Version 1.0.12 Patch Notes
Yo sorry about the leaderboards being broken the last few days, i took some time off over the weekend, and of course some mfers decided to break the leaderboard for everyone. But technically it's my fault for not securing the leaderboards enough, i just never expected this many people to play fucking Megabonk lol. Anyway should be fixed now!
TLDR
Leaderboards are fixed (i hope Shroud enjoyed his 2 day vacation)
Final swarms now has some new stuff to prevent 5 hour long runs
(Hopefully) fixed a bug where Alt-F4 or crashes corrupted save files
Changelog
Final Swarm
The current meta required you to wear sunglasses and watch a slideshow / lightshow at 1.5fps for 5 hours to get a WR. This was never intended, and I don't think anyone actually enjoyed that, so I've stirred up some shit. The final swarm is harder to survive, and your executes and black holes won't really save you anymore... probably
New ghosts appear in the Final Swarm
Game
Added Megachad's Theme
Optimized FPS when using Dexecutioner and Black Hole
Other
Hopefully fixed an issue where players lost their save files if the game crashed
Bugs
Spaceman's passive now properly works and gives XP increase per level
Fixed a bug where the Black Hole hitboxes were like 10x the size of the actual projectile, basically covering the entire map lol
Fixed a bug where Spiky Shield didn't stack correctly
Added max duration to weapons, so that they don't stop shooting once you hit the projectile limit. For example the sword projectile was being affected by duration, even though it's only ever active for 1 seconds. But too much duration made it active for much longer, which means the cap was being filled with empty projectiles. Basically: Weapons like Dexecutioner, Axe, Sword, etc are working properly and shooting their projectiles now, even with high duration. This is a buff for pretty much all weapons.
Balancing
Chaos Tome now gives 50% better rewards
Rolly Bones enemies on Desert are now slower
Black Hole default size increased by 20%
Black Hole proc coefficient reduced (0.9 -> 0.7) to match similar weapons (sword, axe, aura, etc). Proc Coefficient is a multiplier used to proc stuff like Moldy Cheese or Spicy Meatball.
Bush's passive Marksman now has its cooldown reduced by 0.4s per 10 levels. Starts at 5s cooldown, and caps at 1s cooldown at level 100.
Joe's Dagger now has a max damage increase cap of 200 per minute. So if you have 10 daggers, that's a max of 2000% damage per minute. This means it's unchanged early and mid game, but very late game it's not gonna be the only viable option anymore. Before this change, you could get 20 000% damage in 10 seconds, which nothing else in the game could contest lol
XP Tome nerf: 9% -> 7% . The majority wanted this nerf, but some people really don't like it. At least give it a try, and If everyone ends up hating it, I can just revert it back to 9% next week. please go easy on me
Leaderboards
Fixed some issues that allowed players to break the leaderboards for others
Removed the All Leaderboards button until I actually implement more leaderboard stuff, like character specific boards, etc
Set up a list of known cheaters that are banned globally and will never show up on the leaderboards again once caught. Cheaters you better watch your ass or im clapping your cheeks back to the shadow realm where you belong
Future Updates
There's a lot more stuff I'm working on that's coming soon probably:
Opacity setting for particles and projectiles
Full sized map with fog of war so you can see where you've been
More information when hovering stuff, like weapon stats, etc
Pinning / Tracking quests in-game when paused -
And for more major stuff I wanna look at once most of the common feedback has been addressed:
Multiplayer
More maps, items, characters and weapons
Anything else you would like to see? :)
Changed files in this update