We’ve released an update with the following changes:
Applied a security update provided by Unity, the game engine used in this project.
Fixed an issue in Stage 3 where the enemy that shoots bullets in four directions could sometimes have an unusually short random cooldown.
Adjusted the cooldown of the volcano-type enemy in Stage 4.
Fixed a case where the silhouette of the airplane-type enemy would not appear when it was behind cover.
Fixed missing shadows for the projectiles fired by the magician-type enemy.
Fixed various flickering and rendering issues for in-stage objects.

Changed files in this update