Via Jesse Cliffe:
Dust2 Changes
- Fixed pixelwalk at Closet/Car on B site
- Fixed pixelwalk at T spawn by Suicide
- Adjusted sky color
- Moved electrical pole at A site car to outside wall
- Fixed wallbanging spot at A Plat
- Fixed wallbanging spot at Outside Long
- Fixed crate model with bad collision at CT spawn
- Fixed being able to molotov people on Short A from CT Spawn
- Adjusted skybox above Short A so it can be naded from Long Doors
- Updated some Arabic signs
- Replaced old crate model in Upper Tunnels
- Removed models on Catwalk that players mistook for a head
- Moved green paint line down on building at Cat Boost
- Moved palm tree that was distracting players entering at Short A
- Building roofs now have collision for nading
- Adjusted color value on cars to improve player reads
- Adjusted crates at Outside Long and moved overhang
- Changed tarp surface types to match underlying surface materials.
- Wallbanging tarp areas will now be consistent with underlying surfaces.
- Added collision to bottom sills of rollup doors
- Removed buggy collision on 256/256_short industrial awning
- Fixed small gap in 56x90_01 window that allowed player to see OOW
- New tunnels doorway arch model duplicate with very accurate inner opening collision
- Moved car a bit at Outside Long
- Fixed angled wood brace that was hanging up players at Window
- Fixed lighting bug on Window model at B site
- Moved door inward and removed shadowed space at peach color building next to A site
- Wallhugging slowdown fixed on Tunnels spiral stairs (thanks Rf)
- Fixed wallbanging bugs on cover props in bombsite B
- Moved column in Tunnels slightly to ease player movement
- Moved wooden scaffold upward in Closet at B Site due to head bump
- Fixed concrete stairs that had a missing backface
- Fixed mirrored stop sign at T Spawn
- Changed barrel color at Mid
- Fixed bad clip on tower from CT Mid to CT Spawn
Changed depots in 1.36.0.7-rc1 branch