[Bug Fixes]
- Fixed an issue where exiting the game or using the “Save and Quit” function before finishing the starting event after entering a dungeon would cause the adventure not to be saved and reset. 
 → The game now saves automatically right after starting.
- Fixed an issue where, if a loading bug or crash occurred during dungeon entry, forcing the game to close and reopening it would result in lost resources without a saved adventure. 
 → Now, town resources will only be consumed after successfully entering the dungeon.
- Fixed several incorrect or awkward Chinese translations. 
- Fixed an issue where “Honor Medal” was being granted on Very Hard difficulty and “Conqueror’s Emblem” on Nightmare or above. 
 → The correct behavior is: “Conqueror’s Emblem” is granted on Very Hard, and both “Honor Medal” and “Conqueror’s Emblem” are granted on Nightmare or higher difficulties.
- Fixed inconsistencies between some tooltips/descriptions and their actual effects. 
[Notice]
This update is a hotfix patch addressing reported bugs and is not a full content update.
The next major update is planned for late October or early November, and will include:
- Usable currencies and permanent progression features in town 
- Customization options for base cards 
- A completely new mercenary tier 
- UI improvements and additional changes based on player feedback 
Thank you for your continued support and feedback!
 
 
 
 
Changed files in this update