Good day everyone,
It's time for another update! This update brings completely new NPC spawn system to the world of the Radioactive!

Current system allows us to spawn NPC's according to the selection "biome". For example, forest biomes in the future would be spawning "animal NPC's", whereas "city biomes" would be spawning zombies, along with passive-aggressive NPC's.
This system also uses radius to spawn/deactivate NPC's within Player's spawn. This should all work fine and help with performance.
We have also improved A.I. logic, even though we are planning on completely redesigning its system, along with new animations and newer types of A.I.
That's it for todays update. Thanks everyone!
Changed files in this update