Via the Steam Community:
Client Optimization
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Optimized shadows
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Improved performance on low-end PCs by optimizing buildings
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Optimized client and server performance when there are multiple vehicles in a close vicinity
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Optimized UI
World
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Added Foggy weather
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The foggy weather effect will hinder player sight on the map. This weather effect has a low probability to occur
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In order to test the weather effect, the foggy weather will have a higher chance to occur during test server gameplay, but will be reduced for Live servers
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Enhanced graphics of the sky in pre-existing weather effects
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Added a new town, East of Stalber
UI/UX
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Added new Option to change Cross-hair color
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Added new Double Tap feature in control options for leaning (Default keys set to Q and E)
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Added new option to improve the visual effect of going from free look back to character's line of sight
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Added new key binds when using Consumables
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Teammates' names are now representative of their current postures (IE Standing, Crouching, Prone, etc)
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Added new key bind to mark your current position on the map (Default key set to Insert)
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Added a new key bind to center the map around the character's current position (Default key set to Space)
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Added a new key bind to use the Consumables in the order of Med Kit, First Aid Kit, and Bandage (Default key set to "-")
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Added a new feature to reset the zeroing distance using Mouse wheel click
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Adjusted the position of the Report window
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Added a new feature in Settings, called “Inventory screen character render” to turn off character rendering in Inventory screen to improve performance.
New Item
- Added a new weapon, the Mini-14. The Mini-14 is a lightweight and compact 5.56 semi-automatic marksman rifle
- The weapon uses sniper rifle attachments for both the muzzle and magazine slots, and can take any type of optic sight
- This weapon has lower damage stats than other DMR's, which is compensated by very high muzzle velocity and low bullet drop
Gameplay
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Distance at which shadows are rendered are now synchronized across all graphics settings to ensure fair play
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Characters who are knocked out while underwater will now have a breath gauge as well as take additional damage over time
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Adjusted the balance of several weapons:
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Increased the Crossbow reload speed by 35%
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Tommy gun has been removed from Care Packages and become a world spawn. It now supports attachments such as the Silencer, Vertical Foregrip, and Magazines
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Horizontal recoil scale has been clamped for greater consistency for weapons with high horizontal recoils
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You may now holster grenades by switching to another weapon or unarmed state unless the grenades have already been cooked
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The firing mode of weapons will now remain consistent with the firing mode that was selected, after dropping a weapon and picking it back up again
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Adjusted the collision damage of Motorcycles
Actions
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Recoil animations are updated for all weapons
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Adjusted animations and balance of throwables
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Decreased fuse time of the Flash Grenade to 2.5 seconds
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Increased the lethal and injury ranges of the Frag Grenade
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Improved the animation for throwing grenades to allow for increased speeds and more accurate trajectories, but decreased visual trajectory distance of throwables
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Cooking of grenades is now manual (Default key set to R)
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You may now toggle the throwing mode between overhead and roll (Default key set to Right Mouse Click)
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The movement speed of a character affects the trajectory of throwables
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Improved leaning animation; leaning on the left side to expose less of the body
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Sprinting will no longer prevent regeneration of breath gauge and will stop leaning state automatically
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You may change your stance while reloading without cancelling the reload
Sounds
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Added new sounds when using Consumables
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Adjusted the audible ranges of reloading and window breaking
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Added a new sound for collisions between vehicles and characters
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Added new sound for the animation of removing the grenade safety pin
Bug Fixes
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Characters that fall or glitch underneath the map will now be reset to the ground automatically
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Fixed a bug where FOV slider value would be improperly set inside of vehicles in FPP mode, regardless of FOV slider setting
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Fixed a bug resulting in clients freezing when changing controls in the options
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Corrected the descriptions of certain weapon attachments
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Fixed animation bugs of other characters after reconnecting to a game
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Fixed several bugs related to the Spectator mode
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Fixed a bug of the breath gauge appearing at zero at the start of the game
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Reloading will now cancel if a character loots an item with Right Click during reload
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Fixed a bug with the honking sound remaining persistent when opening the map or performing other actions while honking
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You may no longer set different features on a single key bind in the Options
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Fixed a graphic bug of the Magazine position on the weapon in the Inventory screen when switching to a different weapon
Others
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Revised the BP methodology to prevent BP farming and idle users from gaining BP
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Added FPP Leaderboard for all regions with FPP
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NVIDIA ShadowPlay Highlights™ now works on Window 7 and Window 8 (However, if Windows Aero is disabled it may not work)
Extra notes