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PLAYERUNKNOWN'S BATTLEGROUNDS update for September 14, 2017

Early Access September Update

View all patches · Build 2117179 · Last edited November 10, 2017 – 11:50:50 UTC by xPaw

Via the Steam Community:

Client Optimization

  • Optimized shadows

  • Improved performance on low-end PCs by optimizing buildings

  • Optimized client and server performance when there are multiple vehicles in a close vicinity

  • Optimized UI

World

  • Added Foggy weather

    • The foggy weather effect will hinder player sight on the map. This weather effect has a low probability to occur
    • In order to test the weather effect, the foggy weather will have a higher chance to occur during test server gameplay, but will be reduced for Live servers
  • Enhanced graphics of the sky in pre-existing weather effects

  • Added a new town, East of Stalber

UI/UX

  • Added new Option to change Cross-hair color

  • Added new Double Tap feature in control options for leaning (Default keys set to Q and E)

  • Added new option to improve the visual effect of going from free look back to character's line of sight

  • Added new key binds when using Consumables

  • Teammates' names are now representative of their current postures (IE Standing, Crouching, Prone, etc)

  • Added new key bind to mark your current position on the map (Default key set to Insert)

  • Added a new key bind to center the map around the character's current position (Default key set to Space)

  • Added a new key bind to use the Consumables in the order of Med Kit, First Aid Kit, and Bandage (Default key set to "-")

  • Added a new feature to reset the zeroing distance using Mouse wheel click

  • Adjusted the position of the Report window

  • Added a new feature in Settings, called “Inventory screen character render” to turn off character rendering in Inventory screen to improve performance.

New Item

  • Added a new weapon, the Mini-14. The Mini-14 is a lightweight and compact 5.56 semi-automatic marksman rifle
    • The weapon uses sniper rifle attachments for both the muzzle and magazine slots, and can take any type of optic sight
    • This weapon has lower damage stats than other DMR's, which is compensated by very high muzzle velocity and low bullet drop

Gameplay

  • Distance at which shadows are rendered are now synchronized across all graphics settings to ensure fair play

  • Characters who are knocked out while underwater will now have a breath gauge as well as take additional damage over time

  • Adjusted the balance of several weapons:

    • Increased the Crossbow reload speed by 35%
    • Tommy gun has been removed from Care Packages and become a world spawn. It now supports attachments such as the Silencer, Vertical Foregrip, and Magazines
    • Horizontal recoil scale has been clamped for greater consistency for weapons with high horizontal recoils
  • You may now holster grenades by switching to another weapon or unarmed state unless the grenades have already been cooked

  • The firing mode of weapons will now remain consistent with the firing mode that was selected, after dropping a weapon and picking it back up again

  • Adjusted the collision damage of Motorcycles

Actions

  • Recoil animations are updated for all weapons

  • Adjusted animations and balance of throwables

    • Decreased fuse time of the Flash Grenade to 2.5 seconds
    • Increased the lethal and injury ranges of the Frag Grenade
    • Improved the animation for throwing grenades to allow for increased speeds and more accurate trajectories, but decreased visual trajectory distance of throwables
    • Cooking of grenades is now manual (Default key set to R)
    • You may now toggle the throwing mode between overhead and roll (Default key set to Right Mouse Click)
    • The movement speed of a character affects the trajectory of throwables
  • Improved leaning animation; leaning on the left side to expose less of the body

  • Sprinting will no longer prevent regeneration of breath gauge and will stop leaning state automatically

  • You may change your stance while reloading without cancelling the reload

Sounds

  • Added new sounds when using Consumables

  • Adjusted the audible ranges of reloading and window breaking

  • Added a new sound for collisions between vehicles and characters

  • Added new sound for the animation of removing the grenade safety pin

Bug Fixes

  • Characters that fall or glitch underneath the map will now be reset to the ground automatically

  • Fixed a bug where FOV slider value would be improperly set inside of vehicles in FPP mode, regardless of FOV slider setting

  • Fixed a bug resulting in clients freezing when changing controls in the options

  • Corrected the descriptions of certain weapon attachments

  • Fixed animation bugs of other characters after reconnecting to a game

  • Fixed several bugs related to the Spectator mode

  • Fixed a bug of the breath gauge appearing at zero at the start of the game

  • Reloading will now cancel if a character loots an item with Right Click during reload

  • Fixed a bug with the honking sound remaining persistent when opening the map or performing other actions while honking

  • You may no longer set different features on a single key bind in the Options

  • Fixed a graphic bug of the Magazine position on the weapon in the Inventory screen when switching to a different weapon

Others

  • Revised the BP methodology to prevent BP farming and idle users from gaining BP

  • Added FPP Leaderboard for all regions with FPP

  • NVIDIA ShadowPlay Highlights™ now works on Window 7 and Window 8 (However, if Windows Aero is disabled it may not work)
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  • Desert map HUD image is contained in game files, can be viewed here: https://pubgmap.io/desert.html
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with 💙 by xPaw and Marlamin
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