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Update notes via Steam Community

Technical

  • Added Linux build.

  • Fixed menu music switching - it should no longer stop playing unexpectedly.

  • Quick fix for ultrawide monitors - the menu should now display correctly.


Achievements

  • “Triple Star System” should now unlock properly right away. Hopefully.


Enemies

  • Blue Circles have been nerfed. They’re sad about it, but no one liked them anyway.

  • Yellow Circles are now larger to make them more noticeable.

  • Red Triangle’s white shield no longer traps enemies inside.


Bosses

First Boss (Nerf)

  • Removed the yellow final phase.

  • The blue phase no longer fires yellow projectiles.

Boss Rush (Improvements)

  • HP increased from 250 → 450.

  • Sword and Shield attacks under ×3 now deal 6 damage, matching the pistol’s ×3 power.

  • The boss now checks for missing buffs and kindly switches to a state that lets you obtain one.

  • Can now activate yellow mode in addition to red and blue.

  • Fixed several state transition issues.


Levels

  • Level 26: nerfed.

  • Level 44: lasers now disable upon completion.

  • Level 55: fixed extra enemy spawns.

  • Level 58: nerfed.

  • Level 60: laser movement speed reduced.

  • Level 62: overall improved experience.


Player

  • Invulnerability after dash increased from 0.3s → 0.4s.

  • Death animation fixed when the DLC is purchased.

Windows Depot 4003011
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Linux 64-bit Depot 4003013
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