I wanted to push out this update before the next big update to fix some issues with the current build.
Feature Addition:
NEW MANA TYPES
- There are now 3 types of mana generation,
- Normal Mana: the type that has been played with for a while: attacks and being damaged generate mana
- Overtime Mana: when the unit is hit, or every second they gain mana
- No Mana: the unit has no mana and therefore doesnt cast (this is useful as they dont suffer the cast cooldown that is also being added)
- Normal Mana: the type that has been played with for a while: attacks and being damaged generate mana
Cast Cooldown
The units now have a cooldown before they can attack again after they cast!- The goal of this change is to stop some broken spam that units could do before where they could spam abilities as much as they wanted if they automatically generated the mana.
Balance
- Myron (Ability HP ratio at star level 3: 25% => 15%
- HE WAS WAYYYYY TOO STRONG LEVEL 3 and would never die.
- HE WAS WAYYYYY TOO STRONG LEVEL 3 and would never die.
Bug Fixes
- Fixed Percy Ultimate not piercing
- Fixed Tank trait giving bonuses multiple times.
- Buffed bings attack speed.
Changed files in this update