- Add editable equipment pool to units
- Add more equipment choices to default campaign officers
- Add wood storage limits tied to stockpiles
- Add feudal values check before free officer joins new faction
- Add loyalty check if officer has feudal values but faction does not
- Add missing heavy armor trait to heavy armor unit bodies
- Add cloth physics to sleeved surcoat
- Increase block angle threshold
- Tweak shield blocking logic
- Tweak horse chainmail barding
- Improve stability of non-wounded player animation
- Small campaign performance optimizations
- Slightly increase officer chatter frequency during campaign
- Tweak storage of St. James castle line
- Tweak population growth and tax income curves
- Decrease frequency of AI castle building
- Fix stale data getting instanced in some edge cases for custom units
- Fix corrupt body data if no body is selected in unit editor
- Fix clipping issues on sleeved surcoat
- Fix Dutch gate editor width
- Fix incompatible shields generating on officers on horseback
- Fix unit height differences not working correctly
Voor De Kroon Update - October 20th 2025
Update notes via Steam Community
Full Changelog
Some depots below may not display changed files because our bot does not own the specific depot or game.
Game can be donated with a key, by sending a gift, or using curator system.
- Loading history…
Changed files in this update