removed attribute attributes/energy buff dmg taken multiplier/attribute_class energy_buff_dmg_taken_multiplier
  • Crit-a-Cola Removed attribute attributes/energy buff dmg taken multiplier/value 1.1
  • Crit-a-Cola Added new attribute attributes/mod_mark_attacker_for_death/attribute_class with value of mod_mark_attacker_for_death
  • Crit-a-Cola Added new attribute attributes/mod_mark_attacker_for_death/value with value of 5.0
  • Crit-a-Cola Added new attribute inspect_panel_dist with value of 20
  • Tribalman's Shiv Changed image_inventory from backpack/weapons/c_models/c_wood_machete/c_wood_machete to backpack/workshop/weapons/c_models/c_wood_machete/c_wood_machete
  • Tribalman's Shiv Changed model_player from models/weapons/c_models/c_wood_machete/c_wood_machete.mdl to models/workshop/weapons/c_models/c_wood_machete/c_wood_machete.mdl
  • Tribalman's Shiv Added new attribute inspect_panel_dist with value of 45
  • Vita-Saw Changed image_inventory from backpack/weapons/c_models/c_uberneedle/c_uberneedle to backpack/workshop/weapons/c_models/c_uberneedle/c_uberneedle
  • Vita-Saw Changed model_player from models/weapons/c_models/c_uberneedle/c_uberneedle.mdl to models/workshop/weapons/c_models/c_uberneedle/c_uberneedle.mdl
  • Vita-Saw Removed attribute attributes/preserve ubercharge/attribute_class preserve_ubercharge
  • Vita-Saw Removed attribute attributes/preserve ubercharge/value 20
  • Vita-Saw Added new attribute attributes/ubercharge_preserved_on_spawn_max/attribute_class with value of ubercharge_preserved_on_spawn_max
  • Vita-Saw Added new attribute attributes/ubercharge_preserved_on_spawn_max/value with value of 0.6
  • Vita-Saw Added new attribute item_description with value of #TF_Unique_BattleSaw_Desc
  • Vita-Saw Added new attribute inspect_panel_dist with value of 50
  • Knife Changed prefab from weapon_knife to weapon_knife/paintkit_base
  • Fists Added new attribute disable_backpack_inspect with value of 1
  • Wrench Changed prefab from weapon_wrench to weapon_wrench/paintkit_base
  • L'Etranger Changed image_inventory from backpack/weapons/c_models/c_letranger/c_letranger to backpack/workshop/weapons/c_models/c_letranger/c_letranger
  • L'Etranger Changed model_player from models/weapons/c_models/c_letranger/c_letranger.mdl to models/workshop/weapons/c_models/c_letranger/c_letranger.mdl
  • L'Etranger Added new attribute inspect_panel_dist with value of 32
  • Your Eternal Reward Removed attribute item_class tf_weapon_knife
  • Your Eternal Reward Removed attribute craft_class weapon
  • Your Eternal Reward Removed attribute craft_material_type weapon
  • Your Eternal Reward Removed attribute show_in_armory 1
  • Your Eternal Reward Removed attribute item_type_name #TF_Weapon_Knife
  • Your Eternal Reward Removed attribute item_slot melee
  • Your Eternal Reward Removed attribute item_quality unique
  • Your Eternal Reward Removed attribute min_ilevel 1
  • Your Eternal Reward Removed attribute max_ilevel 1
  • Your Eternal Reward Changed image_inventory from backpack/weapons/c_models/c_eternal_reward/c_eternal_reward to backpack/workshop/weapons/c_models/c_eternal_reward/c_eternal_reward
  • Your Eternal Reward Removed attribute image_inventory_size_w 128
  • Your Eternal Reward Removed attribute image_inventory_size_h 82
  • Your Eternal Reward Removed attribute attach_to_hands 1
  • Your Eternal Reward Changed model_player from models/weapons/c_models/c_eternal_reward/c_eternal_reward.mdl to models/workshop/weapons/c_models/c_eternal_reward/c_eternal_reward.mdl
  • Your Eternal Reward can no longer be used by Spy
  • Your Eternal Reward Removed attribute visuals/animation_replacement/ACT_VM_DRAW ACT_ITEM2_VM_DRAW
  • Your Eternal Reward Removed attribute visuals/animation_replacement/ACT_VM_IDLE ACT_ITEM2_VM_IDLE
  • Your Eternal Reward Removed attribute visuals/animation_replacement/ACT_VM_HITCENTER ACT_ITEM2_VM_HITCENTER
  • Your Eternal Reward Removed attribute visuals/animation_replacement/ACT_VM_SWINGHARD ACT_ITEM2_VM_SWINGHARD
  • Your Eternal Reward Removed attribute visuals/animation_replacement/ACT_BACKSTAB_VM_UP ACT_ITEM2_BACKSTAB_VM_UP
  • Your Eternal Reward Removed attribute visuals/animation_replacement/ACT_BACKSTAB_VM_DOWN ACT_ITEM2_BACKSTAB_VM_DOWN
  • Your Eternal Reward Removed attribute visuals/animation_replacement/ACT_BACKSTAB_VM_IDLE ACT_ITEM2_BACKSTAB_VM_IDLE
  • Your Eternal Reward Removed attribute visuals/animation_replacement/ACT_MELEE_VM_STUN ACT_MELEE_VM_ITEM2_STUN
  • Your Eternal Reward Removed attribute attributes/disguise on backstab/attribute_class set_disguise_on_backstab
  • Your Eternal Reward Removed attribute attributes/disguise on backstab/value 1
  • Your Eternal Reward Removed attribute attributes/silent killer/attribute_class set_silent_killer
  • Your Eternal Reward Removed attribute attributes/silent killer/value 1
  • Your Eternal Reward Removed attribute attributes/cannot disguise/attribute_class set_cannot_disguise
  • Your Eternal Reward Removed attribute attributes/cannot disguise/value 1
  • Your Eternal Reward Removed attribute attributes/lunchbox adds minicrits/attribute_class set_weapon_mode
  • Your Eternal Reward Removed attribute attributes/lunchbox adds minicrits/value 1
  • Your Eternal Reward Removed attribute attributes/special taunt/attribute_class special_taunt
  • Your Eternal Reward Removed attribute attributes/special taunt/value 1
  • Your Eternal Reward Removed attribute mouse_pressed_sound ui/item_knife_small_pickup.wav
  • Your Eternal Reward Removed attribute drop_sound ui/item_light_gun_drop.wav
  • Your Eternal Reward Added new attribute inspect_panel_dist with value of 38
  • Battalion's Backup Changed image_inventory from backpack/weapons/c_models/c_battalion_buffpack/c_batt_buffpack to backpack/workshop/weapons/c_models/c_battalion_buffpack/c_battalion_buffpack
  • Battalion's Backup Changed model_player from models/weapons/c_models/c_battalion_bugle/c_battalion_bugle.mdl to models/workshop/weapons/c_models/c_battalion_bugle/c_battalion_bugle.mdl
  • Battalion's Backup Changed extra_wearable from models/weapons/c_models/c_battalion_buffpack/c_batt_buffpack.mdl to models/workshop/weapons/c_models/c_battalion_buffpack/c_battalion_buffpack.mdl
  • Battalion's Backup Removed attribute visuals_blu/animation_replacement/ACT_MP_ATTACK_STAND_PRIMARYFIRE ACT_MP_ATTACK_STAND_ITEM1_SECONDARY
  • Battalion's Backup Removed attribute visuals_blu/animation_replacement/ACT_MP_ATTACK_STAND_SECONDARYFIRE ACT_MP_ATTACK_STAND_ITEM1_SECONDARY
  • Battalion's Backup Removed attribute visuals_blu/animation_replacement/ACT_MP_ATTACK_CROUCH_PRIMARYFIRE ACT_MP_ATTACK_STAND_ITEM1_PRIMARY
  • Battalion's Backup Removed attribute visuals_blu/animation_replacement/ACT_MP_ATTACK_CROUCH_SECONDARYFIRE ACT_MP_ATTACK_STAND_ITEM1_SECONDARY
  • Battalion's Backup Removed attribute visuals_red/animation_replacement/ACT_MP_ATTACK_STAND_PRIMARYFIRE ACT_MP_ATTACK_STAND_ITEM1
  • Battalion's Backup Removed attribute visuals_red/animation_replacement/ACT_MP_ATTACK_STAND_SECONDARYFIRE ACT_MP_ATTACK_STAND_ITEM1_SECONDARY
  • Battalion's Backup Removed attribute visuals_red/animation_replacement/ACT_MP_ATTACK_CROUCH_PRIMARYFIRE ACT_MP_ATTACK_STAND_ITEM1_PRIMARY
  • Battalion's Backup Removed attribute visuals_red/animation_replacement/ACT_MP_ATTACK_CROUCH_SECONDARYFIRE ACT_MP_ATTACK_STAND_ITEM1_SECONDARY
  • Battalion's Backup Added new attribute inspect_panel_dist with value of 35
  • Battalion's Backup Added new attribute visuals/animation_replacement/ACT_MP_ATTACK_STAND_MELEE_SECONDARY with value of ACT_MP_ATTACK_STAND_ITEM1_SECONDARY
  • Battalion's Backup Added new attribute visuals/animation_replacement/ACT_MP_ATTACK_CROUCH_MELEE_SECONDARY with value of ACT_MP_ATTACK_STAND_ITEM1_SECONDARY
  • Battalion's Backup Added new attribute visuals/animation_replacement/ACT_SECONDARY_VM_INSPECT_START with value of ACT_ITEM1_VM_INSPECT_START
  • Battalion's Backup Added new attribute visuals/animation_replacement/ACT_SECONDARY_VM_INSPECT_IDLE with value of ACT_ITEM1_VM_INSPECT_IDLE
  • Battalion's Backup Added new attribute visuals/animation_replacement/ACT_SECONDARY_VM_INSPECT_END with value of ACT_ITEM1_VM_INSPECT_END
  • Sydney Sleeper Changed image_inventory from backpack/weapons/c_models/c_dartgun to backpack/workshop/weapons/c_models/c_sydney_sleeper/c_sydney_sleeper
  • Sydney Sleeper Changed model_player from models/weapons/c_models/c_dartgun.mdl to models/workshop/weapons/c_models/c_sydney_sleeper/c_sydney_sleeper.mdl
  • Sydney Sleeper Added new attribute prefab with value of weapon_sniperrifle_alt1
  • Darwin's Danger Shield Changed image_inventory from backpack/player/items/sniper/croc_shield to backpack/workshop/player/items/sniper/croc_shield/croc_shield
  • Darwin's Danger Shield Changed model_player from models/player/items/sniper/croc_shield.mdl to models/workshop/player/items/sniper/croc_shield/croc_shield.mdl
  • Darwin's Danger Shield Changed extra_wearable from models/player/items/sniper/croc_shield.mdl to models/workshop/player/items/sniper/croc_shield/croc_shield.mdl
  • Darwin's Danger Shield Removed attribute attributes/max health additive bonus/attribute_class add_maxhealth
  • Darwin's Danger Shield Removed attribute attributes/max health additive bonus/value 25
  • Darwin's Danger Shield Removed attribute attributes/dmg taken from bullets reduced/attribute_class mult_dmgtaken_from_bullets
  • Darwin's Danger Shield Removed attribute attributes/dmg taken from bullets reduced/value 0.85
  • Darwin's Danger Shield Removed attribute attributes/dmg taken from blast increased/attribute_class mult_dmgtaken_from_explosions
  • Darwin's Danger Shield Removed attribute attributes/dmg taken from blast increased/value 1.2
  • Darwin's Danger Shield Added new attribute attributes/afterburn immunity/attribute_class with value of afterburn_immunity
  • Darwin's Danger Shield Added new attribute attributes/afterburn immunity/value with value of 1
  • Darwin's Danger Shield Added new attribute attributes/dmg taken from fire reduced/attribute_class with value of mult_dmgtaken_from_fire
  • Darwin's Danger Shield Added new attribute attributes/dmg taken from fire reduced/value with value of 0.5
  • Bushwacka Changed image_inventory from backpack/weapons/c_models/c_croc_knife/c_croc_knife to backpack/workshop/weapons/c_models/c_croc_knife/c_croc_knife
  • Bushwacka Changed model_player from models/weapons/c_models/c_croc_knife/c_croc_knife.mdl to models/workshop/weapons/c_models/c_croc_knife/c_croc_knife.mdl
  • Bushwacka Added new attribute inspect_panel_dist with value of 45
  • Sticky Jumper Added new attribute inspect_panel_dist with value of 50
  • Horseless Headless Horsemann's Headtaker Removed attribute item_class tf_weapon_sword
  • Horseless Headless Horsemann's Headtaker Removed attribute craft_class weapon
  • Horseless Headless Horsemann's Headtaker Removed attribute craft_material_type weapon
  • Horseless Headless Horsemann's Headtaker Removed attribute show_in_armory 1
  • Horseless Headless Horsemann's Headtaker Removed attribute item_slot melee
  • Horseless Headless Horsemann's Headtaker Removed attribute anim_slot item1
  • Horseless Headless Horsemann's Headtaker Removed attribute min_ilevel 5
  • Horseless Headless Horsemann's Headtaker Removed attribute max_ilevel 5
  • Horseless Headless Horsemann's Headtaker Removed attribute image_inventory_size_w 128
  • Horseless Headless Horsemann's Headtaker Removed attribute image_inventory_size_h 82
  • Horseless Headless Horsemann's Headtaker Removed attribute attach_to_hands 1
  • Lugermorph Changed image_inventory from backpack/weapons/c_models/c_ttg_max_gun/c_ttg_max_gun to backpack/workshop/weapons/c_models/c_ttg_max_gun/c_ttg_max_gun
  • Lugermorph Changed model_player from models/weapons/c_models/c_ttg_max_gun/c_ttg_max_gun.mdl to models/workshop/weapons/c_models/c_ttg_max_gun/c_ttg_max_gun.mdl
  • Lugermorph Removed attribute model_world models/weapons/w_models/w_ttg_max_gun.mdl
  • Iron Curtain Changed image_inventory from backpack/weapons/c_models/c_iron_curtain/c_iron_curtain to backpack/workshop/weapons/c_models/c_iron_curtain/c_iron_curtain
  • Iron Curtain Changed model_player from models/weapons/c_models/c_iron_curtain/c_iron_curtain.mdl to models/workshop/weapons/c_models/c_iron_curtain/c_iron_curtain.mdl
  • Ullapool Caber Changed image_inventory from backpack/weapons/c_models/c_caber/c_caber to backpack/workshop/weapons/c_models/c_caber/c_caber
  • Ullapool Caber Changed model_player from models/weapons/c_models/c_caber/c_caber.mdl to models/workshop/weapons/c_models/c_caber/c_caber.mdl
  • Ullapool Caber Added new attribute inspect_panel_dist with value of 35
  • Warrior's Spirit Changed image_inventory from backpack/weapons/c_models/c_bear_claw/c_bear_claw to backpack/workshop/weapons/c_models/c_bear_claw/c_bear_claw
  • Warrior's Spirit Changed model_player from models/weapons/c_models/c_bear_claw/c_bear_claw.mdl to models/workshop/weapons/c_models/c_bear_claw/c_bear_claw.mdl
  • Warrior's Spirit Added new attribute inspect_panel_dist with value of 53
  • Buffalo Steak Sandvich Removed attribute item_class tf_weapon_lunchbox
  • Buffalo Steak Sandvich Removed attribute show_in_armory 1
  • Buffalo Steak Sandvich Removed attribute item_type_name #TF_Weapon_LunchBox
  • Buffalo Steak Sandvich Removed attribute item_slot secondary
  • Buffalo Steak Sandvich Removed attribute anim_slot ITEM1
  • Buffalo Steak Sandvich Changed image_inventory from backpack/weapons/c_models/c_buffalo_steak/c_buffalo_steak to backpack/workshop/weapons/c_models/c_buffalo_steak/c_buffalo_steak
  • Buffalo Steak Sandvich Removed attribute image_inventory_size_w 128
  • Buffalo Steak Sandvich Removed attribute image_inventory_size_h 82
  • Buffalo Steak Sandvich Changed model_player from models/weapons/c_models/c_buffalo_steak/c_buffalo_steak.mdl to models/workshop/weapons/c_models/c_buffalo_steak/c_buffalo_steak.mdl
  • Buffalo Steak Sandvich Removed attribute attach_to_hands 1
  • Buffalo Steak Sandvich Removed attribute item_quality unique
  • Buffalo Steak Sandvich Removed attribute min_ilevel 1
  • Buffalo Steak Sandvich Removed attribute max_ilevel 1
  • Buffalo Steak Sandvich Added new attribute static_attrs/item_meter_charge_type with value of 1
  • Buffalo Steak Sandvich Added new attribute static_attrs/item_meter_charge_rate with value of 30
  • Buffalo Steak Sandvich Added new attribute static_attrs/meter_label with value of #TF_Sandwich
  • Buffalo Steak Sandvich Attributes/energy buff dmg taken multiplier/value reduced from 1.25 to 1.2 (-0.05)
  • Buffalo Steak Sandvich Removed attribute mouse_pressed_sound ui/item_sandwich_drop.wav
  • Buffalo Steak Sandvich Removed attribute drop_sound ui/item_sandwich_pickup.wav
  • Buffalo Steak Sandvich Added new attribute prefab with value of weapon_lunchbox
  • Buffalo Steak Sandvich Added new attribute inspect_panel_dist with value of 31
  • Candy Cane Changed image_inventory from backpack/weapons/c_models/c_candy_cane/c_candy_cane to backpack/workshop/weapons/c_models/c_candy_cane/c_candy_cane
  • Candy Cane Changed model_player from models/weapons/c_models/c_candy_cane/c_candy_cane.mdl to models/workshop/weapons/c_models/c_candy_cane/c_candy_cane.mdl
  • Candy Cane Added new attribute inspect_panel_dist with value of 45
  • Boston Basher Changed image_inventory from backpack/weapons/c_models/c_boston_basher/c_boston_basher to backpack/workshop/weapons/c_models/c_boston_basher/c_boston_basher
  • Boston Basher Changed model_player from models/weapons/c_models/c_boston_basher/c_boston_basher.mdl to models/workshop/weapons/c_models/c_boston_basher/c_boston_basher.mdl
  • Boston Basher Added new attribute inspect_panel_dist with value of 45
  • Fists of Steel Changed image_inventory from backpack/weapons/c_models/c_fists_of_steel/c_fists_of_steel to backpack/workshop/weapons/c_models/c_fists_of_steel/c_fists_of_steel
  • Fists of Steel Changed model_player from models/weapons/c_models/c_fists_of_steel/c_fists_of_steel.mdl to models/workshop/weapons/c_models/c_fists_of_steel/c_fists_of_steel.mdl
  • Fists of Steel Added new attribute static_attrs/mult_patient_overheal_penalty_active with value of 0.6
  • Fists of Steel Added new attribute static_attrs/mult_health_fromhealers_penalty_active with value of 0.6
  • Fists of Steel Added new attribute visuals/animation_replacement/ACT_VM_DRAW with value of ACT_MELEE_VM_ITEM1_DRAW
  • Fists of Steel Added new attribute visuals/animation_replacement/ACT_MELEE_VM_INSPECT_START with value of ACT_MELEE_ALT1_VM_INSPECT_START
  • Fists of Steel Added new attribute visuals/animation_replacement/ACT_MELEE_VM_INSPECT_IDLE with value of ACT_MELEE_ALT1_VM_INSPECT_IDLE
  • Fists of Steel Added new attribute visuals/animation_replacement/ACT_MELEE_VM_INSPECT_END with value of ACT_MELEE_ALT1_VM_INSPECT_END
  • Fists of Steel Added new attribute inspect_panel_dist with value of 53
  • Sharpened Volcano Fragment Changed image_inventory from backpack/weapons/c_models/c_rift_fire_axe/c_rift_fire_axe to backpack/workshop/weapons/c_models/c_rift_fire_axe/c_rift_fire_axe
  • Sharpened Volcano Fragment Changed model_player from models/weapons/c_models/c_rift_fire_axe/c_rift_fire_axe.mdl to models/workshop/weapons/c_models/c_rift_fire_axe/c_rift_fire_axe.mdl
  • Sharpened Volcano Fragment Added new attribute inspect_panel_dist with value of 55
  • Sun-on-a-Stick Changed image_inventory from backpack/weapons/c_models/c_rift_fire_mace/c_rift_fire_mace to backpack/workshop/weapons/c_models/c_rift_fire_mace/c_rift_fire_mace
  • Sun-on-a-Stick Changed model_player from models/weapons/c_models/c_rift_fire_mace/c_rift_fire_mace.mdl to models/workshop/weapons/c_models/c_rift_fire_mace/c_rift_fire_mace.mdl
  • Sun-on-a-Stick Added new attribute inspect_panel_dist with value of 55
  • Concheror Changed image_inventory from backpack/player/items/crafting/shogun_warpack_backpackscene to backpack/workshop_partner/weapons/c_models/c_shogun_warpack/c_shogun_warpack
  • Concheror Changed model_player from models/weapons/c_models/c_shogun_warhorn/c_shogun_warhorn.mdl to models/workshop_partner/weapons/c_models/c_shogun_warhorn/c_shogun_warhorn.mdl
  • Concheror Changed extra_wearable from models/weapons/c_models/c_shogun_warpack/c_shogun_warpack.mdl to models/workshop_partner/weapons/c_models/c_shogun_warpack/c_shogun_warpack.mdl
  • Concheror Removed attribute visuals/animation_replacement/ACT_MP_ATTACK_STAND_PRIMARYFIRE ACT_MP_ATTACK_STAND_ITEM2
  • Concheror Removed attribute visuals/animation_replacement/ACT_MP_ATTACK_STAND_SECONDARYFIRE ACT_MP_ATTACK_STAND_ITEM2_SECONDARY
  • Concheror Removed attribute visuals/animation_replacement/ACT_MP_ATTACK_CROUCH_PRIMARYFIRE ACT_MP_ATTACK_STAND_ITEM2
  • Concheror Removed attribute visuals/animation_replacement/ACT_MP_ATTACK_CROUCH_SECONDARYFIRE ACT_MP_ATTACK_STAND_ITEM2_SECONDARY
  • Concheror Added new attribute visuals/animation_replacement/ACT_MP_ATTACK_STAND_MELEE_SECONDARY with value of ACT_MP_ATTACK_STAND_ITEM2_SECONDARY
  • Concheror Added new attribute visuals/animation_replacement/ACT_MP_ATTACK_CROUCH_MELEE_SECONDARY with value of ACT_MP_ATTACK_STAND_ITEM2_SECONDARY
  • Concheror Added new attribute visuals/animation_replacement/ACT_SECONDARY_VM_INSPECT_START with value of ACT_ITEM2_VM_INSPECT_START
  • Concheror Added new attribute visuals/animation_replacement/ACT_SECONDARY_VM_INSPECT_IDLE with value of ACT_ITEM2_VM_INSPECT_IDLE
  • Concheror Added new attribute visuals/animation_replacement/ACT_SECONDARY_VM_INSPECT_END with value of ACT_ITEM2_VM_INSPECT_END
  • Concheror Added new attribute inspect_panel_dist with value of 35
  • Fan O'War Changed image_inventory from backpack/weapons/c_models/c_shogun_warfan/c_shogun_warfan to backpack/workshop_partner/weapons/c_models/c_shogun_warfan/c_shogun_warfan
  • Fan O'War Changed model_player from models/weapons/c_models/c_shogun_warfan/c_shogun_warfan.mdl to models/workshop_partner/weapons/c_models/c_shogun_warfan/c_shogun_warfan.mdl
  • Fan O'War Added new attribute inspect_panel_dist with value of 55
  • Conniver's Kunai Removed attribute item_class tf_weapon_knife
  • Conniver's Kunai Removed attribute craft_class weapon
  • Conniver's Kunai Removed attribute craft_material_type weapon
  • Conniver's Kunai Removed attribute show_in_armory 1
  • Conniver's Kunai Removed attribute item_type_name #TF_Weapon_Kunai
  • Conniver's Kunai Removed attribute item_slot melee
  • Conniver's Kunai Removed attribute item_quality unique
  • Conniver's Kunai Removed attribute min_ilevel 1
  • Conniver's Kunai Removed attribute max_ilevel 1
  • Conniver's Kunai Changed image_inventory from backpack/weapons/c_models/c_shogun_kunai/c_shogun_kunai to backpack/workshop_partner/weapons/c_models/c_shogun_kunai/c_shogun_kunai
  • Conniver's Kunai Removed attribute image_inventory_size_w 128
  • Conniver's Kunai Removed attribute image_inventory_size_h 82
  • Conniver's Kunai Removed attribute attach_to_hands 1
  • Conniver's Kunai Changed model_player from models/weapons/c_models/c_shogun_kunai/c_shogun_kunai.mdl to models/workshop_partner/weapons/c_models/c_shogun_kunai/c_shogun_kunai.mdl
  • Conniver's Kunai can no longer be used by Spy
  • Conniver's Kunai Removed attribute visuals/animation_replacement/ACT_VM_DRAW ACT_ITEM2_VM_DRAW
  • Conniver's Kunai Removed attribute visuals/animation_replacement/ACT_VM_IDLE ACT_ITEM2_VM_IDLE
  • Conniver's Kunai Removed attribute visuals/animation_replacement/ACT_VM_HITCENTER ACT_ITEM2_VM_HITCENTER
  • Conniver's Kunai Removed attribute visuals/animation_replacement/ACT_VM_SWINGHARD ACT_ITEM2_VM_SWINGHARD
  • Conniver's Kunai Removed attribute visuals/animation_replacement/ACT_BACKSTAB_VM_UP ACT_ITEM2_BACKSTAB_VM_UP
  • Conniver's Kunai Removed attribute visuals/animation_replacement/ACT_BACKSTAB_VM_DOWN ACT_ITEM2_BACKSTAB_VM_DOWN
  • Conniver's Kunai Removed attribute visuals/animation_replacement/ACT_BACKSTAB_VM_IDLE ACT_ITEM2_BACKSTAB_VM_IDLE
  • Conniver's Kunai Removed attribute visuals/animation_replacement/ACT_MELEE_VM_STUN ACT_MELEE_VM_ITEM2_STUN
  • Conniver's Kunai Removed attribute mouse_pressed_sound ui/item_knife_small_pickup.wav
  • Conniver's Kunai Removed attribute drop_sound ui/item_light_gun_drop.wav
  • Conniver's Kunai Added new attribute prefab with value of weapon_spy_knife_item2
  • Conniver's Kunai Added new attribute inspect_panel_dist with value of 35
  • Half-Zatoichi Removed attribute craft_class weapon
  • Half-Zatoichi Removed attribute craft_material_type weapon
  • Half-Zatoichi Removed attribute show_in_armory 1
  • Half-Zatoichi Removed attribute item_slot melee
  • Half-Zatoichi Removed attribute item_quality unique
  • Half-Zatoichi Removed attribute min_ilevel 5
  • Half-Zatoichi Removed attribute max_ilevel 5
  • Half-Zatoichi Changed image_inventory from backpack/weapons/c_models/c_shogun_katana/c_shogun_katana to backpack/workshop_partner/weapons/c_models/c_shogun_katana/c_shogun_katana
  • Half-Zatoichi Removed attribute image_inventory_size_w 128
  • Half-Zatoichi Removed attribute image_inventory_size_h 82
  • Half-Zatoichi Removed attribute attach_to_hands 1
  • Half-Zatoichi Changed model_player_per_class/soldier from models/weapons/c_models/c_shogun_katana/c_shogun_katana_soldier.mdl to models/workshop_partner/weapons/c_models/c_shogun_katana/c_shogun_katana_soldier.mdl
  • Half-Zatoichi Changed model_player_per_class/demoman from models/weapons/c_models/c_shogun_katana/c_shogun_katana.mdl to models/workshop_partner/weapons/c_models/c_shogun_katana/c_shogun_katana.mdl
  • Half-Zatoichi Added new attribute prefab with value of weapon_sword
  • Half-Zatoichi Added new attribute anim_slot with value of ``
  • Dread Knot Changed image_inventory from backpack/player/items/heavy/heavy_shogun_topknot to backpack/workshop_partner/player/items/heavy/heavy_shogun_topknot/heavy_shogun_topknot
  • Dread Knot Changed model_player from models/player/items/heavy/heavy_shogun_topknot.mdl to models/workshop_partner/player/items/heavy/heavy_shogun_topknot/heavy_shogun_topknot.mdl
  • Samur-Eye Changed image_inventory from backpack/player/items/demo/demo_shogun_kabuto to backpack/workshop_partner/player/items/demo/demo_shogun_kabuto/demo_shogun_kabuto
  • Samur-Eye Changed model_player from models/player/items/demo/demo_shogun_kabuto.mdl to models/workshop_partner/player/items/demo/demo_shogun_kabuto/demo_shogun_kabuto.mdl
  • Noh Mercy Changed image_inventory from backpack/player/items/spy/shogun_ninjamask to backpack/workshop_partner/player/items/spy/shogun_ninjamask/shogun_ninjamask
  • Noh Mercy Changed model_player from models/player/items/spy/shogun_ninjamask.mdl to models/workshop_partner/player/items/spy/shogun_ninjamask/shogun_ninjamask.mdl
  • Geisha Boy Changed image_inventory from backpack/player/items/medic/shogun_geishahair to backpack/workshop_partner/player/items/medic/shogun_geishahair/shogun_geishahair
  • Geisha Boy Changed model_player from models/player/items/medic/shogun_geishahair.mdl to models/workshop_partner/player/items/medic/shogun_geishahair/shogun_geishahair.mdl
  • Noise Maker - Koto Changed image_inventory from backpack/crafting/noisemaker_harp to backpack/workshop_partner/crafting/noisemaker_harp/noisemaker_harp
  • Ali Baba's Wee Booties Changed image_inventory from backpack/player/items/demo/demo_booties to backpack/workshop/player/items/demo/demo_booties/demo_booties
  • Ali Baba's Wee Booties Changed model_player from models/player/items/demo/demo_booties.mdl to models/workshop/player/items/demo/demo_booties/demo_booties.mdl
  • Splendid Screen Changed image_inventory from backpack/weapons/c_models/c_persian_shield/c_persian_shield to backpack/workshop/weapons/c_models/c_persian_shield/c_persian_shield
  • Splendid Screen Changed model_player from models/weapons/c_models/c_persian_shield/c_persian_shield.mdl to models/workshop/weapons/c_models/c_persian_shield/c_persian_shield.mdl
  • Splendid Screen Changed visuals/styles/0/model_player from models/weapons/c_models/c_persian_shield/c_persian_shield.mdl to models/workshop/weapons/c_models/c_persian_shield/c_persian_shield.mdl
  • Splendid Screen Changed visuals/styles/1/model_player from models/weapons/c_models/c_persian_shield/c_persian_shield_spike.mdl to models/workshop/weapons/c_models/c_persian_shield/c_persian_shield_spike.mdl
  • Splendid Screen Changed visuals/styles/2/model_player from models/weapons/c_models/c_persian_shield/c_persian_shield_arrow.mdl to models/workshop/weapons/c_models/c_persian_shield/c_persian_shield_arrow.mdl
  • Splendid Screen Changed visuals/styles/3/model_player from models/weapons/c_models/c_persian_shield/c_persian_shield_all.mdl to models/workshop/weapons/c_models/c_persian_shield/c_persian_shield_all.mdl
  • Splendid Screen Added new attribute inspect_panel_dist with value of 35
  • Solemn Vow Changed prefab from valve to valve/weapon_melee_allclass
  • Solemn Vow Added new attribute inspect_panel_dist with value of 40
  • Liberty Launcher Changed image_inventory from backpack/weapons/c_models/c_liberty_launcher/c_liberty_launcher to backpack/workshop/weapons/c_models/c_liberty_launcher/c_liberty_launcher
  • Liberty Launcher Changed model_player from models/weapons/c_models/c_liberty_launcher/c_liberty_launcher.mdl to models/workshop/weapons/c_models/c_liberty_launcher/c_liberty_launcher.mdl
  • Liberty Launcher Added new attribute inspect_panel_dist with value of 68
  • Market Gardener Changed image_inventory from backpack/weapons/c_models/c_market_gardener/c_market_gardener to backpack/workshop/weapons/c_models/c_market_gardener/c_market_gardener
  • Market Gardener Changed model_player from models/weapons/c_models/c_market_gardener/c_market_gardener.mdl to models/workshop/weapons/c_models/c_market_gardener/c_market_gardener.mdl
  • Market Gardener Added new attribute inspect_panel_dist with value of 45
  • Saxxy Added new attribute inspect_panel_dist with value of 40
  • Eviction Notice Changed image_inventory from backpack/weapons/c_models/c_eviction_notice/c_eviction_notice to backpack/workshop/weapons/c_models/c_eviction_notice/c_eviction_notice
  • Eviction Notice Changed model_player from models/weapons/c_models/c_eviction_notice/c_eviction_notice.mdl to models/workshop/weapons/c_models/c_eviction_notice/c_eviction_notice.mdl
  • Eviction Notice Added new attribute static_attrs/mult_player_movespeed_active with value of 1.15
  • Eviction Notice Added new attribute static_attrs/mod_maxhealth_drain_rate with value of 5.0
  • Eviction Notice Removed attribute attributes/provide on active/attribute_class provide_on_active
  • Eviction Notice Removed attribute attributes/provide on active/value 1
  • Eviction Notice Removed attribute attributes/dmg taken increased/attribute_class mult_dmgtaken
  • Eviction Notice Removed attribute attributes/dmg taken increased/value 1.20
  • Eviction Notice Removed attribute attributes/move speed bonus/attribute_class mult_player_movespeed
  • Eviction Notice Removed attribute attributes/move speed bonus/value 1.15
  • Eviction Notice Added new attribute visuals/animation_replacement/ACT_MELEE_VM_INSPECT_START with value of ACT_MELEE_ALT3_VM_INSPECT_START
  • Eviction Notice Added new attribute visuals/animation_replacement/ACT_MELEE_VM_INSPECT_IDLE with value of ACT_MELEE_ALT3_VM_INSPECT_IDLE
  • Eviction Notice Added new attribute visuals/animation_replacement/ACT_MELEE_VM_INSPECT_END with value of ACT_MELEE_ALT3_VM_INSPECT_END
  • Eviction Notice Added new attribute inspect_panel_dist with value of 53
  • Fishcake Removed attribute item_class tf_weapon_lunchbox
  • Fishcake Removed attribute show_in_armory 1
  • Fishcake Removed attribute item_slot secondary
  • Fishcake Removed attribute anim_slot ITEM1
  • Fishcake Changed image_inventory from backpack/weapons/c_models/c_fishcake/c_fishcake to backpack/workshop/weapons/c_models/c_fishcake/c_fishcake
  • Fishcake Removed attribute image_inventory_size_w 128
  • Fishcake Removed attribute image_inventory_size_h 82
  • Fishcake Changed model_player from models/weapons/c_models/c_fishcake/c_fishcake.mdl to models/workshop/weapons/c_models/c_fishcake/c_fishcake.mdl
  • Fishcake Removed attribute attach_to_hands 1
  • Fishcake Removed attribute item_quality unique
  • Fishcake Removed attribute min_ilevel 1
  • Fishcake Removed attribute max_ilevel 1
  • Fishcake Removed attribute mouse_pressed_sound ui/item_sandwich_drop.wav
  • Fishcake Removed attribute drop_sound ui/item_sandwich_pickup.wav
  • Fishcake Added new attribute prefab with value of weapon_lunchbox
  • Fishcake Added new attribute static_attrs/item_meter_charge_type with value of 1
  • Fishcake Added new attribute static_attrs/meter_label with value of #TF_Sandwich
  • Cow Mangler 5000 Changed image_inventory from backpack/weapons/c_models/c_drg_cowmangler/c_drg_cowmangler to backpack/workshop/weapons/c_models/c_drg_cowmangler/c_drg_cowmangler
  • Cow Mangler 5000 Changed model_player from models/weapons/c_models/c_drg_cowmangler/c_drg_cowmangler.mdl to models/workshop/weapons/c_models/c_drg_cowmangler/c_drg_cowmangler.mdl
  • Cow Mangler 5000 Added new attribute static_attrs/energy weapon no ammo with value of 1
  • Cow Mangler 5000 Added new attribute static_attrs/energy weapon charged shot with value of 1
  • Cow Mangler 5000 Added new attribute static_attrs/energy weapon no hurt building with value of 1
  • Cow Mangler 5000 Added new attribute static_attrs/crits_become_minicrits with value of 1
  • Cow Mangler 5000 Added new attribute static_attrs/crit mod disabled with value of 0
  • Cow Mangler 5000 Removed attribute attributes/crit mod disabled/attribute_class mult_crit_chance
  • Cow Mangler 5000 Removed attribute attributes/crit mod disabled/value 0
  • Cow Mangler 5000 Removed attribute attributes/energy weapon no ammo/attribute_class energy_weapon_no_ammo
  • Cow Mangler 5000 Removed attribute attributes/energy weapon no ammo/value 1
  • Cow Mangler 5000 Removed attribute attributes/energy weapon charged shot/attribute_class energy_weapon_charged_shot
  • Cow Mangler 5000 Removed attribute attributes/energy weapon charged shot/value 1
  • Cow Mangler 5000 Removed attribute attributes/energy weapon no hurt building/attribute_class energy_weapon_no_hurt_building
  • Cow Mangler 5000 Removed attribute attributes/energy weapon no hurt building/value 1
  • Cow Mangler 5000 Removed attribute attributes/no crit boost/attribute_class no_crit_boost
  • Cow Mangler 5000 Removed attribute attributes/no crit boost/value 1
  • Cow Mangler 5000 Added new attribute inspect_panel_dist with value of 68
  • Righteous Bison Changed image_inventory from backpack/weapons/c_models/c_drg_righteousbison/c_drg_righteousbison to backpack/workshop/weapons/c_models/c_drg_righteousbison/c_drg_righteousbison
  • Righteous Bison Changed model_player from models/weapons/c_models/c_drg_righteousbison/c_drg_righteousbison.mdl to models/workshop/weapons/c_models/c_drg_righteousbison/c_drg_righteousbison.mdl
  • Righteous Bison Added new attribute visuals/animation_replacement/ACT_SECONDARY_VM_INSPECT_START with value of ACT_SECONDARY_ALT1_VM_INSPECT_START
  • Righteous Bison Added new attribute visuals/animation_replacement/ACT_SECONDARY_VM_INSPECT_IDLE with value of ACT_SECONDARY_ALT1_VM_INSPECT_IDLE
  • Righteous Bison Added new attribute visuals/animation_replacement/ACT_SECONDARY_VM_INSPECT_END with value of ACT_SECONDARY_ALT1_VM_INSPECT_END
  • Righteous Bison Added new attribute inspect_panel_dist with value of 45
  • Mantreads Changed image_inventory from backpack/player/items/soldier/tankerboots to backpack/workshop/player/items/soldier/mantreads/mantreads
  • Mantreads Changed model_player from models/player/items/soldier/tankerboots.mdl to models/workshop/player/items/soldier/mantreads/mantreads.mdl
  • Mantreads Added new attribute attributes/mod_air_control_blast_jump/attribute_class with value of mod_air_control_blast_jump
  • Mantreads Added new attribute attributes/mod_air_control_blast_jump/value with value of 3.0
  • Atomizer Changed image_inventory from backpack/weapons/c_models/c_bonk_bat/c_bonk_bat to backpack/workshop/weapons/c_models/c_bonk_bat/c_bonk_bat
  • Atomizer Changed model_player from models/weapons/c_models/c_bonk_bat/c_bonk_bat.mdl to models/workshop/weapons/c_models/c_bonk_bat/c_bonk_bat.mdl
  • Atomizer Removed attribute attributes/fire rate penalty/attribute_class mult_postfiredelay
  • Atomizer Removed attribute attributes/fire rate penalty/value 1.3
  • Atomizer Attributes/dmg penalty vs players/value reduced from 0.8 to 0.75 (-0.05)
  • Atomizer Added new attribute attributes/single wep deploy time increased/attribute_class with value of mult_single_wep_deploy_time
  • Atomizer Added new attribute attributes/single wep deploy time increased/value with value of 1.5
  • Atomizer Added new attribute inspect_panel_dist with value of 45
  • Three-Rune Blade Changed image_inventory from backpack/weapons/c_models/c_scout_sword/c_scout_sword to backpack/workshop/weapons/c_models/c_scout_sword/c_scout_sword
  • Three-Rune Blade Changed model_player from models/weapons/c_models/c_scout_sword/c_scout_sword.mdl to models/workshop/weapons/c_models/c_scout_sword/c_scout_sword.mdl
  • Three-Rune Blade Added new attribute inspect_panel_dist with value of 60
  • Postal Pummeler Changed image_inventory from backpack/weapons/c_models/c_mailbox/c_mailbox to backpack/workshop/weapons/c_models/c_mailbox/c_mailbox
  • Postal Pummeler Changed model_player from models/weapons/c_models/c_mailbox/c_mailbox.mdl to models/workshop/weapons/c_models/c_mailbox/c_mailbox.mdl
  • Postal Pummeler Added new attribute inspect_panel_dist with value of 70
  • Enforcer Changed image_inventory from backpack/weapons/c_models/c_snub_nose/c_snub_nose to backpack/workshop/weapons/c_models/c_snub_nose/c_snub_nose
  • Enforcer Changed model_player from models/weapons/c_models/c_snub_nose/c_snub_nose.mdl to models/workshop/weapons/c_models/c_snub_nose/c_snub_nose.mdl
  • Enforcer Added new attribute inspect_panel_dist with value of 32
  • Big Earner Removed attribute item_class tf_weapon_knife
  • Big Earner Removed attribute craft_class weapon
  • Big Earner Removed attribute craft_material_type weapon
  • Big Earner Removed attribute show_in_armory 1
  • Big Earner Removed attribute item_type_name #TF_Weapon_Knife
  • Big Earner Removed attribute item_slot melee
  • Big Earner Removed attribute item_quality unique
  • Big Earner Removed attribute min_ilevel 1
  • Big Earner Removed attribute max_ilevel 1
  • Big Earner Changed image_inventory from backpack/weapons/c_models/c_switchblade/c_switchblade to backpack/workshop/weapons/c_models/c_switchblade/c_switchblade
  • Big Earner Removed attribute image_inventory_size_w 128
  • Big Earner Removed attribute image_inventory_size_h 82
  • Big Earner Removed attribute attach_to_hands 1
  • Big Earner Changed model_player from models/weapons/c_models/c_switchblade/c_switchblade.mdl to models/workshop/weapons/c_models/c_switchblade/c_switchblade.mdl
  • Big Earner can no longer be used by Spy
  • Big Earner Removed attribute visuals/animation_replacement/ACT_VM_DRAW ACT_ITEM2_VM_DRAW
  • Big Earner Removed attribute visuals/animation_replacement/ACT_VM_IDLE ACT_ITEM2_VM_IDLE
  • Big Earner Removed attribute visuals/animation_replacement/ACT_VM_HITCENTER ACT_ITEM2_VM_HITCENTER
  • Big Earner Removed attribute visuals/animation_replacement/ACT_VM_SWINGHARD ACT_ITEM2_VM_SWINGHARD
  • Big Earner Removed attribute visuals/animation_replacement/ACT_BACKSTAB_VM_UP ACT_ITEM2_BACKSTAB_VM_UP
  • Big Earner Removed attribute visuals/animation_replacement/ACT_BACKSTAB_VM_DOWN ACT_ITEM2_BACKSTAB_VM_DOWN
  • Big Earner Removed attribute visuals/animation_replacement/ACT_BACKSTAB_VM_IDLE ACT_ITEM2_BACKSTAB_VM_IDLE
  • Big Earner Removed attribute visuals/animation_replacement/ACT_MELEE_VM_STUN ACT_MELEE_VM_ITEM2_STUN
  • Big Earner Removed attribute mouse_pressed_sound ui/item_knife_small_pickup.wav
  • Big Earner Removed attribute drop_sound ui/item_light_gun_drop.wav
  • Big Earner Added new attribute prefab with value of weapon_spy_knife_item2
  • Big Earner Added new attribute inspect_panel_dist with value of 40
  • Maul Changed image_inventory from backpack/weapons/c_models/c_rfa_hammer/c_rfa_hammer to backpack/workshop/weapons/c_models/c_rfa_hammer/c_rfa_hammer
  • Maul Changed model_player from models/weapons/c_models/c_rfa_hammer/c_rfa_hammer.mdl to models/workshop/weapons/c_models/c_rfa_hammer/c_rfa_hammer.mdl
  • Conscientious Objector Changed image_inventory from backpack/weapons/c_models/c_picket/c_picket to backpack/workshop/weapons/c_models/c_picket/c_picket
  • Conscientious Objector Changed model_player from models/weapons/c_models/c_picket/c_picket.mdl to models/workshop/weapons/c_models/c_picket/c_picket.mdl
  • Conscientious Objector Added new attribute static_attrs/inspect_viewmodel_offset with value of 0 0 -18
  • Conscientious Objector Added new attribute inspect_panel_dist with value of 80
  • Nessie's Nine Iron Removed attribute item_class tf_weapon_sword
  • Nessie's Nine Iron Removed attribute craft_material_type weapon
  • Nessie's Nine Iron Removed attribute craft_class weapon
  • Nessie's Nine Iron Removed attribute show_in_armory 1
  • Nessie's Nine Iron Removed attribute item_slot melee
  • Nessie's Nine Iron Removed attribute anim_slot item1
  • Nessie's Nine Iron Removed attribute item_quality unique
  • Nessie's Nine Iron Removed attribute min_ilevel 5
  • Nessie's Nine Iron Removed attribute max_ilevel 5
  • Nessie's Nine Iron Changed image_inventory from backpack/weapons/c_models/c_golfclub/c_golfclub to backpack/workshop/weapons/c_models/c_golfclub/c_golfclub
  • Nessie's Nine Iron Removed attribute image_inventory_size_w 128
  • Nessie's Nine Iron Removed attribute image_inventory_size_h 82
  • Nessie's Nine Iron Changed model_player from models/weapons/c_models/c_golfclub/c_golfclub.mdl to models/workshop/weapons/c_models/c_golfclub/c_golfclub.mdl
  • Nessie's Nine Iron Removed attribute attach_to_hands 1
  • Original Changed image_inventory from backpack/weapons/c_models/c_bet_rocketlauncher/c_bet_rocketlauncher to backpack/workshop_partner/weapons/c_models/c_bet_rocketlauncher/c_bet_rocketlauncher
  • Original Changed model_player from models/weapons/c_models/c_bet_rocketlauncher/c_bet_rocketlauncher.mdl to models/workshop_partner/weapons/c_models/c_bet_rocketlauncher/c_bet_rocketlauncher.mdl
  • Original Added new attribute visuals/animation_replacement/ACT_PRIMARY_VM_INSPECT_START with value of ACT_PRIMARY_ALT1_VM_INSPECT_START
  • Original Added new attribute visuals/animation_replacement/ACT_PRIMARY_VM_INSPECT_IDLE with value of ACT_PRIMARY_ALT1_VM_INSPECT_IDLE
  • Original Added new attribute visuals/animation_replacement/ACT_PRIMARY_VM_INSPECT_END with value of ACT_PRIMARY_ALT1_VM_INSPECT_END
  • Original Added new attribute inspect_panel_dist with value of 68
  • Dragonborn Helmet Changed image_inventory from backpack/player/items/all_class/skyrim_helmet to backpack/workshop_partner/player/items/heavy/skyrim_helmet/skyrim_helmet
  • Dragonborn Helmet Changed model_player from models/player/items/heavy/skyrim_helmet.mdl to models/workshop_partner/player/items/heavy/skyrim_helmet/skyrim_helmet.mdl
  • Anger Changed image_inventory from backpack/player/items/sniper/c_bet_brinkhood to backpack/workshop_partner/player/items/sniper/c_bet_brinkhood/c_bet_brinkhood
  • Anger Changed model_player from models/player/items/sniper/c_bet_brinkhood.mdl to models/workshop_partner/player/items/sniper/c_bet_brinkhood/c_bet_brinkhood.mdl
  • Pip-Boy Changed image_inventory from backpack/player/items/engineer/bet_pb to backpack/workshop_partner/player/items/engineer/bet_pb/bet_pb
  • Pip-Boy Changed model_player from models/player/items/engineer/bet_pb.mdl to models/workshop_partner/player/items/engineer/bet_pb/bet_pb.mdl
  • Wingstick Changed image_inventory from backpack/player/items/engineer/bet_wingstick to backpack/workshop_partner/player/items/engineer/bet_wingstick/bet_wingstick
  • Wingstick Changed model_player from models/player/items/engineer/bet_wingstick.mdl to models/workshop_partner/player/items/engineer/bet_wingstick/bet_wingstick.mdl
  • Nanobalaclava Changed image_inventory from backpack/player/items/heavy/dex_belltower_heavy to backpack/workshop_partner/player/items/spy/dex_belltower/dex_belltower
  • Nanobalaclava Changed model_player from models/player/items/all_class/dex_belltower_spy.mdl to models/workshop_partner/player/items/spy/dex_belltower/dex_belltower.mdl
  • Deus Specs Changed image_inventory from backpack/player/items/all_class/dex_glasses_heavy to backpack/workshop_partner/player/items/all_class/dex_glasses/dex_glasses
  • Deus Specs Changed model_player_per_class/basename from models/player/items/all_class/dex_glasses_%s.mdl to models/workshop_partner/player/items/all_class/dex_glasses/dex_glasses_%s.mdl
  • Company Man Changed image_inventory from backpack/player/items/demo/demo_dex to backpack/workshop_partner/player/items/all_class/dex_hat/dex_hat
  • Company Man Changed model_player_per_class/basename from models/player/items/%s/%s_dex.mdl to models/workshop_partner/player/items/%s/dex_hat_%s/dex_hat_%s.mdl
  • Purity Fist Changed image_inventory from backpack/player/items/heavy/dex_sarifarm to backpack/workshop_partner/player/items/heavy/dex_sarifarm/dex_sarifarm
  • Purity Fist Changed model_player from models/player/items/heavy/dex_sarifarm.mdl to models/workshop_partner/player/items/heavy/dex_sarifarm/dex_sarifarm.mdl
  • Diamondback Changed image_inventory from backpack/weapons/c_models/c_dex_revolver/c_dex_revolver to backpack/workshop_partner/weapons/c_models/c_dex_revolver/c_dex_revolver
  • Diamondback Changed model_player from models/weapons/c_models/c_dex_revolver/c_dex_revolver.mdl to models/workshop_partner/weapons/c_models/c_dex_revolver/c_dex_revolver.mdl
  • Diamondback Added new attribute inspect_panel_dist with value of 32
  • Widowmaker Changed image_inventory from backpack/weapons/c_models/c_dex_shotgun/c_dex_shotgun to backpack/workshop_partner/weapons/c_models/c_dex_shotgun/c_dex_shotgun
  • Widowmaker Changed model_player from models/weapons/c_models/c_dex_shotgun/c_dex_shotgun.mdl to models/workshop_partner/weapons/c_models/c_dex_shotgun/c_dex_shotgun.mdl
  • Widowmaker Added new attribute visuals/animation_replacement/ACT_PRIMARY_VM_INSPECT_START with value of ACT_PRIMARY_ALT1_VM_INSPECT_START
  • Widowmaker Added new attribute visuals/animation_replacement/ACT_PRIMARY_VM_INSPECT_IDLE with value of ACT_PRIMARY_ALT1_VM_INSPECT_IDLE
  • Widowmaker Added new attribute visuals/animation_replacement/ACT_PRIMARY_VM_INSPECT_END with value of ACT_PRIMARY_ALT1_VM_INSPECT_END
  • Widowmaker Added new attribute inspect_panel_dist with value of 38
  • Short Circuit Changed image_inventory from backpack/weapons/c_models/c_dex_arm/c_dex_arm to backpack/workshop_partner/weapons/c_models/c_dex_arm/c_dex_arm
  • Short Circuit Changed model_player from models/weapons/c_models/c_dex_arm/c_dex_arm.mdl to models/workshop_partner/weapons/c_models/c_dex_arm/c_dex_arm.mdl
  • Short Circuit Added new attribute visuals/animation_replacement/ACT_SECONDARY_VM_INSPECT_START with value of ACT_SECONDARY_ALT2_VM_INSPECT_START
  • Short Circuit Added new attribute visuals/animation_replacement/ACT_SECONDARY_VM_INSPECT_IDLE with value of ACT_SECONDARY_ALT2_VM_INSPECT_IDLE
  • Short Circuit Added new attribute visuals/animation_replacement/ACT_SECONDARY_VM_INSPECT_END with value of ACT_SECONDARY_ALT2_VM_INSPECT_END
  • Short Circuit Added new attribute inspect_panel_dist with value of 40
  • Ball-Kicking Boots Changed image_inventory from backpack/player/items/scout/fm2012_cleats to backpack/workshop_partner/player/items/scout/fm2012_cleats/fm2012_cleats
  • Ball-Kicking Boots Changed model_player from models/player/items/scout/fm2012_cleats.mdl to models/workshop_partner/player/items/scout/fm2012_cleats/fm2012_cleats.mdl
  • Merc's Pride Scarf Changed image_inventory from backpack/player/items/demo/scarf_soccer to backpack/workshop_partner/player/items/demo/scarf_soccer/scarf_soccer
  • Merc's Pride Scarf Changed model_player_per_class/basename from models/player/items/%s/scarf_soccer.mdl to models/workshop_partner/player/items/%s/scarf_soccer/scarf_soccer.mdl
  • Noise Maker - Vuvuzela Changed image_inventory from backpack/crafting/noisemaker_soccer to backpack/workshop_partner/crafting/noisemaker_soccer/noisemaker_soccer
  • Unarmed Combat Changed image_inventory from backpack/weapons/c_models/c_unarmed_combat/c_unarmed_combat to backpack/workshop/weapons/c_models/c_unarmed_combat/c_unarmed_combat
  • Unarmed Combat Changed model_player from models/weapons/c_models/c_unarmed_combat/c_unarmed_combat.mdl to models/workshop/weapons/c_models/c_unarmed_combat/c_unarmed_combat.mdl
  • Unarmed Combat Added new attribute inspect_panel_dist with value of 45
  • Wanga Prick Removed attribute item_class tf_weapon_knife
  • Wanga Prick Removed attribute craft_material_type weapon
  • Wanga Prick Removed attribute craft_class weapon
  • Wanga Prick Removed attribute show_in_armory 1
  • Wanga Prick Removed attribute item_type_name #TF_Weapon_Knife
  • Wanga Prick Removed attribute item_slot melee
  • Wanga Prick Removed attribute item_quality unique
  • Wanga Prick Changed image_inventory from backpack/weapons/c_models/c_voodoo_pin/c_voodoo_pin to backpack/workshop/weapons/c_models/c_voodoo_pin/c_voodoo_pin
  • Wanga Prick Removed attribute image_inventory_size_w 128
  • Wanga Prick Removed attribute image_inventory_size_h 82
  • Wanga Prick Removed attribute attach_to_hands 1
  • Wanga Prick Changed model_player from models/weapons/c_models/c_voodoo_pin/c_voodoo_pin.mdl to models/workshop/weapons/c_models/c_voodoo_pin/c_voodoo_pin.mdl
  • Wanga Prick can no longer be used by Spy
  • Wanga Prick Removed attribute attributes/disguise on backstab/attribute_class set_disguise_on_backstab
  • Wanga Prick Removed attribute attributes/disguise on backstab/value 1
  • Wanga Prick Removed attribute attributes/silent killer/attribute_class set_silent_killer
  • Wanga Prick Removed attribute attributes/silent killer/value 1
  • Wanga Prick Removed attribute attributes/cannot disguise/attribute_class set_cannot_disguise
  • Wanga Prick Removed attribute attributes/cannot disguise/value 1
  • Wanga Prick Removed attribute attributes/lunchbox adds minicrits/attribute_class set_weapon_mode
  • Wanga Prick Removed attribute attributes/lunchbox adds minicrits/value 1
  • Wanga Prick Removed attribute attributes/special taunt/attribute_class special_taunt
  • Wanga Prick Removed attribute attributes/special taunt/value 1
  • Wanga Prick Removed attribute mouse_pressed_sound ui/item_knife_small_pickup.wav
  • Wanga Prick Removed attribute drop_sound ui/item_light_gun_drop.wav
  • Wanga Prick Added new attribute inspect_panel_dist with value of 35
  • Apoco-Fists Changed image_inventory from backpack/weapons/c_models/c_sr3_punch/c_sr3_punch to backpack/workshop/weapons/c_models/c_sr3_punch/c_sr3_punch
  • Apoco-Fists Changed model_player from models/weapons/c_models/c_sr3_punch/c_sr3_punch.mdl to models/workshop/weapons/c_models/c_sr3_punch/c_sr3_punch.mdl
  • Apoco-Fists Added new attribute visuals/animation_replacement/ACT_MELEE_VM_INSPECT_START with value of ACT_MELEE_ALT1_VM_INSPECT_START
  • Apoco-Fists Added new attribute visuals/animation_replacement/ACT_MELEE_VM_INSPECT_IDLE with value of ACT_MELEE_ALT1_VM_INSPECT_IDLE
  • Apoco-Fists Added new attribute visuals/animation_replacement/ACT_MELEE_VM_INSPECT_END with value of ACT_MELEE_ALT1_VM_INSPECT_END
  • Apoco-Fists Added new attribute inspect_panel_dist with value of 53
  • Pomson 6000 Changed image_inventory from backpack/weapons/c_models/c_drg_pomson/c_drg_pomson to backpack/workshop/weapons/c_models/c_drg_pomson/c_drg_pomson
  • Pomson 6000 Changed model_player from models/weapons/c_models/c_drg_pomson/c_drg_pomson.mdl to models/workshop/weapons/c_models/c_drg_pomson/c_drg_pomson.mdl
  • Pomson 6000 Added new attribute visuals/animation_replacement/ACT_PRIMARY_VM_INSPECT_START with value of ACT_SECONDARY_ALT1_VM_INSPECT_START
  • Pomson 6000 Added new attribute visuals/animation_replacement/ACT_PRIMARY_VM_INSPECT_IDLE with value of ACT_SECONDARY_ALT1_VM_INSPECT_IDLE
  • Pomson 6000 Added new attribute visuals/animation_replacement/ACT_PRIMARY_VM_INSPECT_END with value of ACT_SECONDARY_ALT1_VM_INSPECT_END
  • Pomson 6000 Added new attribute inspect_panel_dist with value of 55
  • Eureka Effect Changed image_inventory from backpack/weapons/c_models/c_drg_wrenchmotron/c_drg_wrenchmotron to backpack/workshop/weapons/c_models/c_drg_wrenchmotron/c_drg_wrenchmotron
  • Eureka Effect Changed model_player from models/weapons/c_models/c_drg_wrenchmotron/c_drg_wrenchmotron.mdl to models/workshop/weapons/c_models/c_drg_wrenchmotron/c_drg_wrenchmotron.mdl
  • Eureka Effect Added new attribute inspect_panel_dist with value of 50
  • Third Degree Changed image_inventory from backpack/weapons/c_models/c_drg_thirddegree/c_drg_thirddegree to backpack/workshop/weapons/c_models/c_drg_thirddegree/c_drg_thirddegree
  • Third Degree Changed model_player from models/weapons/c_models/c_drg_thirddegree/c_drg_thirddegree.mdl to models/workshop/weapons/c_models/c_drg_thirddegree/c_drg_thirddegree.mdl
  • Phlogistinator Changed image_inventory from backpack/weapons/c_models/c_drg_phlogistinator/c_drg_phlogistinator to backpack/workshop/weapons/c_models/c_drg_phlogistinator/c_drg_phlogistinator
  • Phlogistinator Changed model_player from models/weapons/c_models/c_drg_phlogistinator/c_drg_phlogistinator.mdl to models/workshop/weapons/c_models/c_drg_phlogistinator/c_drg_phlogistinator.mdl
  • Phlogistinator Added new attribute visuals/animation_replacement/ACT_PRIMARY_VM_INSPECT_START with value of ACT_PRIMARY_ALT1_VM_INSPECT_START
  • Phlogistinator Added new attribute visuals/animation_replacement/ACT_PRIMARY_VM_INSPECT_IDLE with value of ACT_PRIMARY_ALT1_VM_INSPECT_IDLE
  • Phlogistinator Added new attribute visuals/animation_replacement/ACT_PRIMARY_VM_INSPECT_END with value of ACT_PRIMARY_ALT1_VM_INSPECT_END
  • Phlogistinator Added new attribute prefab with value of weapon_newflame
  • Manmelter Changed image_inventory from backpack/weapons/c_models/c_drg_manmelter/c_drg_manmelter to backpack/workshop/weapons/c_models/c_drg_manmelter/c_drg_manmelter
  • Manmelter Changed model_player from models/weapons/c_models/c_drg_manmelter/c_drg_manmelter.mdl to models/workshop/weapons/c_models/c_drg_manmelter/c_drg_manmelter.mdl
  • Manmelter Added new attribute visuals/animation_replacement/ACT_SECONDARY_VM_INSPECT_START with value of ACT_ITEM1_VM_INSPECT_START
  • Manmelter Added new attribute visuals/animation_replacement/ACT_SECONDARY_VM_INSPECT_IDLE with value of ACT_ITEM1_VM_INSPECT_IDLE
  • Manmelter Added new attribute visuals/animation_replacement/ACT_SECONDARY_VM_INSPECT_END with value of ACT_ITEM1_VM_INSPECT_END
  • Manmelter Added new attribute inspect_panel_dist with value of 45
  • Bootlegger Changed image_inventory from backpack/player/items/demo/pegleg to backpack/workshop/player/items/demo/pegleg/pegleg
  • Bootlegger Changed model_player from models/player/items/demo/pegleg.mdl to models/workshop/player/items/demo/pegleg/pegleg.mdl
  • Scottish Handshake Changed image_inventory from backpack/weapons/c_models/c_scotland_shard/rum to backpack/workshop/weapons/c_models/c_scotland_shard/c_scotland_shard
  • Scottish Handshake Changed model_player from models/weapons/c_models/c_scotland_shard/c_scotland_shard.mdl to models/workshop/weapons/c_models/c_scotland_shard/c_scotland_shard.mdl
  • Scottish Handshake Added new attribute inspect_panel_dist with value of 30
  • Sharp Dresser Changed image_inventory from backpack/weapons/c_models/c_acr_hookblade/c_acr_hookblade to backpack/workshop/weapons/c_models/c_acr_hookblade/c_acr_hookblade
  • Sharp Dresser Changed model_player from models/weapons/c_models/c_acr_hookblade/c_acr_hookblade.mdl to models/workshop/weapons/c_models/c_acr_hookblade/c_acr_hookblade.mdl
  • Sharp Dresser Added new attribute visuals/animation_replacement/ACT_MELEE_VM_INSPECT_START with value of ACT_ITEM1_VM_INSPECT_START
  • Sharp Dresser Added new attribute visuals/animation_replacement/ACT_MELEE_VM_INSPECT_IDLE with value of ACT_ITEM1_VM_INSPECT_IDLE
  • Sharp Dresser Added new attribute visuals/animation_replacement/ACT_MELEE_VM_INSPECT_END with value of ACT_ITEM1_VM_INSPECT_END
  • Sharp Dresser Added new attribute inspect_panel_dist with value of 30
  • Cozy Camper Changed image_inventory from backpack/player/items/sniper/xms_sniper_commandobackpack to backpack/workshop/player/items/sniper/xms_sniper_commandobackpack/xms_sniper_commandobackpack
  • Cozy Camper Changed model_player from models/player/items/sniper/xms_sniper_commandobackpack.mdl to models/workshop/player/items/sniper/xms_sniper_commandobackpack/xms_sniper_commandobackpack.mdl
  • Cozy Camper Changed extra_wearable from models/player/items/sniper/xms_sniper_commandobackpack.mdl to models/workshop/player/items/sniper/xms_sniper_commandobackpack/xms_sniper_commandobackpack.mdl
  • Wrap Assassin Changed image_inventory from backpack/weapons/c_models/c_xms_giftwrap/c_xms_giftwrap to backpack/workshop/weapons/c_models/c_xms_giftwrap/c_xms_giftwrap
  • Wrap Assassin Changed model_player from models/weapons/c_models/c_xms_giftwrap/c_xms_giftwrap.mdl to models/workshop/weapons/c_models/c_xms_giftwrap/c_xms_giftwrap.mdl
  • Wrap Assassin Added new attribute inspect_panel_dist with value of 45
  • Spy-cicle Removed attribute item_class tf_weapon_knife
  • Spy-cicle Removed attribute craft_class weapon
  • Spy-cicle Removed attribute craft_material_type weapon
  • Spy-cicle Removed attribute show_in_armory 1
  • Spy-cicle Removed attribute item_type_name #TF_Weapon_Knife
  • Spy-cicle Removed attribute item_slot melee
  • Spy-cicle Removed attribute item_quality unique
  • Spy-cicle Removed attribute min_ilevel 1
  • Spy-cicle Removed attribute max_ilevel 1
  • Spy-cicle Removed attribute image_inventory_size_w 128
  • Spy-cicle Removed attribute image_inventory_size_h 82
  • Spy-cicle Removed attribute attach_to_hands 1
  • Spy-cicle can no longer be used by Spy
  • Spy-cicle Removed attribute visuals/animation_replacement/ACT_VM_DRAW ACT_ITEM2_VM_DRAW
  • Spy-cicle Removed attribute visuals/animation_replacement/ACT_VM_IDLE ACT_ITEM2_VM_IDLE
  • Spy-cicle Removed attribute visuals/animation_replacement/ACT_VM_HITCENTER ACT_ITEM2_VM_HITCENTER
  • Spy-cicle Removed attribute visuals/animation_replacement/ACT_VM_SWINGHARD ACT_ITEM2_VM_SWINGHARD
  • Spy-cicle Removed attribute visuals/animation_replacement/ACT_BACKSTAB_VM_UP ACT_ITEM2_BACKSTAB_VM_UP
  • Spy-cicle Removed attribute visuals/animation_replacement/ACT_BACKSTAB_VM_DOWN ACT_ITEM2_BACKSTAB_VM_DOWN
  • Spy-cicle Removed attribute visuals/animation_replacement/ACT_BACKSTAB_VM_IDLE ACT_ITEM2_BACKSTAB_VM_IDLE
  • Spy-cicle Removed attribute visuals/animation_replacement/ACT_MELEE_VM_STUN ACT_MELEE_VM_ITEM2_STUN
  • Spy-cicle Removed attribute mouse_pressed_sound ui/item_knife_small_pickup.wav
  • Spy-cicle Removed attribute drop_sound ui/item_light_gun_drop.wav
  • Spy-cicle Added new attribute prefab with value of weapon_spy_knife_item2
  • Holiday Punch Changed image_inventory from backpack/weapons/c_models/c_xms_gloves/c_xms_gloves to backpack/workshop/weapons/c_models/c_xms_gloves/c_xms_gloves
  • Holiday Punch Changed model_player from models/weapons/c_models/c_xms_gloves/c_xms_gloves.mdl to models/workshop/weapons/c_models/c_xms_gloves/c_xms_gloves.mdl
  • Holiday Punch Added new attribute visuals/animation_replacement/ACT_MELEE_VM_INSPECT_START with value of ACT_MELEE_ALT1_VM_INSPECT_START
  • Holiday Punch Added new attribute visuals/animation_replacement/ACT_MELEE_VM_INSPECT_IDLE with value of ACT_MELEE_ALT1_VM_INSPECT_IDLE
  • Holiday Punch Added new attribute visuals/animation_replacement/ACT_MELEE_VM_INSPECT_END with value of ACT_MELEE_ALT1_VM_INSPECT_END
  • Holiday Punch Added new attribute inspect_panel_dist with value of 53
  • Black Rose Changed image_inventory from backpack/weapons/c_models/c_ava_roseknife/c_ava_roseknife_v to backpack/workshop/weapons/c_models/c_ava_roseknife/c_ava_roseknife_v
  • Black Rose Removed attribute model_world models/weapons/c_models/c_ava_roseknife/c_ava_roseknife.mdl
  • Black Rose Changed model_player from models/weapons/c_models/c_ava_roseknife/c_ava_roseknife_v.mdl to models/workshop/weapons/c_models/c_ava_roseknife/c_ava_roseknife.mdl
  • Black Rose Added new attribute inspect_panel_dist with value of 25
  • Beggar's Bazooka Changed image_inventory from backpack/weapons/c_models/c_dumpster_device/c_dumpster_device to backpack/workshop/weapons/c_models/c_dumpster_device/c_dumpster_device
  • Beggar's Bazooka Changed model_player from models/weapons/c_models/c_dumpster_device/c_dumpster_device.mdl to models/workshop/weapons/c_models/c_dumpster_device/c_dumpster_device.mdl
  • Beggar's Bazooka Added new attribute inspect_panel_dist with value of 68
  • Cleaner's Carbine Changed image_inventory from backpack/weapons/c_models/c_pro_smg/c_pro_smg to backpack/workshop/weapons/c_models/c_pro_smg/c_pro_smg
  • Cleaner's Carbine Changed model_player from models/weapons/c_models/c_pro_smg/c_pro_smg.mdl to models/workshop/weapons/c_models/c_pro_smg/c_pro_smg.mdl
  • Hitman's Heatmaker Changed image_inventory from backpack/weapons/c_models/c_pro_rifle/c_pro_rifle to backpack/workshop/weapons/c_models/c_pro_rifle/c_pro_rifle
  • Hitman's Heatmaker Changed model_player from models/weapons/c_models/c_pro_rifle/c_pro_rifle.mdl to models/workshop/weapons/c_models/c_pro_rifle/c_pro_rifle.mdl
  • Hitman's Heatmaker Added new attribute inspect_panel_dist with value of 58
  • Baby Face's Blaster Changed image_inventory from backpack/weapons/c_models/c_pep_scattergun to backpack/workshop/weapons/c_models/c_pep_scattergun/c_pep_scattergun
  • Baby Face's Blaster Changed model_player from models/weapons/c_models/c_pep_scattergun.mdl to models/workshop/weapons/c_models/c_pep_scattergun/c_pep_scattergun.mdl
  • Baby Face's Blaster Added new attribute inspect_panel_dist with value of 38
  • Pretty Boy's Pocket Pistol Attributes/heal on hit for rapidfire/value increased from 5 to 7 (+2)
  • Pretty Boy's Pocket Pistol Removed attribute attributes/cancel falling damage/attribute_class cancel_falling_damage
  • Pretty Boy's Pocket Pistol Removed attribute attributes/cancel falling damage/value 1
  • Pretty Boy's Pocket Pistol Removed attribute attributes/fire rate penalty/attribute_class mult_postfiredelay
  • Pretty Boy's Pocket Pistol Removed attribute attributes/fire rate penalty/value 1.25
  • Pretty Boy's Pocket Pistol Removed attribute attributes/dmg taken increased/attribute_class mult_dmgtaken
  • Pretty Boy's Pocket Pistol Removed attribute attributes/dmg taken increased/value 1.2
  • Pretty Boy's Pocket Pistol Added new attribute attributes/fire rate bonus/attribute_class with value of mult_postfiredelay
  • Pretty Boy's Pocket Pistol Added new attribute attributes/fire rate bonus/value with value of 1.15
  • Pretty Boy's Pocket Pistol Added new attribute attributes/clip size penalty/attribute_class with value of mult_clipsize
  • Pretty Boy's Pocket Pistol Added new attribute attributes/clip size penalty/value with value of 0.75
  • Pretty Boy's Pocket Pistol Added new attribute inspect_panel_dist with value of 31
  • Escape Plan Added new attribute inspect_panel_dist with value of 50
  • Robot Chicken Hat Changed image_inventory from backpack/player/items/all_class/as_robot_chicken_demo to backpack/workshop_partner/player/items/all_class/as_robot_chicken/as_robot_chicken_demo
  • Robot Chicken Hat Changed model_player_per_class/basename from models/player/items/all_class/as_robot_chicken_%s.mdl to models/workshop_partner/player/items/all_class/as_robot_chicken/as_robot_chicken_%s.mdl
  • Robot Chicken Hat Changed visuals/styles/0/model_player_per_class/basename from models/player/items/all_class/as_robot_chicken_%s.mdl to models/workshop_partner/player/items/all_class/as_robot_chicken/as_robot_chicken_%s.mdl
  • Robot Chicken Hat Changed visuals/styles/1/model_player_per_class/basename from models/player/items/all_class/as_robot_chicken_%s_b.mdl to models/workshop_partner/player/items/all_class/as_robot_chicken/as_robot_chicken_%s_b.mdl
  • Grenadier Helm Changed image_inventory from backpack/player/items/demo/hero_academy_demo to backpack/workshop_partner/player/items/demo/hero_academy_demo/hero_academy_demo
  • Grenadier Helm Changed model_player from models/player/items/demo/hero_academy_demo.mdl to models/workshop_partner/player/items/demo/hero_academy_demo/hero_academy_demo.mdl
  • Tribal Bones Changed image_inventory from backpack/player/items/pyro/hero_academy_pyro to backpack/workshop_partner/player/items/pyro/hero_academy_pyro/hero_academy_pyro
  • Tribal Bones Changed model_player from models/player/items/pyro/hero_academy_pyro.mdl to models/workshop_partner/player/items/pyro/hero_academy_pyro/hero_academy_pyro.mdl
  • Void Monk Hair Changed image_inventory from backpack/player/items/scout/hero_academy_scout to backpack/workshop_partner/player/items/scout/hero_academy_scout/hero_academy_scout
  • Void Monk Hair Changed model_player from models/player/items/scout/hero_academy_scout.mdl to models/workshop_partner/player/items/scout/hero_academy_scout/hero_academy_scout.mdl
  • Ninja Cowl Changed image_inventory from backpack/player/items/spy/hero_academy_spy to backpack/workshop_partner/player/items/spy/hero_academy_spy/hero_academy_spy
  • Ninja Cowl Changed model_player from models/player/items/spy/hero_academy_spy.mdl to models/workshop_partner/player/items/spy/hero_academy_spy/hero_academy_spy.mdl
  • AWPer Hand Changed prefab from weapon_sniperrifle to weapon_sniperrifle/weapon_sniperrifle_alt1
  • Flunkyware Changed image_inventory from backpack/player/items/scout/scout_henchboy_belt to backpack/workshop_partner/player/items/scout/scout_henchboy/scout_henchboy_belt
  • Flunkyware Changed model_player from models/player/items/scout/scout_henchboy_belt.mdl to models/workshop_partner/player/items/scout/scout_henchboy/scout_henchboy_belt.mdl
  • Hanger-On Hood Changed image_inventory from backpack/player/items/scout/scout_henchboy_hat to backpack/workshop_partner/player/items/scout/scout_henchboy/scout_henchboy_hat
  • Hanger-On Hood Changed model_player from models/player/items/scout/scout_henchboy_hat.mdl to models/workshop_partner/player/items/scout/scout_henchboy/scout_henchboy_hat.mdl
  • Flight of the Monarch Changed image_inventory from backpack/player/items/scout/scout_henchboy_wings to backpack/workshop_partner/player/items/scout/scout_henchboy/scout_henchboy_wings
  • Flight of the Monarch Changed model_player from models/player/items/scout/scout_henchboy_wings.mdl to models/workshop_partner/player/items/scout/scout_henchboy/scout_henchboy_wings.mdl
  • Robo-Sandvich Removed attribute item_class tf_weapon_lunchbox
  • Robo-Sandvich Removed attribute show_in_armory 1
  • Robo-Sandvich Removed attribute item_type_name #TF_Weapon_LunchBox
  • Robo-Sandvich Removed attribute item_slot secondary
  • Robo-Sandvich Removed attribute anim_slot ITEM1
  • Robo-Sandvich Removed attribute image_inventory_size_w 128
  • Robo-Sandvich Removed attribute image_inventory_size_h 82
  • Robo-Sandvich Removed attribute attach_to_hands 1
  • Robo-Sandvich Removed attribute item_quality unique
  • Robo-Sandvich Removed attribute min_ilevel 1
  • Robo-Sandvich Removed attribute max_ilevel 1
  • Robo-Sandvich Added new attribute static_attrs/item_meter_charge_type with value of 1
  • Robo-Sandvich Added new attribute static_attrs/meter_label with value of #TF_Sandwich
  • Robo-Sandvich Added new attribute prefab with value of weapon_lunchbox
  • Lacking Moral Fiber Mask Changed image_inventory from backpack/player/items/spy/spy_dishonored to backpack/workshop_partner/player/items/spy/spy_dishonored/spy_dishonored
  • Lacking Moral Fiber Mask Changed model_player from models/player/items/spy/spy_dishonored.mdl to models/workshop_partner/player/items/spy/spy_dishonored/spy_dishonored.mdl
  • Whale Bone Charm Changed image_inventory from backpack/player/items/all_class/dishonored_badge to backpack/workshop_partner/player/items/all_class/dishonored_badge/dishonored_badge
  • Whale Bone Charm Changed model_player from models/player/items/all_class/dishonored_badge.mdl to models/workshop_partner/player/items/all_class/dishonored_badge/dishonored_badge.mdl
  • King of Scotland Cape Changed image_inventory from backpack/player/items/demo/tw_kingcape to backpack/workshop_partner/player/items/demo/tw_kingcape/tw_kingcape
  • King of Scotland Cape Changed model_player from models/player/items/demo/tw_kingcape.mdl to models/workshop_partner/player/items/demo/tw_kingcape/tw_kingcape.mdl
  • Menpo Changed image_inventory from backpack/player/items/demo/tw_shogun_demo to backpack/workshop_partner/player/items/demo/tw_shogun/tw_shogun_demo
  • Menpo Changed model_player_per_class/basename from models/player/items/%s/tw_shogun_%s.mdl to models/workshop_partner/player/items/%s/tw_shogun/tw_shogun_%s.mdl
  • Menpo Changed visuals/styles/0/model_player_per_class/basename from models/player/items/%s/tw_shogun_%s.mdl to models/workshop_partner/player/items/%s/tw_shogun/tw_shogun_%s.mdl
  • Menpo Changed visuals/styles/1/model_player_per_class/basename from models/player/items/%s/tw_shogun2_%s.mdl to models/workshop_partner/player/items/%s/tw_shogun/tw_shogun2_%s.mdl
  • Menpo Changed visuals/styles/2/model_player_per_class/basename from models/player/items/%s/tw_shogun3_%s.mdl to models/workshop_partner/player/items/%s/tw_shogun/tw_shogun3_%s.mdl
  • Menpo Changed visuals/styles/3/model_player_per_class/basename from models/player/items/%s/tw_shogun4_%s.mdl to models/workshop_partner/player/items/%s/tw_shogun/tw_shogun4_%s.mdl
  • K-9 Mane Changed image_inventory from backpack/player/items/heavy/tw_doghat_heavy to backpack/workshop_partner/player/items/heavy/tw_doghat/tw_doghat_heavy
  • K-9 Mane Changed model_player_per_class/demoman from models/player/items/demo/tw_doghat_demo.mdl to models/workshop_partner/player/items/demo/tw_doghat/tw_doghat_demo.mdl
  • K-9 Mane Changed model_player_per_class/heavy from models/player/items/heavy/tw_doghat_heavy.mdl to models/workshop_partner/player/items/heavy/tw_doghat/tw_doghat_heavy.mdl
  • Stovepipe Sniper Shako Changed image_inventory from backpack/player/items/sniper/tw_shako to backpack/workshop_partner/player/items/sniper/tw_shako/tw_shako
  • Stovepipe Sniper Shako Changed model_player from models/player/items/sniper/tw_shako.mdl to models/workshop_partner/player/items/sniper/tw_shako/tw_shako.mdl
  • Foppish Physician Changed image_inventory from backpack/player/items/medic/tw_coat_medic_necktie to backpack/workshop_partner/player/items/medic/tw_coat/tw_coat_medic_necktie
  • Foppish Physician Changed model_player from models/player/items/medic/tw_coat_medic_necktie.mdl to models/workshop_partner/player/items/medic/tw_coat/tw_coat_medic_necktie.mdl
  • Foppish Physician Changed visuals/styles/0/model_player from models/player/items/medic/tw_coat_medic_necktie.mdl to models/workshop_partner/player/items/medic/tw_coat/tw_coat_medic_necktie.mdl
  • Foppish Physician Changed visuals/styles/1/model_player from models/player/items/medic/tw_coat_medic.mdl to models/workshop_partner/player/items/medic/tw_coat/tw_coat_medic.mdl
  • Distinguished Rogue Changed image_inventory from backpack/player/items/spy/tw_coat_spy to backpack/workshop_partner/player/items/spy/tw_coat/tw_coat_spy
  • Distinguished Rogue Changed model_player from models/player/items/spy/tw_coat_spy_necktie.mdl to models/workshop_partner/player/items/spy/tw_coat/tw_coat_spy_necktie.mdl
  • Distinguished Rogue Changed visuals/styles/0/model_player from models/player/items/spy/tw_coat_spy_necktie.mdl to models/workshop_partner/player/items/spy/tw_coat/tw_coat_spy_necktie.mdl
  • Distinguished Rogue Changed visuals/styles/1/model_player from models/player/items/spy/tw_coat_spy.mdl to models/workshop_partner/player/items/spy/tw_coat/tw_coat_spy.mdl
  • Freedom Staff Changed image_inventory from backpack/weapons/c_models/c_tw_eagle/c_tw_eagle to backpack/workshop_partner/weapons/c_models/c_tw_eagle/c_tw_eagle
  • Freedom Staff Changed model_player from models/weapons/c_models/c_tw_eagle/c_tw_eagle.mdl to models/workshop_partner/weapons/c_models/c_tw_eagle/c_tw_eagle.mdl
  • Freedom Staff Added new attribute static_attrs/inspect_viewmodel_offset with value of 5 0 -18
  • Freedom Staff Added new attribute inspect_panel_dist with value of 80
  • Ap-Sap Added new attribute inspect_panel_dist with value of 25
  • Bat Outta Hell Changed image_inventory from backpack/weapons/c_models/c_skullbat/c_skullbat to backpack/workshop/weapons/c_models/c_skullbat/c_skullbat
  • Bat Outta Hell Changed model_player from models/weapons/c_models/c_skullbat/c_skullbat.mdl to models/workshop/weapons/c_models/c_skullbat/c_skullbat.mdl
  • Bat Outta Hell Changed visuals/styles/0/model_player from models/weapons/c_models/c_skullbat/c_skullbat.mdl to models/workshop/weapons/c_models/c_skullbat/c_skullbat.mdl
  • Bat Outta Hell Changed visuals/styles/1/model_player from models/weapons/c_models/c_skullbat/c_skullbat_s1.mdl to models/workshop/weapons/c_models/c_skullbat/c_skullbat_s1.mdl
  • Bat Outta Hell Changed visuals/styles/2/model_player from models/weapons/c_models/c_skullbat/c_skullbat_s2.mdl to models/workshop/weapons/c_models/c_skullbat/c_skullbat_s2.mdl
  • Bat Outta Hell Changed visuals/styles/3/model_player from models/weapons/c_models/c_skullbat/c_skullbat_s3.mdl to models/workshop/weapons/c_models/c_skullbat/c_skullbat_s3.mdl
  • Bat Outta Hell Added new attribute inspect_panel_dist with value of 45
  • Hitt Mann Badge Changed image_inventory from backpack/player/items/all_class/hm_badge to backpack/workshop_partner/player/items/all_class/hm_badge/hm_badge
  • Hitt Mann Badge Changed model_player from models/player/items/all_class/hm_badge.mdl to models/workshop_partner/player/items/all_class/hm_badge/hm_badge.mdl
  • Chief Constable Changed image_inventory from backpack/player/items/soldier/hm_cap to backpack/workshop_partner/player/items/soldier/hm_cap/hm_cap
  • Chief Constable Changed model_player from models/player/items/soldier/hm_cap.mdl to models/workshop_partner/player/items/soldier/hm_cap/hm_cap.mdl
  • Siberian Sophisticate Changed image_inventory from backpack/player/items/heavy/hm_shirt to backpack/workshop_partner/player/items/heavy/hm_shirt/hm_shirt
  • Siberian Sophisticate Changed model_player from models/player/items/heavy/hm_shirt.mdl to models/workshop_partner/player/items/heavy/hm_shirt/hm_shirt.mdl
  • Quäckenbirdt Changed image_inventory from backpack/weapons/v_models/v_hm_watch to backpack/workshop_partner/weapons/v_models/v_hm_watch/v_hm_watch
  • Quäckenbirdt Changed model_player from models/weapons/v_models/v_hm_watch/v_hm_watch.mdl to models/workshop_partner/weapons/v_models/v_hm_watch/v_hm_watch.mdl
  • Deadliest Duckling Changed image_inventory from backpack/player/items/all_class/hm_duck_demo to backpack/workshop_partner/player/items/all_class/hm_duck/hm_duck_demo
  • Deadliest Duckling Changed model_player_per_class/basename from models/player/items/all_class/hm_duck_%s.mdl to models/workshop_partner/player/items/all_class/hm_duck/hm_duck_%s.mdl
  • DethKapp Changed image_inventory from backpack/player/items/pyro/pyro_rocks_hat to backpack/workshop_partner/player/items/pyro/pyro_rocks/pyro_rocks_hat
  • DethKapp Changed model_player from models/player/items/pyro/pyro_rocks_hat_hair.mdl to models/workshop_partner/player/items/pyro/pyro_rocks/pyro_rocks_hat_hair.mdl
  • DethKapp Changed visuals/styles/0/model_player from models/player/items/pyro/pyro_rocks_hat_hair.mdl to models/workshop_partner/player/items/pyro/pyro_rocks/pyro_rocks_hat_hair.mdl
  • DethKapp Changed visuals/styles/1/model_player from models/player/items/pyro/pyro_rocks_hat_hair.mdl to models/workshop_partner/player/items/pyro/pyro_rocks/pyro_rocks_hat_hair.mdl
  • DethKapp Changed visuals/styles/2/model_player from models/player/items/pyro/pyro_rocks_hat.mdl to models/workshop_partner/player/items/pyro/pyro_rocks/pyro_rocks_hat.mdl
  • DethKapp Changed visuals/styles/3/model_player from models/player/items/pyro/pyro_rocks_hat.mdl to models/workshop_partner/player/items/pyro/pyro_rocks/pyro_rocks_hat.mdl
  • Nose Candy Changed image_inventory from backpack/player/items/pyro/pyro_rocks_mask to backpack/workshop_partner/player/items/pyro/pyro_rocks/pyro_rocks_mask
  • Nose Candy Changed model_player from models/player/items/pyro/pyro_rocks_mask.mdl to models/workshop_partner/player/items/pyro/pyro_rocks/pyro_rocks_mask.mdl
  • Nose Candy Changed visuals/styles/0/model_player from models/player/items/pyro/pyro_rocks_mask.mdl to models/workshop_partner/player/items/pyro/pyro_rocks/pyro_rocks_mask.mdl
  • Nose Candy Changed visuals/styles/1/model_player from models/player/items/pyro/pyro_rocks_mask_nose.mdl to models/workshop_partner/player/items/pyro/pyro_rocks/pyro_rocks_mask_nose.mdl
  • Rail Spikes Changed image_inventory from backpack/player/items/pyro/pyro_rocks_spikes to backpack/workshop_partner/player/items/pyro/pyro_rocks/pyro_rocks_spikes
  • Rail Spikes Changed model_player from models/player/items/pyro/pyro_rocks_spikes.mdl to models/workshop_partner/player/items/pyro/pyro_rocks/pyro_rocks_spikes.mdl
  • Brock's Locks Changed image_inventory from backpack/player/items/heavy/heavy_hockeyhair to backpack/workshop_partner/player/items/heavy/heavy_hockeyhair/heavy_hockeyhair
  • Brock's Locks Changed model_player from models/player/items/heavy/heavy_hockeyhair.mdl to models/workshop_partner/player/items/heavy/heavy_hockeyhair/heavy_hockeyhair.mdl
  • Carl Changed image_inventory from backpack/player/items/heavy/heavy_carl_hair to backpack/workshop_partner/player/items/heavy/heavy_carl_hair/heavy_carl_hair
  • Carl Changed model_player from models/player/items/heavy/heavy_carl_hair.mdl to models/workshop_partner/player/items/heavy/heavy_carl_hair/heavy_carl_hair.mdl
  • Aqua Flops Changed image_inventory from backpack/player/items/heavy/heavy_carl_flops to backpack/workshop_partner/player/items/heavy/heavy_carl_flops/heavy_carl_flops
  • Aqua Flops Changed model_player from models/player/items/heavy/heavy_carl_flops.mdl to models/workshop_partner/player/items/heavy/heavy_carl_flops/heavy_carl_flops.mdl
  • Hunger Force Changed image_inventory from backpack/player/items/heavy/heavy_carl_medallion to backpack/workshop_partner/player/items/heavy/heavy_carl_medallion_shirt/heavy_carl_medallion_shirt
  • Hunger Force Changed model_player from models/player/items/heavy/heavy_carl_medallion.mdl to models/workshop_partner/player/items/heavy/heavy_carl_medallion_shirt/heavy_carl_medallion_shirt.mdl
  • Vaccinator Changed image_inventory from backpack/weapons/c_models/c_medigun_defense/c_medigun_defense to backpack/workshop/weapons/c_models/c_medigun_defense/c_medigun_defense
  • Vaccinator Changed model_player from models/weapons/c_models/c_medigun_defense/c_medigun_defense.mdl to models/workshop/weapons/c_models/c_medigun_defense/c_medigun_defense.mdl
  • Vaccinator Changed extra_wearable from models/weapons/c_models/c_medigun_defense/c_medigun_defensepack.mdl to models/workshop/weapons/c_models/c_medigun_defense/c_medigun_defensepack.mdl
  • Festive Holy Mackerel Changed prefab from weapon_holy_mackerel to weapon_holymackerel
  • Festive Holy Mackerel Changed image_inventory from backpack/weapons/c_models/c_holymackerel_xmas to backpack/workshop/weapons/c_models/c_holymackerel/c_holymackerel_xmas
  • Festive Holy Mackerel Changed model_player from models/weapons/c_models/c_holymackerel_xmas.mdl to models/workshop/weapons/c_models/c_holymackerel/c_holymackerel_xmas.mdl
  • Festive Holy Mackerel Changed xifier_class_remap from holy_mackerel to holymackerel
  • Festive Axtinguisher Added new attribute static_attrs/min_viewmodel_offset with value of 10 0 -9
  • Prize Plushy Changed image_inventory from backpack/player/items/engineer/cave_bear to backpack/workshop_partner/player/items/engineer/cave_bear/cave_bear
  • Prize Plushy Changed model_player from models/player/items/engineer/cave_bear.mdl to models/workshop_partner/player/items/engineer/cave_bear/cave_bear.mdl
  • Grizzled Growth Changed image_inventory from backpack/player/items/engineer/cave_beard to backpack/workshop_partner/player/items/engineer/cave_beard/cave_beard
  • Grizzled Growth Changed model_player from models/player/items/engineer/cave_beard.mdl to models/workshop_partner/player/items/engineer/cave_beard/cave_beard.mdl
  • Last Straw Changed image_inventory from backpack/player/items/engineer/cave_hat to backpack/workshop_partner/player/items/engineer/cave_hat/cave_hat
  • Last Straw Changed model_player from models/player/items/engineer/cave_hat.mdl to models/workshop_partner/player/items/engineer/cave_hat/cave_hat.mdl
  • Ham Shank Changed image_inventory from backpack/weapons/c_models/c_ham/c_ham to backpack/workshop/weapons/c_models/c_ham/c_ham
  • Ham Shank Changed model_player from models/weapons/c_models/c_ham/c_ham.mdl to models/workshop/weapons/c_models/c_ham/c_ham.mdl
  • Ham Shank Added new attribute inspect_panel_dist with value of 40
  • Brütal Bouffant Changed image_inventory from backpack/player/items/all_class/brutal_hair_demo to backpack/workshop_partner/player/items/all_class/brutal_hair/brutal_hair_demo
  • Brütal Bouffant Changed model_player_per_class/basename from models/player/items/all_class/brutal_hair_%s.mdl to models/workshop_partner/player/items/all_class/brutal_hair/brutal_hair_%s.mdl
  • Shred Alert Changed image_inventory from backpack/player/items/all_class/all_brutal_taunt to backpack/workshop_partner/player/items/taunts/brutal_guitar/brutal_guitar
  • Shred Alert Changed taunt/custom_taunt_prop_per_class/scout from models/player/items/heavy/brutal_guitar.mdl to models/workshop_partner/player/items/taunts/brutal_guitar/brutal_guitar.mdl
  • Shred Alert Changed taunt/custom_taunt_prop_per_class/sniper from models/player/items/heavy/brutal_guitar_xl.mdl to models/workshop_partner/player/items/taunts/brutal_guitar/brutal_guitar_xl.mdl
  • Shred Alert Changed taunt/custom_taunt_prop_per_class/soldier from models/player/items/heavy/brutal_guitar_xl.mdl to models/workshop_partner/player/items/taunts/brutal_guitar/brutal_guitar_xl.mdl
  • Shred Alert Changed taunt/custom_taunt_prop_per_class/demoman from models/player/items/heavy/brutal_guitar_xl.mdl to models/workshop_partner/player/items/taunts/brutal_guitar/brutal_guitar_xl.mdl
  • Shred Alert Changed taunt/custom_taunt_prop_per_class/medic from models/player/items/heavy/brutal_guitar_xl.mdl to models/workshop_partner/player/items/taunts/brutal_guitar/brutal_guitar_xl.mdl
  • Shred Alert Changed taunt/custom_taunt_prop_per_class/heavy from models/player/items/heavy/brutal_guitar_xl.mdl to models/workshop_partner/player/items/taunts/brutal_guitar/brutal_guitar_xl.mdl
  • Shred Alert Changed taunt/custom_taunt_prop_per_class/spy from models/player/items/heavy/brutal_guitar_xl.mdl to models/workshop_partner/player/items/taunts/brutal_guitar/brutal_guitar_xl.mdl
  • Shred Alert Changed taunt/custom_taunt_prop_per_class/engineer from models/player/items/heavy/brutal_guitar.mdl to models/workshop_partner/player/items/taunts/brutal_guitar/brutal_guitar.mdl
  • Shred Alert Changed taunt/custom_taunt_prop_per_class/pyro from models/player/items/heavy/brutal_guitar_xl.mdl to models/workshop_partner/player/items/taunts/brutal_guitar/brutal_guitar_xl.mdl
  • Pallet of Crates Changed tool/usage/loot_list from timed_supply_crate_drop to pallet_of_crates_lootlist
  • Breather Bag Changed image_inventory from backpack/player/items/pyro/as_pyro_cleansuit to backpack/workshop_partner/player/items/pyro/as_pyro_cleansuit/as_pyro_cleansuit
  • Breather Bag Changed model_player from models/player/items/pyro/as_pyro_cleansuit.mdl to models/workshop_partner/player/items/pyro/as_pyro_cleansuit/as_pyro_cleansuit.mdl
  • Weather Master Changed image_inventory from backpack/player/items/medic/as_medic_cloud_hat to backpack/workshop_partner/player/items/medic/as_medic_cloud_hat/as_medic_cloud_hat
  • Weather Master Changed model_player from models/player/items/medic/as_medic_cloud_hat.mdl to models/workshop_partner/player/items/medic/as_medic_cloud_hat/as_medic_cloud_hat.mdl
  • Bacteria Blocker Changed image_inventory from backpack/player/items/scout/as_scout_cleansuit_hood to backpack/workshop_partner/player/items/scout/as_scout_cleansuit_hood/as_scout_cleansuit_hood
  • Bacteria Blocker Changed model_player from models/player/items/scout/as_scout_cleansuit_hood.mdl to models/workshop_partner/player/items/scout/as_scout_cleansuit_hood/as_scout_cleansuit_hood.mdl
  • Festive Crusader's Crossbow Changed image_inventory from backpack/weapons/c_models/c_crusaders_crossbow/c_crusaders_crossbow_xmas to backpack/workshop/weapons/c_models/c_crusaders_crossbow/c_crusaders_crossbow_xmas
  • Festive Crusader's Crossbow Changed model_player from models/weapons/c_models/c_crusaders_crossbow/c_crusaders_crossbow_xmas.mdl to models/workshop/weapons/c_models/c_crusaders_crossbow/c_crusaders_crossbow_xmas.mdl
  • Festive Gloves of Running Urgently Added new attribute visuals_red/use_visualsblock_as_base with value of visuals
  • Festive Gloves of Running Urgently Added new attribute visuals_blu/use_visualsblock_as_base with value of visuals
  • Festive Black Box Changed image_inventory from backpack/weapons/c_models/c_blackbox/c_blackbox_xmas to backpack/workshop/weapons/c_models/c_blackbox/c_blackbox_xmas
  • Festive Black Box Changed model_player from models/weapons/c_models/c_blackbox/c_blackbox_xmas.mdl to models/workshop/weapons/c_models/c_blackbox/c_blackbox_xmas.mdl
  • Fortified Compound Changed image_inventory from backpack/weapons/c_models/c_bow/c_bow_thief to backpack/workshop_partner/weapons/c_models/c_bow_thief/c_bow_thief
  • Fortified Compound Changed model_player from models/weapons/c_models/c_bow/c_bow_thief.mdl to models/workshop_partner/weapons/c_models/c_bow_thief/c_bow_thief.mdl
  • Fortified Compound Added new attribute inspect_panel_dist with value of 55
  • Gilded Guard Changed image_inventory from backpack/workshop/player/items/soldier/thief_soldier_helmet/thief_soldier_helmet to backpack/workshop_partner/player/items/soldier/thief_soldier_helmet/thief_soldier_helmet
  • Gilded Guard Changed model_player from models/workshop/player/items/soldier/thief_soldier_helmet/thief_soldier_helmet.mdl to models/workshop_partner/player/items/soldier/thief_soldier_helmet/thief_soldier_helmet.mdl
  • Criminal Cloak Changed image_inventory from backpack/workshop/player/items/sniper/thief_sniper_cape/thief_sniper_cape to backpack/workshop_partner/player/items/sniper/thief_sniper_cape/thief_sniper_cape
  • Criminal Cloak Changed model_player from models/workshop/player/items/sniper/thief_sniper_cape/thief_sniper_cape.mdl to models/workshop_partner/player/items/sniper/thief_sniper_cape/thief_sniper_cape.mdl
  • Dread Hiding Hood Changed image_inventory from backpack/workshop/player/items/sniper/thief_sniper_hood/thief_sniper_hood to backpack/workshop_partner/player/items/sniper/thief_sniper_hood/thief_sniper_hood
  • Dread Hiding Hood Changed model_player from models/workshop/player/items/sniper/thief_sniper_hood/thief_sniper_hood.mdl to models/workshop_partner/player/items/sniper/thief_sniper_hood/thief_sniper_hood.mdl
  • Baronial Badge Changed image_inventory from backpack/workshop/player/items/all_class/thief_badge/thief_badge to backpack/workshop_partner/player/items/all_class/thief_badge/thief_badge
  • Baronial Badge Changed model_player from models/workshop/player/items/all_class/thief_badge/thief_badge_demo.mdl to models/workshop_partner/player/items/all_class/thief_badge/thief_badge_demo.mdl
  • Classic Changed prefab from valve to valve/weapon_sniperrifle_alt1
  • Tide Turner Added new attribute inspect_panel_dist with value of 45
  • Bread Bite Added new attribute visuals/animation_replacement/ACT_MELEE_VM_INSPECT_START with value of ACT_MELEE_ALT2_VM_INSPECT_START
  • Bread Bite Added new attribute visuals/animation_replacement/ACT_MELEE_VM_INSPECT_IDLE with value of ACT_MELEE_ALT2_VM_INSPECT_IDLE
  • Bread Bite Added new attribute visuals/animation_replacement/ACT_MELEE_VM_INSPECT_END with value of ACT_MELEE_ALT2_VM_INSPECT_END
  • Snack Attack Added new attribute visuals/animation_replacement/ACT_BUILDING_VM_INSPECT_START with value of ACT_BREADMONSTER_VM_INSPECT_START
  • Snack Attack Added new attribute visuals/animation_replacement/ACT_BUILDING_VM_INSPECT_IDLE with value of ACT_BREADMONSTER_VM_INSPECT_IDLE
  • Snack Attack Added new attribute visuals/animation_replacement/ACT_BUILDING_VM_INSPECT_END with value of ACT_BREADMONSTER_VM_INSPECT_END
  • Snack Attack Added new attribute inspect_panel_dist with value of 25
  • Back Scatter Added new attribute inspect_panel_dist with value of 38
  • Self-Aware Beauty Mark Removed attribute attributes/righthand pose parameter/attribute_class righthand_pose_parameter
  • Self-Aware Beauty Mark Removed attribute attributes/righthand pose parameter/value 13
  • Self-Aware Beauty Mark Added new attribute visuals/animation_replacement/ACT_SECONDARY_VM_INSPECT_START with value of ACT_BREADMONSTER_VM_INSPECT_START
  • Self-Aware Beauty Mark Added new attribute visuals/animation_replacement/ACT_SECONDARY_VM_INSPECT_IDLE with value of ACT_BREADMONSTER_VM_INSPECT_IDLE
  • Self-Aware Beauty Mark Added new attribute visuals/animation_replacement/ACT_SECONDARY_VM_INSPECT_END with value of ACT_BREADMONSTER_VM_INSPECT_END
  • Self-Aware Beauty Mark Added new attribute visuals/player_poseparam/r_hand_grip with value of 13
  • Self-Aware Beauty Mark Added new attribute visuals/item_poseparam/r_hand_grip with value of 13
  • Self-Aware Beauty Mark Added new attribute inspect_panel_dist with value of 35
  • Mutated Milk Removed attribute attributes/righthand pose parameter/attribute_class righthand_pose_parameter
  • Mutated Milk Removed attribute attributes/righthand pose parameter/value 13
  • Mutated Milk Added new attribute visuals/animation_replacement/ACT_SECONDARY_VM_INSPECT_START with value of ACT_BREADMONSTER_VM_INSPECT_START
  • Mutated Milk Added new attribute visuals/animation_replacement/ACT_SECONDARY_VM_INSPECT_IDLE with value of ACT_BREADMONSTER_VM_INSPECT_IDLE
  • Mutated Milk Added new attribute visuals/animation_replacement/ACT_SECONDARY_VM_INSPECT_END with value of ACT_BREADMONSTER_VM_INSPECT_END
  • Mutated Milk Added new attribute visuals/player_poseparam/r_hand_grip with value of 13
  • Mutated Milk Added new attribute visuals/item_poseparam/r_hand_grip with value of 13
  • Mutated Milk Added new attribute inspect_panel_dist with value of 32
  • Necro Smasher Added new attribute static_attrs/inspect_viewmodel_offset with value of 5 0 -3
  • Necro Smasher Added new attribute inspect_panel_dist with value of 46
  • Crossing Guard Added new attribute static_attrs/inspect_viewmodel_offset with value of 5 0 -18
  • Crossing Guard Added new attribute inspect_panel_dist with value of 80
  • Quickiebomb Launcher Added new attribute inspect_panel_dist with value of 50
  • What's in the Team Fortress 2 Soundtrack Box? can now be used by Scout
  • What's in the Team Fortress 2 Soundtrack Box? can now be used by Sniper
  • What's in the Team Fortress 2 Soundtrack Box? can now be used by Soldier
  • What's in the Team Fortress 2 Soundtrack Box? can now be used by Demoman
  • What's in the Team Fortress 2 Soundtrack Box? can now be used by Medic
  • What's in the Team Fortress 2 Soundtrack Box? can now be used by tf_class_name_heavy
  • What's in the Team Fortress 2 Soundtrack Box? can now be used by Spy
  • What's in the Team Fortress 2 Soundtrack Box? can now be used by Engineer
  • What's in the Team Fortress 2 Soundtrack Box? can now be used by Pyro
  • Dragon's Fury has been added
  • Thermal Thruster has been added
  • Gas Passer has been added
  • Hot Hand has been added
  • Taunt: Yeti Punch has been added
  • Taunt: Yeti Smash has been added
  • Gloves of Running Urgently has been added
  • Saxton has been added
  • Monstrous Memento has been added
  • Kathman-Hairdo has been added
  • Abominable Snow Pants has been added
  • Himalayan Hair Shirt has been added
  • Second Banana has been added
  • Mercenary Park has been added
  • Mannanas Hat has been added
  • Never Forget Hat has been added
  • Yeti Park Hardhat has been added
  • 'Decorated War Hero' War Paint\nCivilian Grade Keyless Case has been added
  • 'Decorated War Hero' War Paint\nFreelance Grade Keyless Case has been added
  • 'Decorated War Hero' War Paint\nMercenary Grade Keyless Case has been added
  • 'Contract Campaigner' War Paint\nCivilian Grade Keyless Case has been added
  • 'Contract Campaigner' War Paint\nFreelance Grade Keyless Case has been added
  • 'Contract Campaigner' War Paint\nMercenary Grade Keyless Case has been added
  • Beastly Bonnet Changed image_inventory from backpack/workshop/player/items/scout/tw2_cheetah_head/tw2_cheetah_head to backpack/workshop_partner/player/items/scout/tw2_cheetah_head/tw2_cheetah_head
  • Beastly Bonnet Changed model_player from models/workshop/player/items/scout/tw2_cheetah_head/tw2_cheetah_head.mdl to models/workshop_partner/player/items/scout/tw2_cheetah_head/tw2_cheetah_head.mdl
  • Cheet Sheet Changed image_inventory from backpack/workshop/player/items/scout/tw2_cheetah_robe/tw2_cheetah_robe to backpack/workshop_partner/player/items/scout/tw2_cheetah_robe/tw2_cheetah_robe
  • Cheet Sheet Changed model_player from models/workshop/player/items/scout/tw2_cheetah_robe/tw2_cheetah_robe.mdl to models/workshop_partner/player/items/scout/tw2_cheetah_robe/tw2_cheetah_robe.mdl
  • Tartantaloons Changed image_inventory from backpack/workshop/player/items/demo/tw2_demo_pants/tw2_demo_pants to backpack/workshop_partner/player/items/demo/tw2_demo_pants/tw2_demo_pants
  • Tartantaloons Changed model_player from models/workshop/player/items/demo/tw2_demo_pants/tw2_demo_pants.mdl to models/workshop_partner/player/items/demo/tw2_demo_pants/tw2_demo_pants.mdl
  • Steel Sixpack Changed image_inventory from backpack/workshop/player/items/pyro/tw2_greek_armor/tw2_greek_armor to backpack/workshop_partner/player/items/pyro/tw2_greek_armor/tw2_greek_armor
  • Steel Sixpack Changed model_player from models/workshop/player/items/pyro/tw2_greek_armor/tw2_greek_armor.mdl to models/workshop_partner/player/items/pyro/tw2_greek_armor/tw2_greek_armor.mdl
  • Centurion Changed image_inventory from backpack/workshop/player/items/pyro/tw2_greek_helm/tw2_greek_helm to backpack/workshop_partner/player/items/pyro/tw2_greek_helm/tw2_greek_helm
  • Centurion Changed model_player from models/workshop/player/items/pyro/tw2_greek_helm/tw2_greek_helm.mdl to models/workshop_partner/player/items/pyro/tw2_greek_helm/tw2_greek_helm.mdl
  • Tartan Shade Changed image_inventory from backpack/workshop/player/items/demo/tw2_demo_hood/tw2_demo_hood to backpack/workshop_partner/player/items/demo/tw2_demo_hood/tw2_demo_hood
  • Tartan Shade Changed model_player from models/workshop/player/items/demo/tw2_demo_hood/tw2_demo_hood.mdl to models/workshop_partner/player/items/demo/tw2_demo_hood/tw2_demo_hood.mdl
  • Hardy Laurel Changed image_inventory from backpack/workshop/player/items/all_class/tw2_roman_wreath/tw2_roman_wreath to backpack/workshop_partner/player/items/all_class/tw2_roman_wreath/tw2_roman_wreath
  • Hardy Laurel Changed model_player_per_class/basename from models/workshop/player/items/all_class/tw2_roman_wreath/tw2_roman_wreath_%s.mdl to models/workshop_partner/player/items/all_class/tw2_roman_wreath/tw2_roman_wreath_%s.mdl
  • Biomech Backpack Changed image_inventory from backpack/workshop/player/items/scout/ai_body/ai_body to backpack/workshop_partner/player/items/scout/ai_body/ai_body
  • Biomech Backpack Changed model_player from models/workshop/player/items/scout/ai_body/ai_body.mdl to models/workshop_partner/player/items/scout/ai_body/ai_body.mdl
  • Alien Cranium Changed image_inventory from backpack/workshop/player/items/scout/ai_head/ai_head to backpack/workshop_partner/player/items/scout/ai_head/ai_head
  • Alien Cranium Changed model_player from models/workshop/player/items/scout/ai_head/ai_head.mdl to models/workshop_partner/player/items/scout/ai_head/ai_head.mdl
  • Xeno Suit Changed image_inventory from backpack/workshop/player/items/scout/ai_legs/ai_legs to backpack/workshop_partner/player/items/scout/ai_legs/ai_legs
  • Xeno Suit Changed model_player from models/workshop/player/items/scout/ai_legs/ai_legs.mdl to models/workshop_partner/player/items/scout/ai_legs/ai_legs.mdl
  • MK 50 Changed image_inventory from backpack/workshop/player/items/all_class/ai_spacehelmet/ai_spacehelmet to backpack/workshop_partner/player/items/all_class/ai_spacehelmet/ai_spacehelmet
  • MK 50 Changed model_player_per_class/basename from models/workshop/player/items/all_class/ai_spacehelmet/ai_spacehelmet_%s.mdl to models/workshop_partner/player/items/all_class/ai_spacehelmet/ai_spacehelmet_%s.mdl
  • Nostromo Napalmer Changed image_inventory from backpack/weapons/c_models/c_ai_flamethrower/c_ai_flamethrower to backpack/workshop_partner/weapons/c_models/c_ai_flamethrower/c_ai_flamethrower
  • Nostromo Napalmer Changed model_player from models/workshop/weapons/c_models/c_ai_flamethrower/c_ai_flamethrower.mdl to models/workshop_partner/weapons/c_models/c_ai_flamethrower/c_ai_flamethrower.mdl
  • Nostromo Napalmer Added new attribute inspect_panel_dist with value of 75
  • Nostromo Napalmer Added new attribute visuals/animation_replacement/ACT_PRIMARY_VM_INSPECT_START with value of ACT_PRIMARY_ALT1_VM_INSPECT_START
  • Nostromo Napalmer Added new attribute visuals/animation_replacement/ACT_PRIMARY_VM_INSPECT_IDLE with value of ACT_PRIMARY_ALT1_VM_INSPECT_IDLE
  • Nostromo Napalmer Added new attribute visuals/animation_replacement/ACT_PRIMARY_VM_INSPECT_END with value of ACT_PRIMARY_ALT1_VM_INSPECT_END
  • Dadliest Catch Changed image_inventory from backpack/workshop/player/items/all_class/nobody_suspects_a_thing/nobody_suspects_a_thing to backpack/workshop_partner/player/items/all_class/nobody_suspects_a_thing/nobody_suspects_a_thing
  • Dadliest Catch Changed model_player_per_class/basename from models/workshop/player/items/all_class/nobody_suspects_a_thing/nobody_suspects_a_thing_%s.mdl to models/workshop_partner/player/items/all_class/nobody_suspects_a_thing/nobody_suspects_a_thing_%s.mdl
  • Bootenkhamuns Changed image_inventory from backpack/workshop/player/items/scout/tr_bootenkhamuns/tr_bootenkhamuns to backpack/workshop_partner/player/items/scout/tr_bootenkhamuns/tr_bootenkhamuns
  • Bootenkhamuns Changed model_player from models/workshop/player/items/scout/tr_bootenkhamuns/tr_bootenkhamuns.mdl to models/workshop_partner/player/items/scout/tr_bootenkhamuns/tr_bootenkhamuns.mdl
  • Jungle Booty Changed image_inventory from backpack/workshop/player/items/all_class/tr_jungle_booty/tr_jungle_booty to backpack/workshop_partner/player/items/all_class/tr_jungle_booty/tr_jungle_booty
  • Jungle Booty Changed model_player from models/workshop/player/items/all_class/tr_jungle_booty/tr_jungle_booty_heavy.mdl to models/workshop_partner/player/items/all_class/tr_jungle_booty/tr_jungle_booty_heavy.mdl
  • Orion's Belt Changed image_inventory from backpack/workshop/player/items/scout/tr_orions_belt/tr_orions_belt to backpack/workshop_partner/player/items/scout/tr_orions_belt/tr_orions_belt
  • Orion's Belt Changed model_player from models/workshop/player/items/scout/tr_orions_belt/tr_orions_belt.mdl to models/workshop_partner/player/items/scout/tr_orions_belt/tr_orions_belt.mdl
  • Crown of the Old Kingdom Changed image_inventory from backpack/workshop/player/items/all_class/tr_crown_of_the_old_kingdom/tr_crown_of_the_old_kingdom to backpack/workshop_partner/player/items/all_class/tr_crown_of_the_old_kingdom/tr_crown_of_the_old_kingdom
  • Crown of the Old Kingdom Changed model_player_per_class/basename from models/workshop/player/items/all_class/tr_crown_of_the_old_kingdom/tr_crown_of_the_old_kingdom_%s.mdl to models/workshop_partner/player/items/all_class/tr_crown_of_the_old_kingdom/tr_crown_of_the_old_kingdom_%s.mdl
  • Tomb Readers Changed image_inventory from backpack/workshop/player/items/all_class/tomb_readers/tomb_readers to backpack/workshop_partner/player/items/all_class/tomb_readers/tomb_readers
  • Tomb Readers Changed model_player_per_class/basename from models/workshop/player/items/all_class/tomb_readers/tomb_readers_%s.mdl to models/workshop_partner/player/items/all_class/tomb_readers/tomb_readers_%s.mdl
  • Pocket Raiders Changed visuals/styles/0/model_player_per_class/basename from models/workshop/player/items/all_class/pocket_raiders/pocket_raiders_%s.mdl to models/workshop_partner/player/items/all_class/pocket_raiders/pocket_raiders_%s.mdl
  • Pocket Raiders Changed visuals/styles/1/model_player_per_class/basename from models/workshop/player/items/all_class/pocket_raiders_carter_style/pocket_raiders_carter_style_%s.mdl to models/workshop_partner/player/items/all_class/pocket_raiders_carter_style/pocket_raiders_carter_style_%s.mdl
  • Pocket Raiders Changed visuals/styles/2/model_player_per_class/basename from models/workshop/player/items/all_class/pocket_raiders_horus_style/pocket_raiders_horus_style_%s.mdl to models/workshop_partner/player/items/all_class/pocket_raiders_horus_style/pocket_raiders_horus_style_%s.mdl
  • Pocket Raiders Changed visuals/styles/3/model_player_per_class/basename from models/workshop/player/items/all_class/pocket_raiders_isis_style/pocket_raiders_isis_style_%s.mdl to models/workshop_partner/player/items/all_class/pocket_raiders_isis_style/pocket_raiders_isis_style_%s.mdl
  • Pocket Raiders Changed image_inventory from backpack/workshop/player/items/all_class/pocket_raiders/pocket_raiders to backpack/workshop_partner/player/items/all_class/pocket_raiders/pocket_raiders
  • Pocket Raiders Changed model_player_per_class/basename from models/workshop/player/items/all_class/pocket_raiders/pocket_raiders_%s.mdl to models/workshop_partner/player/items/all_class/pocket_raiders/pocket_raiders_%s.mdl
  • Prinny Machete Added new attribute inspect_panel_dist with value of 40
  • Taunt: The Dueling Banjo has been added
  • Taunt: The Russian Arms Race has been added
  • Taunt: The Soviet Strongarm has been added
  • Taunt: The Jumping Jack has been added
  • Taunt: The Headcase has been added
  • Hunter in Darkness has been added
  • Quizzical Quetzal has been added
  • Aztec Warrior has been added
  • Pocket Saxton has been added
  • Croaking Hazard has been added
  • Jungle Wreath has been added
  • Slithering Scarf has been added
  • Aloha Apparel has been added
  • Nuke has been added
  • Bananades has been added
  • War Eagle has been added
  • Jungle Jersey has been added
  • Transparent Trousers has been added
  • Forest Footwear has been added
  • Cammy Jammies has been added
  • Conspicuous Camouflage has been added
  • Classy Capper has been added
  • Most Dangerous Mane has been added
  • Rifleman's Regalia has been added
  • Attack Packs has been added
  • Shellmet has been added
  • Sharp Chest Pain has been added
  • Crit Cloak has been added
  • Fireman's Essentials has been added
  • D-eye-monds has been added
  • Deity's Dress has been added
  • Feathered Fiend has been added
  • Sacrificial Stone has been added
  • Hot Huaraches has been added
  • Vitals Vest has been added
  • Battle Boonie has been added
  • Conaghers' Utility Idol has been added
  • Tropical Toad has been added
  • Heavy Harness has been added
  • Fat Man's Field Cap has been added
  • Commando Elite has been added
  • Siberian Tigerstripe has been added
  • Aztec Aggressor has been added
  • Pithy Professional has been added
  • Bait and Bite has been added
  • Mappers vs. Machines Participant Medal 2017 Added new attribute capabilities/paintable with value of 1
  • Heartfelt Hug Added new attribute capabilities/paintable with value of 1
  • TFCL 6v6 Alpha Added new attribute capabilities/paintable with value of 1
  • TFCL Ultiduo Alpha Added new attribute capabilities/paintable with value of 1
  • TF2Maps Charitable Heart Changed image_inventory from backpack/workshop/player/items/all_class/72hr_jimijam_sum17_style0/72hr_jimijam_sum17_style0 to backpack/workshop/player/items/all_class/72hr_jamheart/72hr_jamheart
  • TF2Maps Charitable Heart Changed model_player_per_class/basename from models/workshop/player/items/all_class/72hr_jimijam_sum17_style0/72hr_jimijam_sum17_style0_%s.mdl to models/workshop/player/items/all_class/72hr_jamheart/72hr_jamheart_%s.mdl
  • TF2Maps Charitable Heart Changed visuals/styles/0/model_player_per_class/basename from models/workshop/player/items/all_class/72hr_jimijam_sum17_style0/72hr_jimijam_sum17_style0_%s.mdl to models/workshop/player/items/all_class/72hr_jamheart/72hr_jamheart_%s.mdl
  • TF2Maps Charitable Heart Changed visuals/styles/1/model_player_per_class/basename from models/workshop/player/items/all_class/72hr_jimijam_sum17_style1/72hr_jimijam_sum17_style1_%s.mdl to models/workshop/player/items/all_class/72hr_jamheart_2/72hr_jamheart_2_%s.mdl
  • CappingTV Ultiduo Winter Chalice 1st Place has been added
  • CappingTV Ultiduo Winter Chalice 2nd Place has been added
  • CappingTV Ultiduo Winter Chalice 3rd Place has been added
  • CappingTV Ultiduo Winter Chalice Participant has been added
  • ozfortress Premier First Place has been added
  • ozfortress Premier Second Place has been added
  • ozfortress Premier Third Place has been added
  • ozfortress Premier Participant has been added
  • ozfortress Intermediate First Place has been added
  • ozfortress Intermediate Second Place has been added
  • ozfortress Intermediate Third Place has been added
  • ozfortress Intermediate Participant has been added
  • ozfortress Open First Place has been added
  • ozfortress Open Second Place has been added
  • ozfortress Open Third Place has been added
  • ozfortress Open Participant has been added
  • Jaunty Globetrotter has been added
  • Jaunty Voyager has been added
  • Jaunty Adventurer has been added
  • Snack's Summery Ultiduo Siesta Gold Medal has been added
  • Snack's Summery Ultiduo Siesta Silver Medal has been added
  • Snack's Summery Ultiduo Siesta Bronze Medal has been added
  • Snack's Summery Ultiduo Siesta Participation Medal has been added
  • Ready Steady Pan Winner has been added
  • Ready Steady Pan Participant has been added
  • ETF2L 6v6 Low Gold Medal has been added
  • ETF2L 6v6 Low Silver Medal has been added
  • ETF2L 6v6 Low Bronze Medal has been added
  • ETF2L 6v6 Low Playoff Medal has been added
  • ETF2L 6v6 Low Participation Medal has been added
  • ETF2L Highlander Premiership Gold Medal has been added
  • ETF2L Highlander Premiership Silver Medal has been added
  • ETF2L Highlander Premiership Bronze Medal has been added
  • ETF2L Highlander Premiership Participation Medal has been added
  • ETF2L Highlander High Gold Medal has been added
  • ETF2L Highlander High Silver Medal has been added
  • ETF2L Highlander High Bronze Medal has been added
  • ETF2L Highlander High Playoff Medal has been added
  • ETF2L Highlander High Participation Medal has been added
  • ETF2L Highlander Mid Gold Medal has been added
  • ETF2L Highlander Mid Silver Medal has been added
  • ETF2L Highlander Mid Bronze Medal has been added
  • ETF2L Highlander Mid Playoff Medal has been added
  • ETF2L Highlander Mid Participation Medal has been added
  • ETF2L Highlander Open Gold Medal has been added
  • ETF2L Highlander Open Silver Medal has been added
  • ETF2L Highlander Open Bronze Medal has been added
  • ETF2L Highlander Open Playoff Medal has been added
  • ETF2L Highlander Open Participation Medal has been added
  • ETF2L 6v6 Premiership Gold Medal has been added
  • ETF2L 6v6 Premiership Silver Medal has been added
  • ETF2L 6v6 Premiership Bronze Medal has been added
  • ETF2L 6v6 Premiership Participation Medal has been added
  • ETF2L 6v6 High Gold Medal has been added
  • ETF2L 6v6 High Silver Medal has been added
  • ETF2L 6v6 High Bronze Medal has been added
  • ETF2L 6v6 High Playoff Medal has been added
  • ETF2L 6v6 High Participation Medal has been added
  • ETF2L 6v6 Mid Gold Medal has been added
  • ETF2L 6v6 Mid Silver Medal has been added
  • ETF2L 6v6 Mid Bronze Medal has been added
  • ETF2L 6v6 Mid Playoff Medal has been added
  • ETF2L 6v6 Mid Participation Medal has been added
  • ETF2L 6v6 Open Gold Medal has been added
  • ETF2L 6v6 Open Silver Medal has been added
  • ETF2L 6v6 Open Bronze Medal has been added
  • ETF2L 6v6 Open Playoff Medal has been added
  • ETF2L 6v6 Open Participation Medal has been added
  • TFCL Highlander 1st Place has been added
  • TFCL Highlander 2nd Place has been added
  • TFCL Highlander 3rd Place has been added
  • TFCL Highlander Participant has been added
  • TFCL 4v4 1st Place has been added
  • TFCL 4v4 2nd Place has been added
  • TFCL 4v4 3rd Place has been added
  • TFCL 4v4 Participant has been added
  • TFCL bball 1st Place has been added
  • TFCL bball 2nd Place has been added
  • TFCL bball 3rd Place has been added
  • TFCL bball Participant has been added
  • TFCL 6v6 1st Place has been added
  • TFCL 6v6 2nd Place has been added
  • TFCL 6v6 3rd Place has been added
  • TFCL 6v6 Participant has been added
  • TFCL Ultiduo 1st Place has been added
  • TFCL Ultiduo 2nd Place has been added
  • TFCL Ultiduo 3rd Place has been added
  • TFCL Ultiduo Participant has been added
  • AsiaFortress Cup Division 1 1st Place has been added
  • AsiaFortress Cup Division 1 2nd Place has been added
  • AsiaFortress Cup Division 1 3rd Place has been added
  • AsiaFortress Cup Division 1 Participant has been added
  • AsiaFortress Cup Division 2 1st Place has been added
  • AsiaFortress Cup Division 2 2nd Place has been added
  • AsiaFortress Cup Division 2 3rd Place has been added
  • AsiaFortress Cup Division 2 Participant has been added
  • AsiaFortress Cup Division 3 1st Place has been added
  • AsiaFortress Cup Division 3 2nd Place has been added
  • AsiaFortress Cup Division 3 3rd Place has been added
  • AsiaFortress Cup Division 3 Participant has been added
  • Insomnia 61 First Place has been added
  • Insomnia 61 Second Place has been added
  • Insomnia 61 Third Place has been added
  • Insomnia 61 Participant has been added
  • Insomnia 61 Contributor has been added
  • RGL.gg Pick/Ban Prolander Participant has been added
  • Map Stamp - Mossrock has been added
  • Map Stamp - Lazarus has been added
  • Map Stamp - Banana Bay has been added
  • Map Stamp - Enclosure has been added
  • Map Stamp - Brazil has been added
  • Mann Co. Supply Crate Changed prefab from eventcrate to eventcratebase
  • Mann Co. Supply Crate Changed prefab from eventcrate to eventcratebase
  • Mann Co. Supply Crate Changed prefab from eventcrate to eventcratebase
  • Salvaged Mann Co. Supply Crate Changed prefab from eventcrate to eventcratebase
  • Robo Community Crate Changed prefab from eventcrate to eventcratebase
  • Summer Appetizer Crate Changed prefab from eventcrate to eventcratebase
  • Red Summer 2013 Cooler Changed prefab from eventcrate to eventcratebase
  • Orange Summer 2013 Cooler Changed prefab from eventcrate to eventcratebase
  • Yellow Summer 2013 Cooler Changed prefab from eventcrate to eventcratebase
  • Green Summer 2013 Cooler Changed prefab from eventcrate to eventcratebase
  • Aqua Summer 2013 Cooler Changed prefab from eventcrate to eventcratebase
  • Blue Summer 2013 Cooler Changed prefab from eventcrate to eventcratebase
  • Brown Summer 2013 Cooler Changed prefab from eventcrate to eventcratebase
  • Black Summer 2013 Cooler Changed prefab from eventcrate to eventcratebase
  • Select Reserve Mann Co. Supply Crate Changed prefab from eventcrate to eventcratebase
  • Fall 2013 Acorns Crate Changed prefab from eventcrate to eventcratebase
  • Fall 2013 Gourd Crate Changed prefab from eventcrate to eventcratebase
  • Spooky Crate Changed prefab from eventcrate to eventcratebase
  • Naughty Winter Crate 2013 Changed prefab from eventcrate to eventcratebase
  • Nice Winter Crate 2013 Changed prefab from eventcrate to eventcratebase
  • Mann Co. Strongbox Changed prefab from eventcrate to eventcratebase
  • Mann Co. Supply Munition Changed prefab from eventcrate to eventcratebase
  • Mann Co. Supply Munition Changed prefab from eventcrate to eventcratebase
  • Mann Co. Audition Reel Changed prefab from eventcrate to eventcratebase
  • Mann Co. Supply Munition Changed prefab from eventcrate to eventcratebase
  • Mann Co. Supply Munition Changed prefab from eventcrate to eventcratebase
  • Limited Late Summer Crate Changed prefab from eventcrate to eventcratebase
  • Halloween Gift Cauldron Changed tool/usage/loot_list from halloween_loot_list_2014_gift_cauldron to halloween_loot_list_2014_gift_cauldron__base
  • Halloween Gift Cauldron Changed tool/usage/loot_list from halloween_loot_list_2014_gift_cauldron_2 to halloween_loot_list_2014_gift_cauldron__base
  • End of the Line Community Crate Changed prefab from eventcrate to eventcratebase
  • Mann Co. Supply Munition Changed prefab from eventcrate to eventcratebase
  • Naughty Winter Crate 2014 Changed prefab from eventcrate to eventcratebase
  • Nice Winter Crate 2014 Changed prefab from eventcrate to eventcratebase
  • Mann Co. Supply Munition Changed prefab from eventcrate to eventcratebase
  • Mann Co. Supply Munition Changed prefab from eventcrate to eventcratebase
  • The Concealed Killer Weapons Case Changed prefab from eventcrate to base_weapon_case
  • The Powerhouse Weapons Case Changed prefab from eventcrate to base_weapon_case
  • Gun Mettle Cosmetic Case Changed prefab from eventcrate to base_cosmetic_case
  • Quarantined Collection Case Changed prefab from eventcrate to base_cosmetic_case
  • Confidential Collection Case Changed prefab from eventcrate to base_cosmetic_case
  • Gargoyle Case Changed prefab from eventcrate to base_cosmetic_case
  • Gargoyle Case Removed attribute event_desc_footer #halloween2015_collection_case_footer
  • Pyroland Weapons Case Changed prefab from eventcrate to base_weapon_case
  • Warbird Weapons Case Changed prefab from eventcrate to base_weapon_case
  • Tough Break Cosmetic Case Changed prefab from eventcrate to base_cosmetic_case
  • Mayflower Cosmetic Case Changed prefab from eventcrate to base_cosmetic_case
  • Mann Co. Supply Munition Changed prefab from eventcrate to eventcratebase
  • Creepy Crawly Case Changed prefab from eventcrate to base_cosmetic_case
  • Creepy Crawly Case Removed attribute event_desc_footer #halloween2016_collection_case_footer
  • Unlocked Winter 2016 Cosmetic Case Changed prefab from keylesscrate to base_keyless_cosmetic_case
  • Unlocked Winter 2016 Cosmetic Case Removed attribute tool/usage/loot_list winter2016_cosmetic_case_loot_list_105
  • Unlocked Winter 2016 Cosmetic Case Added new attribute static_attrs/set supply crate series with value of 105
  • Unlocked Winter 2016 Cosmetic Case Added new attribute static_attrs/hide crate series number with value of 1
  • Rainy Day Cosmetic Case Changed prefab from eventcrate to base_cosmetic_case
  • Jungle Inferno Campaign Pass has been added
  • Jungle Inferno ConTracker has been added
  • Abominable Cosmetic Case has been added
  • Abominable Cosmetic Collection has been added
  • Abominable Cosmetic Key has been added
  • Unleash the Beast Cosmetic Case has been added
  • Unleash the Beast Cosmetic Collection has been added
  • Unleash the Beast Cosmetic Key has been added
  • Decorated War Hero Collection has been added
  • Contract Campaigner Collection has been added
  • Jungle Jackpot Collection has been added
  • Infernal Reward Collection has been added
  • Jungle Jackpot War Paint Key has been added
  • Jungle Jackpot War Paint Case has been added
  • Infernal Reward War Paint Key has been added
  • Infernal Reward War Paint Case has been added
  • Strange Filter: 2Fort Invasion (Community) Changed image_inventory from backpack/crafting/strange_filter_2fort to backpack/crafting/strange_filter_2fort_inv
  • Strange Filter: Mossrock (Community) has been added
  • Strange Filter: Lazarus (Community) has been added
  • Strange Filter: Banana Bay (Community) has been added
  • Strange Filter: Enclosure (Community) has been added
  • Strange Filter: 2Fort has been added
  • Strange Filter: Dustbowl has been added
  • Strange Filter: Upward has been added
  • Strange Filter: Badwater has been added
  • Strange Filter: Hightower has been added
  • Strange Filter: Goldrush has been added
  • Strange Filter: DeGroot Keep has been added
  • Strange Filter: Thundermountain has been added
  • Strange Filter: Coaltown has been added
  • Strange Filter: Mannhattan has been added
  • Strange Filter: Brazil (Community) has been added
  • The Emperor's Assortment Changed image_inventory from backpack/player/items/crafting/shogun_complete_bundle to backpack/workshop_partner/crafting/shogun_complete_bundle/shogun_complete_bundle
  • The Manno-Technology Bundle Changed image_inventory from backpack/crafting/dex_bundle to backpack/workshop_partner/crafting/dex_bundle/dex_bundle
  • tf_bundle_deusexfistpromo Changed image_inventory from backpack/player/items/crafting/dex_bundle to backpack/workshop_partner/crafting/dex_bundle/dex_bundle
  • tf_bundle_deusexselfmade Changed image_inventory from backpack/crafting/dex_bundle to backpack/workshop_partner/crafting/dex_bundle/dex_bundle
  • The Emperor's Assortment Changed image_inventory from backpack/player/items/crafting/shogun_complete_bundle to backpack/workshop_partner/crafting/shogun_complete_bundle/shogun_complete_bundle
  • tf_bundle_killerexclusive Changed image_inventory from backpack/crafting/dex_bundle to backpack/workshop_partner/crafting/dex_bundle/dex_bundle
  • tf_bundle_deusexcontest Changed image_inventory from backpack/crafting/dex_bundle to backpack/workshop_partner/crafting/dex_bundle/dex_bundle
  • Footballer's Kit Changed image_inventory from backpack/crafting/soccer_bundle to backpack/workshop_partner/crafting/soccer_bundle/soccer_bundle
  • Triad Bundle Changed image_inventory from backpack/player/items/crafting/sleeping_dogs_bundle to backpack/workshop_partner/player/items/crafting/sleeping_dogs_bundle/sleeping_dogs_bundle
  • QuakeCon Bundle Changed image_inventory from backpack/player/items/crafting/bethesda_bundle to backpack/workshop_partner/crafting/bethesda_bundle/bethesda_bundle
  • Hero Academy Gold Pack Changed image_inventory from backpack/player/items/crafting/academy_bundle to backpack/workshop_partner/player/items/crafting/hero_academy_bundle/hero_academy_bundle
  • Purity Fist Promo Changed image_inventory from backpack/player/items/heavy/dex_sarifarm to backpack/workshop_partner/player/items/heavy/dex_sarifarm/dex_sarifarm
  • The Henchmann Bundle Changed image_inventory from backpack/crafting/venture_bros_bundle to backpack/workshop_partner/crafting/venture_bros_bundle/venture_bros_bundle
  • The Rockzo Bundle Changed image_inventory from backpack/crafting/metalocalypse_bundle to backpack/workshop_partner/crafting/metalocalypse_bundle/metalocalypse_bundle
  • The Brutananadilewski Bundle Changed image_inventory from backpack/crafting/aqua_teen_bundle to backpack/workshop_partner/crafting/aqua_teen_bundle/aqua_teen_bundle
  • The Adult Swim Bundle Changed image_inventory from backpack/crafting/adult_swim_bundle to backpack/workshop_partner/crafting/adult_swim_bundle/adult_swim_bundle
  • The Byzantine Bundle Changed image_inventory from backpack/crafting/tw2_bundle to backpack/workshop_partner/crafting/tw2_bundle/tw2_bundle
  • Map Stamps Collection has been added
  • Chemistry Set Removed attribute tool/usage/components/input/5/chance 0.25
  • Chemistry Set Removed attribute tool/usage/components/input/6/chance 0.25
  • Chemistry Set Removed attribute tool/usage/components/input/5/chance 0.25
  • Chemistry Set Removed attribute tool/usage/components/input/6/chance 0.25

Item Collections

  • Jungle Inferno Collections (#campaign3_master_collection) has been added
  • Campaign 3 Cosmetics Case 1 Collection Dummy
  • Campaign 3 Cosmetics Case 2 Collection Dummy
  • Campaign 3 Contract Paintkit Collection Dummy 1
  • Campaign 3 Contract Paintkit Collection Dummy 2
  • Campaign 3 Paintkit Case Collection Dummy 1
  • Campaign 3 Paintkit Case Collection Dummy 2
  • Abominable Cosmetic Collection (#Campaign3Cosmetics_Case1_collection) has been added
  • Ancient
    • Quizzical Quetzal
    • The War Eagle
  • Legendary
    • The Aztec Aggressor
    • Jungle Jersey
    • Tropical Toad
  • Mythical
    • The Hunter in Darkness
    • D-eye-monds
    • Transparent Trousers
    • The Croaking Hazard
    • Rifleman's Regalia
  • Rare
    • Bait and Bite
    • The Nuke
    • Attack Packs
    • The Shellmet
    • Forest Footwear
    • The Most Dangerous Mane
    • The Classy Capper
    • The Pithy Professional
    • Conaghers' Utility Idol
    • Fireman's Essentials
  • Unleash the Beast Cosmetic Collection (#Campaign3Cosmetics_Case2_collection) has been added
  • Ancient
    • The Slithering Scarf
    • The Aztec Warrior
  • Legendary
    • Jungle Wreath
    • Bananades
    • Sacrificial Stone
  • Mythical
    • The Crit Cloak
    • Pocket Saxton
    • The Hot Huaraches
    • Feathered Fiend
    • The Conspicuous Camouflage
  • Rare
    • Fat Man's Field Cap
    • Heavy Harness
    • Battle Boonie
    • Vitals Vest
    • Sharp Chest Pain
    • Deity's Dress
    • The Cammy Jammies
    • Siberian Tigerstripe
    • Commando Elite
    • Aloha Apparel
  • Decorated War Hero Collection (#Campaign3Paintkits_contract1_collection) has been added
  • Mythical
    • Paintkit 102
    • Paintkit 104
    • Paintkit 106
  • Rare
    • Paintkit 109
    • Paintkit 113
    • Paintkit 114
  • Uncommon
    • Paintkit 122
    • Paintkit 160
  • Common
    • Paintkit 139
    • Paintkit 144
  • Contract Campaigner Collection (#Campaign3Paintkits_contract2_collection) has been added
  • Mythical
    • Paintkit 130
    • Paintkit 151
  • Rare
    • Paintkit 105
    • Paintkit 112
  • Uncommon
    • Paintkit 120
    • Paintkit 163
  • Common
    • Paintkit 143
    • Paintkit 161
  • Jungle Jackpot Collection (#Campaign3Paintkits_case1_collection) has been added
  • Mythical
    • Paintkit 301
  • Rare
    • Paintkit 300
    • Paintkit 304
  • Uncommon
    • Paintkit 303
    • Paintkit 308
    • Paintkit 309
  • Common
    • Paintkit 302
    • Paintkit 305
    • Paintkit 306
    • Paintkit 307
    • Paintkit 310
  • Infernal Reward Collection (#Campaign3Paintkits_case2_collection) has been added
  • Mythical
    • Paintkit 205
  • Rare
    • Paintkit 207
    • Paintkit 210
    • Paintkit 212
  • Uncommon
    • Paintkit 202
    • Paintkit 204
    • Paintkit 206
    • Paintkit 209
  • Common
    • Paintkit 200
    • Paintkit 201
    • Paintkit 203
    • Paintkit 208
    • Paintkit 211
  • Saxton Select Collection (#UniqueSkins_collection) has been added
  • Ancient
    • Paintkit 390

Item Sets

  • The Monster Mash-Up Pack has been added
  • Yeti_Head
  • Yeti_Legs
  • Yeti_Arms
TF2 Client server shared Depot 441
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TF2 Windows client Depot 232251
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TF2 OSX client Depot 232252
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TF2 Linux client Depot 232253
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