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Update notes via Steam Community

Happy Friday! We’ve got a small update for you that tidies up a few bugs and ensures those rare soft-locks are taken care of!

Patch Notes v1.1.2

* fixes a very rare possible soft-lock in the level generation on a couple of levels

* makes the "10 cards in your hand" achievement not possible when you have the "draw full deck" cantrip

* fixes a collision issue in the Orrery

* Fixed an issue with the Stone Heart charm's effects being stacked each time you loaded a save

* fixes the Unity security issue

For anyone new to Into the Restless Ruins, here’s a quick refresher on what’s waiting for you in the depths:

  • Build the dungeon as you play: each card you draw shapes the labyrinth ahead, from traps and chambers to encounters.

  • Scottish folklore comes alive: face down eerie creatures inspired by tales of the Highlands, with bosses that test both strategy and luck.

  • A compendium to conquer: unlock and record 100+ cards, weapons, and cantrips to mix up your strategies on each new run.

  • Charm your fate: passive boosts and character interactions can change the course of your story — for better or worse.


If you missed the last content update, we added even more cards and quality-of-life tweaks that give you fresh strategies to experiment with. It’s all there in the current build, waiting to be discovered.

And just a heads-up: Into the Restless Ruins is currently 34% off, the biggest discount since launch! So now’s a good time to start your descent.

See you in the ruins!

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