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Update notes via Steam Community
Just a quick hotfix on yesterday's release. Turns out there was a bug that didn't save mission progress on save. Now fixed, so apologies for any lost progress.

We're generally on a two-week release schedule, but the next update may be delayed a little. We're going to have our hands full with Melbourne International Games Week in early October.

Speaking of—we'll be at PAX Aus. We'll post a proper Steam update with details soon. :-)


Changelog

  • Play less intense music during intro story.
  • Fix issue where mission progress was not saved on save and quit.


Check out the full changelog.

Just a reminder that we want to hear your feedback (good or bad) via Discord and Steam Discussions.

—Chronosphere Team
Windows Depot 1969811
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