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Update notes via Steam Community
Changelog 1.0.3

  • Fixed missing colliders on two enemy types that could not be selected using a mouse
  • Fixed selection dead spot issue in the character menu
  • Added a catch to prevent the protagonist from being left in a transform locked state after the final boss
  • Any existing transform lock state can be corrected by entering the protagonists bedroom post game


Changelog 1.0.4

  • Made a change that should hopefully fix an issue causing black screen when the protagonist's skin was changed during scenes
  • Adjusted some abilities on beastform
  • Adjusted the attributes of some monsters
  • Added stealable items to monsters in the aqueducts

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