Choo Choo Engineers,
I've doubled the effect values for weapon class specific damage increases. Previously Hardened Bullets, Hardened Spikes, etc. could have a damage boost from 1% to 6%. This is increased now to 2% to 12%.

Thanks,
GTGD
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I've doubled the effect values for weapon class specific damage increases. Previously Hardened Bullets, Hardened Spikes, etc. could have a damage boost from 1% to 6%. This is increased now to 2% to 12%.

Thanks,
GTGD
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