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Update notes via Steam Community
  • New Runner Shooter enemy - keeps distance, fires fast green Firebolts, harder to kill, appears from Mission #5

  • Multiple Shooters per mission - expect crossfire and flanks

  • New player spawn locations - better map variety and early flow

  • AI spawner improvements - tighter control of timing, distance, and mix

  • Chem Gun - performance pass and a counting bug fix

  • Fireball optimization - lighter tick, improved hit handling

  • Loading history…
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