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Update notes via Steam News

Howdy Survivalist,
Alpha 7.2 patch is out with now many changes, tweaks, improvements and bug fixes and options

Note: Some users have reported they need to delete local content and re-install for Alpha 7.2 to work. Also as always this is not backward compatible with Alpha 7.1 and older versions of the game.

Official Alpha 7.2 Release Notes

Added

  • Added new ‘Difficulty Presets’ game option that will allow the player to set the general difficulty of the game. All options here are configurable separately.
  • Added animal hide model
  • Added leather model
  • Added animal hide icon
  • Added leather icon
  • Added feathers to garbage
  • Added leather recipe
  • Added recipes for leather furniture
  • Added recipe for paned windows
  • Added nightstand recipe
  • Added animal hides to animal loot
  • Added caption for craft result

Changes

  • Changed Snow & water = River Water
  • Changed renamed River Water to Murky Water
  • Changed bucket hold ID to 34 to resolve bucket animations not playing correctly
  • Changed pickaxe fire animations to feel more substantial
  • Changed m136 model to include rocket
  • Changed m136 reloads to include rocket in the animation
  • Changed all looting sounds, inventory, forging and cooking sounds to be quieter when crouched
  • Changed impact and destroy sounds so less of them could be played simultaneously
  • Changed swoosh sounds so less can be heard simultaneously
  • Changed max sounds so a few more enemy sounds could be heard
  • Changed rocket launcher fire so it adds less value to the horde meter and rocket explosion so it adds more
  • Changed rocket explosion to be the furthest traveling noise
  • Changed Toned down brightness of hand held torch and reduced flickering
  • Changed name of yellow flower to goldenrod flower
  • Changed Zombies are scaled down on minimap
  • Changed Zombies that are breaking blocks and within 16 meters of a player always show on minimap
  • Changed enemy sense time is now in seconds

Bug Fixes

  • Fixed crafting grid storage exploit
  • Fixed being able to start crafting before having items on the tarp
  • Fixed wrong item total preview count in crafting window in some cases
  • Fixed aged wood craft duping
  • Fixed weapon breakdown duping
  • Fixed weapon repair bug
  • Fixed zombies not giving up after specified memory sense time
  • Fixed zombies attacking air
  • Fixed horde spawns even when enemy spawns are disabled
  • Fixed breaking backpacks if you die in the air
  • Fixed losing items when crafting large amounts with crafting tarp closed
  • Fixed instant item creation is now instant rather than superfast
  • Fixed items not dropping on the ground as last resort on full inventory while crafting
  • Fixed loot timer game option description
  • Fixed animal flee logic (straight line) still needs pathing improvement
  • Fixed all zombie classes appear correctly on minimap
  • Fixed bug that allowed a user to spam the loot key to bypass the loot timer
  • Fixed a couple grammar issues in English.txt
  • Fixed the radiator object showing the incorrect mesh
  • Fixed Gunjoint for female knife 3rd person
  • Fixed male FullBodyOverlays to be false when crouching so player would not stand when using items
  • Fixed hunting rifle recipe
  • Fixed bug where Enemy Memory was not working. Zombies now lose interest and roam away if you’re quiet for the designated time set in the game options
Windows 64-bit Windows 64 Bit Depot 251576
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macOS Mac Depot 251577
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