Greetings Officer!
In this new season, we are introducing new equipment, weapon packages and knives for the frontline Officers. We are shaking things up for Covert Vanguard and Berserker battlesuits as well by updating their abilities. You'll be able to experience new weapon and equipment animations as well! With the balance changes, we hope this new season will introduce more tactics and strategy for Officers and Commanders.
Full patch notes below!
[New Content]
Added GSF & AXR Knives. Knives will take the Secondary inventory slot
Added Explosive Pack. Explosive Pack can only be used on enemy Structures and Vehicles
Added Automatic Capture Tool (ACT). ACT can only be used on Capture Terminals
Added 4 new Weapon Packages for Gauntlet CPC and MASER
Added T3 tech for AXR Stealth (Minimap Disruption) & GSF Commando (Emergency Repairs)
Added 6 new Cosmetic Packs and Victory Poses
[Balance Changes]
AXR Pioneer
Locus Core
Locus Core movement speed increased by 20%
Scout Shield from Locus Core is now 300
Demolisher Barrage Range from Locus Core increased by 20%
Locus Core visibility increased by 70 meters
Specialist assigned to Locus Core will actively roll away and spawn a decoy when targeted by enemy units
Locus Core now gets directional vision (similar to Sigma Tank)
Disruptor Turret Ability change from Tactical Missile to Maelstrom Missile
Maelstrom Missile on impact will generate an EMP effect and slow down infantry units in an area
Upgraded Omicron damage increased from 900 to 1,200
Upgraded Omicron Splash damage increased from 700 to 900
Upgraded Crawler ammo count increased from 80 to 100
AXR Stealth
Radar Jammer Ability has been moved from Commander Ability role to the Phantom Drone
GSF Commando
Nero Support Crew Drop
Squad drop reduced from 2 squads to 1 squad.
Ability cost reduced from 5,100 Credits | 0 Energy | 1,600 Supplies to 2,800 Credits | 0 Energy | 800 Supplies
Removed Point Defense Smokescreen Tech
AXR
Rook Ironguard Autocannon will now automatically deploy when encountering multiple units
AXR Drones will not interact with Vehicle physics
GSF
Guardian Trooper default weapon switched from Railgun to High Explosive Cannon
Guardian Trooper will now fire a special piercing projectile against Ironguards that can penetrate through multiple Infantry units. Special projectile will stop when hit against Vehicles and Structures
[General Changes]
Control Point Capture Terminals can only be accessed from the front panel
Improved Controller support for FPS game mode
Developer Note: Eximius is best played with Mouse & Keyboard. There are no current plans to support Eximius to be fully playable with a Controller
[VFX]
Added new Dissolve VFX. Dissolve VFX will apply on units killed by Energy Weapons
[Weapons Changes]
Bullshark Shotgun can now be reloaded per shell
Shockwave Gun Overcharge Package will now knockback enemy infantry units
[Animation]
New First-Person Animation for most Weapons & Equipment
Added a new Low Cover Crouch Fire for AI Infantry Units. This new animation should help improve survivability for AI Infantry units in cover
[Battlesuit Updates]
Berserker
Berserker Shock Gauntlet is now a Secondary Weapon. On equip, Berserker has access to the Ground Pound passive ability
Changed Berserker Passive Ability from Regeneration to Ground Pound. Ground Pound will trigger after the Berserker has landed from a fall
Slightly reduced Berserker melee effectiveness against Infantry and Shield
Slightly increased Berserker melee effectiveness against Vehicles and Structures
Slightly increased Berserker knockback strength
Covert Vanguard
Covert Pulse Scanner is now an Equipment
Covert Blade is now a Secondary Weapon. On equip, Covert Vanguard has access to the Execute passive ability
Added new Disguise Ability. Covert Vanguard can disguise as any Enemy Infantry Units
[Skirmish AI]
Skirmish AI now supports GSF Commando & AXR Pioneer Division
Skirmish AI will now try to preserve Vehicles that are at low Health
[Performance]
For this update, we took advantage of certain improvements from the Unreal Engine 5.5 version. Players should have a smoother gameplay experience compared to Season 4
Added scalability options for Foliage
[Bug Fixes]
Fixed Antlion Turret gibs not having collision
Fixed missing textures on MASER, Bullshark Shotgun and UA9
Fixed upgraded Pioneer Omicron splash damage and damage falloff calculation
Fixed Specialist Strike Team member auto equipping the Sniper Rifle when taking over from the previous team leader
Reduced ragdoll effect caused by explosions
Changed files in this update