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Update notes via Steam Community

Hey barkeeps! We have heard your feedback and have started making some changes, starting with this small patch. We are excited to bring a major content update in the coming weeks, stay tuned!

Added

  • 3 additional songs by our composer Nick Gay (Xinkc)

    • 2 additional tavern themes, unlocked in the medium and large taverns

    • Pirate event theme

  • Price tags to display cost of character upgrades in the Compendium

Changed

  • Getting busted by the guards no longer ends the current day (unless you are on your last heart).

    • Getting busted once often resulted in bankruptcy, which ended the run. This felt very harsh and made your ‘health’ irrelevant. This adjustment restores meaning to health and feels more fair.

  • Adjusted layout of the medium tavern

    • Many people felt the medium tavern was too big of a step up from the small tavern, both in size and in number of seats.

  • Increased player move speed in Medium and Large taverns

Bug Fixes

  • Fixed defense event reward scaling

  • Fixed scaling issue with character upgrades on certain event days

  • Fixed issue where the thief could come back to life in certain circumstances (sneaky!)

  • Fixed issue where event characters could not spawn on relevant event days if not unlocked in the compendium

  • Fixed issue where the king's detection cone was considered part of his interaction area

    • “burger”

  • Fixed looping issue with defense event theme music

  • Loading history…
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