Hey everyone!
It seems people are enjoying the update, and I wanted to clean up some rough edges before moving onto the bigger changes that will likely be v1.4.
Mostly focused on making working with everything feel a bit better, as well as giving some extra modding capability, so if you had some issues before I hope I've at least addressed some of them!
New
- Mod Clearly Ore, this is a demo mod for texture packs and asset overrides, it makes it clear which ore is which. 
- Inventory shift clicking! You can now shift click items to move them between inventories. 
- Crafting shift clicking! You can now shift click while crafting to mass craft. 
- Pickup Log, when grabbing items they're now listed on the left side of the screen. 
Changes
- Pipes now display a guide when configuring, showing which side is which with a respective shape and color. 
- The slot selection and interactable icons have been replaced to be less obtuse. 
- The "Flip" indicator now only appears when building, similar to the interactable indicator when not building. 
- Reduced render distance max from 24 to 16, as people love to crank this setting before putting it back down, bloating saves and destroying FPS. 
- Similarly the "Omega" and "Galactic" lighting distances have been disabled (but still available), as these currently just chew GPUs. 
- Grass and plants now sway slightly. 
- Pressing Q in the inventory will now clear the selected slot. 
- Machine input slots now ensure the items inserted are valid input items. 
- Pipe colliders have been changed to the inner 0.5m^3 cube until I fix the collision properly. 
Fixes
- Pipes now show the correct directions in the configuration menu. Gaslight, gate keep, girl boss. 
- Item and player models should now have reduced or remove "hair" / visual artifacts. 
- Saw blade now has the expected texture with Carbon Steel markings, I saved to the wrong folder. 
- Removed some unused assets. 
- Flore now provides 2x stone with the Clockwork Drill, in line with breaking by hand. 
- Pipes now support machines that push more than 1 item stacks, they output 1 at a time. 
- The game should no longer fail to launch if the "ext_extended_dynamic_state3" Vulkan extension (used for MSAA via rasterization samples), however 1x MSAA will always be applied. 
- On Linux, borderless fullscreen should no longer result in a black image on some configurations. 
Modding
- Inventory transfers have been broken, again, this is a small change to make shift click work. 
- Adding an asset via "override" will replace an existing asset, allowing texture packs or overriding of existing content. 
- Basic dependency resolution / ordering, ensuring the above override has needed assets loaded. 
- New API "get_item_recipes", which provides the recipes an item is used in. 
- New API "get_container_keys", which provides all key names for the provided MetaDataContainer. 
- New API "get_crafter_processable", which provides all items a crafter can process. 
- New API "is_crafter_processable", which indicates if the provided item can be used by the crafter. 
- New API "click_held", which indicates if left click is held on a UI element. 
 
 
 
 
Changed files in this update