- Fixed a bug that caused enemy ships to perform an Immelman entering the battle... thus exiting the battle right away.
- Tweaked the code for the Ion Pulser. This should fix an issue where it ended up affecting its own user.
- Updated the engine to the latest Unity version. Shouldn't change anything, but it had to be done.
Aetherspace update for 8 September 2017
Aetherspace v 1.3.3 - Platform update and a few bug squished
Patchnotes via Steam Community
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