[Version - 0.71.158116]
The weekend is upon us but that didn't stop the team from releasing the latest update for this week 💪
We keep the work on fixing issues spotted by the community! Thanks you very much 💖
Sneak peek for next week > ROADMAP 👀 |
Balancing
Tweaked the formula of the industry cost of districts as it was previously overflowing and then cost 0 industry to build. Shoutout to DayStalker 李艾利 and BubbleHunter for the report
Necrophage
📦 Fixed an issue with the "The Holy Grail" quest asking you for too many rare equipment on an hero. It is now requiring a more reasonable number of rare equipments. Thank you MangUwU and Nekrovex for the reports
Tahuks
Fixed a softlock after buying technologies from the Library of a Tahuk empire in specific cases. Kudos to Stellar and MrRaute for the bug reports on Amplifiers
Fixed a localisation issue in the tooltip of the Holy Oculum building
Fixed a localisation issue in the Ritual Astronomy faction trait tooltip
Last Lords
Round-up action is now unusable in a city that is besieged. We also fixed a crash that was linked to this specific case. Shout out to EnryuV for the bug report on Amplifiers
Fixed the placement of Archimedias' Scroll technology in the Technology Tree
Tweaked the Mineral Inquisition Improvement effect that to specify a quarry instead of an extractor. Thank you Swarles Barkley for the bug report
Derek
Derek is back in the game 🙌! Added a skippable video explaning our Early Access philosophy the first time players launch the game.
Quests
Fixed an issue where players could not pay resources to a minor village to complete a pacification quest
Fixed an issue where locating a minor village through the Locate button in the Quest pinned UI would highlight the wrong tile. Thank you 星空鉄道 for the bug reports on Discord.
Fixed a typo inside the "The Day of Reckoning" Quest choice for Impress.
Key Character Events
Reverted the previous changes on the rewards. There are now again Rewards on the introduction events of Character in Key Character Events. We advise you to not load a save made where a Key Character Event is pending for a choice but a save before such an event triggers.
Bugfixing
Fixed an issue where it was impossible to clear a Fortress with the Instant Resolution when the battle zone would have been too small. You can now use Instant Resolution in such cases
Fixed an issue where the game would ask the player to "Come back another time! Another Hero-led Army is already exploring this Fortress" after failing an attempt of clearing a dungeon or when opening and closing the Fortress window several times. You can now, ironically, head back to those Fortresses! Thank you Shizu for the bug report on Discord
Fixed an issue where the shield was not displayed on the left and right side panels when selecting a unit during a battle
Fixed an issue where we would display the ongoing subjugation action in the Subjugation Window when there was no subjugation action selected yet in specific cases
Fixed a localisation issue with Xavius Notable called "Trimere"
Fixed a technical issue when displaying the pin of an army before a quest spawned it
Fixed a technical issue with the Unit Specialization Window in very specific cases
Fixed a technical issue when clicking the shortcut buttons in the army UI after a player selected a non-hero unit in specific cases.
Yesterday we shared our plans to improve the UI/UX based on all the feedback we gathered from Insiders and players that tried the demo. Take a look in case you missed it 👇
Have a nice weekend!
Your Feedback Matters: Reviews and Community
Thank your for sharing all your feedback and reviews of the game! We couldn't be here without all your support ✨
If you manage to have some time during the weekend to enjoy the game (I know some of you might be busy with Hades 2) please leave a Steam review and join our community on the forum, the Amplitude Discord, or our Amplifiers community hub.
Changed files in this update