Welcome back to TIME COWBOY!
A decent amount has been updated and fixed, or practically redone.
Era 3 Level 1 Sneak Peek
In case you haven't heard, around a couple weeks ago development on Era 3 began.
And so far progress has been going well and I wanted to give a little taste of how this Era will play and look.
You can access the Level after completing Era 2's Final Boss, once you complete it let me know what you think of it in the Discord Server!
Torch Redesign
The Torch has received some much deserved love.
The mediocre melee weapon now turned crowd control melee, lets you attack with Fire Spread and a Higher Damage Output!
Setting an Enemy on fire will spread nearby Enemies on fire, which can set other Enemies nearby on fire, which can even set other Enemies nearby on fire, which can- I think you get the point, hit enemy -> fire spread to others
New Achievements
TIME COWBOY is pretty conservative with it's achievements and I'd like to keep it that way.
Adding more would just devalue the other achievements, especially if they reward you for something basic as just "Kill 2 Enemies with the Revolver".
But in this case, these new achievements reward the player for going above and beyond, when they didn't really need to.
I apologize for the completionists playing now having even more Achievements to... achieve.
Tweaked Levels
While Era 2 was well received, there have been complaints about navigation in this era being harder and at times, completely frustrating.
Which I'd like to apologize for. To make up for it, Levels have now been tweaked to navigate the Player around easily and/or make some sections more easier than others.
Howsabout this, if I make a level that frustrates you, go on Bluesky and @ me with a clip/screen of what you think is unfair or I guess you could suffer in silence, both of which are perfectly reasonable.
Misc.
Fixed Tutorial Input Prompts being out of place when using the alternative font
Fixed Dark Sand Textures in Level 1,2,4,6 being stretched out
Tweaked Hank's Revolver in every cutscene to be cocked or uncocked depending on the context
Blood Particles no longer spawn when Player cannot feasibly see them
Blood Particles now have a reduced FPS if Player can feasibly see them, but is farther away
Projectile Trails are no longer spawned in on <20 FPS
Removed Explosion Visual for Crossbow as Players thought it dealt damage
Fixed 2 Major Bugs where reloading a level you did not beat and completing it would cause a crash
Fixed Player Spawn Rotation in Era 1 Secret Boss Fight
Fixed Hank taunting on kills he didn't gain
Fixed Hole in Era 2 Level 9
Fixed a crash when reloading the level and an Enemy attempts to target an Enemy from the level before
Wall Jump Count is reset after grappling
Added Endless Mode Base Enemy Cap (30)
Added Medieval Enemies to Endless Mode
Added Window explaining Level Ranks
Added ability to skip waiting for the boss defeat stinger to finish to display Level Rank HUD [Use ESC]
Credits now include a thank you to Open Source Projects
And that's all for now! Thank you for reading and playing TIME COWBOY!
Changed files in this update