Since Our last update (its been a loong time we know!)
After Insomnia 59 we had a great time on Ginx TV. EGX Rezzed, Insomnia 60, Reboot, Intel Buzz, MCM Comic Con, and Insomnia 61... And along the way we received several accolades - Voted 6th best (of 200!) game at Rezzed, Winning Game of the Show at Intel Buzz, and both Outstanding Gameplay and Game of the Year from Reboot Develop! Phew!
Some say we do too many shows (that pic is from MCM Comic Con), and I'm starting to agree - its been almost a year since we put an update on Steam (outside of the beta) but we have one for you now and its a real good one! At EGX we'll be showing a new game mode and will be getting on with some bot work as we head into autumn.
Abridged Changelist 0.0.7
Added new Slow down animation when Blocks are depowered.
Updated Block Glows to be much cooler
Updated Crusher animations
Added Cool Player Trails
Various Game Engine improvements
New Lightning Effect on Power Down
Added Blocksplosion between rounds Added Countdown between rounds Added RESET message for when all players die Updated Bullets and bullet trails Updated Particle Effects to be more Blockpropriate New Square Bullets Hidden Mouse During Play Added More Game Music (Thanks David Origlieri) Blockified Core Spawner Block Spawner more fair Added Slo Mo on Core Kills Back Button Long Press to exit game Addded Desaturation (Greyscale) shader to Power Down Bug Fixes * Fixed Block Spawning Bugs * Tutorial blocks still spawn if quickly exiting to title * Start Menu doesn't get renabled after exiting from player select * Push Start sometimes not displayed in staging area * Sometimes push start doesn't appear after backing out. * Fixed Start Menu Audio! * Fix options Menu Highlight and cycle rounds * Points dont display correctly over post battle screen * Tutorial Blocks not destroyed at end of level * Block Rotations are not fixed to the correct 90 * Show winner on post battle! * Blocks Rotate at 25% overlap * Player gets stuck on spawning blocks! * Blocks Spawn Outside the Crusher * Blocks span blocking movement (sorry Stumpt) * Various Power Bugs * Various Menu Bugs