Howdy Survivalist,
Alpha 7.1 patch is out with many bug fixes and options the community has been asking for including: loot and crafting timer options normal, fast or off, enemy spawning count options, damage given and received options and lots of gameplay tweaks integrating community feedback. Enjoy!
Alpha 7.1 Patch is out!
Update notes via Steam News
Official Alpha 7 Release Notes
Added
- Added new ‘Craft Timer’ game option that will allow the player to set the craft timer to Normal, fast or none
- Added new ‘Loot Timer’ game option that will allow the player to set the craft timer to Normal, fast or none
- Added new ‘Enemy Spawning’ game option that allows the player to set the amount of enemies that will spawn in the world
- Added new ‘Damage Given’ and ‘Damage Recieved’ game options allowing the player to set how much damage he gives out or receives from enemies
- Added new ‘Enemy Memory’ game option that allows the player to set how many real world minutes that a zombie will pursue something he has sensed in the world.
Changes
- Changed Reduced dog health
- Changed zombies will not spawn in a diameter of 30 blocks around your sleeping bag
- Changed Slowed biome day time zombie respawning to 2400 seconds
- Changed Increased damage to bone shiv and hunting knife to compensate for slow animations
- Changed it so loot containers that have been opened already will open without a timer a second time
- Changed removed difficulty menu options as these are now rolled into ‘Damage Given’, ‘Damage Received’ and new ‘Enemy Spawning’ and ‘Enemy Memory’ options
- Changed lowered brightness of wall torches
- Changed lowered loot times on longer items like cars, safes, animals and air conditioners.
- Changed increased time for animals to respawn
- Changed some tools to take less time to craft
- Changed crouch loot time to 1.5 times slower instead of 2
- Changed so already searched or empty loot containers require no time to open
- Changed looting a touched or empty container now takes no time.
Bug Fixes
- Fixed decoration problem on servers in a peer to peer game
- Fixed a client connecting to a multiplayer server now also gets a lunch pack
- Fixed stealth undetected and sensed screen fx
- Fixed flashlight cookie showing a square cutout
- Fixed item duplication bug when moving items to inventory.
- Fixed selected recipe background highlight stays up unless another recipe selected, you click craft or exit the crafting menu
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Extra notes