This update includes the following changes:
- The game now features destructible environments, specifically glass surfaces.
To implement this, we had to significantly rework the entire level geometry to separate the glass models from everything else, as this feature wasn't originally planned for the game.
It might seem like a small detail that doesn't affect anything. But no, as one player pointed out in the comments: "You find a pistol and there's glass in front of you that you just want to shoot! You shoot, expecting a cool effect, but nothing happens". So it's a small but important thing—it's all about those pleasant emotions.
Important note: This feature can significantly impact FPS when ray tracing is enabled, as the GPU has to process many reflections from individual translucent glass shards.
- The logic for applying the red keychain from the alarm clock has been updated to make it clearer for players what exactly it does.
- The alarm clock's spawn locations have been adjusted to make it appear more often in players' field of view.
- 3 new Achievements have been added. Don't worry, none of them are complicated or obscure. These achievements have been obvious and long overdue, so we decided to add them now and close this issue.
- The icons and text on the game rules screen have been aligned to make it look less chaotic.
- DLSS has been updated from version 310.3.0.0 to 310.4.0.0.
The next major update will be called "Mutations" and will focus on new types of monsters in the game's bonus mode, so that mode won't feel like a boring stroll in the park. Many of you asked for some hardcore elements—hardcore is coming, heh!
As for the release timeline—October or November. We'll try to make it in time for Halloween, since that's the main holiday for beloved indie horrors!
Best Regards,
Ells&Pills
Changed files in this update