A new pre-release build (“1.41.1.3-rc1”) is now available in the CS2 beta depot. This build is not compatible with public matchmaking.
For instructions on how to opt into a CS2 beta depot build, visit the following page:
https://support.steampowered.com/kb_article.php?ref=9847-WHXC-7326
[ ENGINE ]
- Updated engine code to the latest version of Source 2. 
- Reworked bullet penetration simulation to reduce CPU usage. 
- Improved core utilization of some client particle and sound effects processing, reducing overall CPU usage when players are shooting. 
[ GAMEPLAY ]
- Defusing C4 will now lower the viewmodel weapon, prevent scoping, and delay firing the weapon by 150ms after exiting the defuse. 
- Fixed a case where 1 tick was incorrectly subtracted from sv_predictable_damage_tag_ticks. 
[ UI ]
- Major Highlight clips are now viewable from the Spectator Loadout. 
- Selected player is now more visible in the Team Counter. 
- Context menu in the Inventory now opens in a position relative to the cursor. 
- HUD weapon mode indicator has been moved to the ammo count. 
[ MAP SCRIPTING ]
- cs_script enums can now be imported and behave the same as TypeScript enums. - CSWeaponType.PISTOL == 1 
- CSWeaponType[1] == "PISTOL" 
 
- Added enums CSRoundEndReason, CSHitGroup, CSLoadoutSlot, CSDamageTypes, CSDamageFlags and CSWeaponAttackType 
- Added BOOSTS value to CSGearSlot. This is the gear slot for healthshots. 
- Updated Instance.OnRoundEnd to now receive the reason 
- Updated Instance.OnBeforePlayerDamage to now receive damageType and damageFlags and the result can now modify damageType and damageFlags 
- Updated Instance.OnPlayerDamage to now receive damageType and damageFlags 
- Updated Instance.OnKnifeAttack to now receive attackType 
- Updated Instance.TraceLine, Instance.TraceSphere and Instance.TraceBox - The trace config now accepts an array of ignore entities or just one 
- The trace config can specify to trace against hitboxes 
- The trace result will include hitGroup if tracing against hitboxes 
 
- Updated Instance.BulletTrace result to include hitGroup 
- Updated Entity.TakeDamage to accept damageType and damageFlags 
- Added CSWeaponData.GetGearSlot() 
 
 
 
 
Changed depots in 1.41.1.3-rc1 branch