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Update notes via Steam Community
Full Changelog
  • Add editable equipment pool to units
  • Add more equipment choices to default campaign officers
  • Add wood storage limits tied to stockpiles
  • Add feudal values check before free officer joins new faction
  • Add loyalty check if officer has feudal values but faction does not
  • Add missing heavy armor trait to heavy armor unit bodies
  • Add cloth physics to sleeved surcoat
  • Increase block angle threshold
  • Tweak shield blocking logic
  • Tweak horse chainmail barding
  • Improve stability of non-wounded player animation
  • Small campaign performance optimizations
  • Slightly increase officer chatter frequency during campaign
  • Tweak storage of St. James castle line
  • Tweak population growth and tax income curves
  • Decrease frequency of AI castle building
  • Fix stale data getting instanced in some edge cases for custom units
  • Fix corrupt body data if no body is selected in unit editor
  • Fix clipping issues on sleeved surcoat
  • Fix Dutch gate editor width
  • Fix incompatible shields generating on officers on horseback
  • Fix unit height differences not working correctly
  • Loading history…
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