A huge thank-you to everyone who joined our Playtest, shared feedback, and helped us track down those early issues 🧡
Your reports, screenshots, and kind words really help us make AGRONOM better every single day!
This is our first hotfix update for the Playtest — focused on the most important fixes and stability improvements.
Another, larger update is already in the works — with more content, refinements, and surprises ahead 👀
Here’s what’s new in this version:
🔸 Added additional quest completion checks during saving and exiting the game — this prevents rare crashes some players experienced.
🔸 Adjusted logic for environment controller setup tasks — preconfigured environments now correctly count toward related quest objectives.
🔸 Many quests will now recognize resources you’ve already crafted — no need to produce everything from scratch again.
(Made 100 units of alcohol before the quest asked for it? No worries — it’ll count now!)
🔸 Removed the ability to build underground or inside rocks — your helpers won’t try to construct the impossible anymore!
🔸 Updated rules for story-related buildings that can’t be demolished.
(Auntie Masha would definitely scold you for breaking her greenhouse!)
🔸 Reworked Navigation Meshes for smoother movement of helper robots.
🔸 Added assembly diagram for the construction robot.
(Gramps Makar forgot to send it, but now you can assemble at least a couple of construction robots!)
🔸 Tuned the main musical theme and slightly reduced its volume.
🔸 Adjusted the required amount of potatoes in the final story quest for clearer automation flow.
And a few technical improvements under the hood:
• Fixed potential memory leaks when handling quest arrays.
• Improved overall stability and performance.
• Updated configuration files to support new systems.
Thank you for playing, testing, and sharing your thoughts — you’re helping shape AGRONOM into something truly special.
See you soon with the next (and bigger!) update 🚀🌱
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With love,
AGRONOM Team 🧡
Changed files in this update