Welcome Modu!
We are delighted to announce the comeback of the multiplayer option, as well as other fixes and improvements on graphics and difficulty system!
With the Multiplayer mode being active again, it's time to bring back training and challenges with our Weekly multiplayer session. You can join every Saturday at 19:00 CET / 10:00 PDT / 13:00 EDT on our Discord Server and find other players to discuss strategy, tips and also show off your battling skills!
Patch Notes V.0.6925:
Multiplayer:
Fixed several recent regressions that were disrupting and causing desyncs in multiplayer matches
Fixed bugs with growing organs in multiplayer
Fixed several bugs that prevented specific tiles from dying in a multiplayer match in some situations
Added extra safelocks to prevent multiplayer clients from performing invalid splits and merges
Fixed "Surrender" option in multiplayer matches
Fixed bug where harvesters would eat the wrong plants in some of the newer multiplayer maps
Fixed correct display of Supporter Pack heart cosmetics in multiplayer
Added correction logic to try to correct and ensure the same state on every player's computer
Added safety measures that ensure any invalid tiles separate out and don't prevent player control
Fixed a bug that triggered on repeated button clicks on the "Multiplayer" button
Fixed bugs that happened when first playing a multiplayer match and then playing singleplayer
Fixed a bug that made the server not close on time
Graphics:
Fixed some calculations on Modu swim visual effects for smoother swimming and rotation
Fixed a graphics glitch where tiles would not lines up graphically sometimes
Linux:
Fixed an issue where the mouse cursor would sometimes be huge when running on Linux
Difficulty:
Made "Casual" difficulty more forgiving
Stay tuned for our next adventure and don't hesitate to leave a review or provide feedback; it's greatly appreciated. Thanks!
Changed files in this update