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Update notes via Steam Community
The Czech localization is live! Special thanks to our translators Citrus & KakaoDei for their hard work, finishing this full localization only 2 weeks after the game's launch!

If you encounter any bugs while playing, please report them to me on Discord!

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Balance Changes


  • Disorientation status effect duration can no longer be reduced to below 1 second by Odin taking damage
  • Odin now gains immunity to disorientation for 1.5 seconds after recovering from a previous disorientation
  • Within 5 seconds after recovering from disorientation, if Odin becomes disoriented again, the newly applied disoriention duration would be shorter than usual

    • The previous round of disorientation nerfs allowed the status effect to wear off faster whenever Odin takes damage. This resulted in sudden recoveries that some players found to be even more disorienting. The new limit to the status duration reduction will ensure that people always have time to react to an imminent disorientation recovery; And alright alright, here's your immunity period that so many people have been asking for.


  • Tangler Skeleton's ability recharge time increased from 22 seconds to 24 seconds
  • Tangler Skeleton now consumes more of her "tangle capacity budget" when tangling a low-profile turret
  • Slightly reduced Tangler Skeleton's capacity to tangle other turrets after having tangled a Death Ray

    • I don't know how to fix her, but I can make her a little less overwhelming to deal with.


  • Slightly reduced Frosty Pleco's slow duration per pearl collected

    • After the previous Pleco "nerf", Frosty Pleco has risen to the top of the Frosty upgrade options - It became able to perform massive AoE slows with consistency, despite its low cost. Frosty Pleco was meant to be an unreliable slower that requires proper economic setup to maintain its slowing effect on skeletons - This slow duration nerf should make it less of a no-brainer to give Frosty Elixirs to the already OP Plecos.


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Bug Fixes


  • Fixed a glitch where upgrading a Pleco while it is collecting could cause a pearl to no longer be auto-collectible


  • Fixed a glitch where achievement "Break Time" does not unlock as intended


  • Fixed a glitch where Hollow turrets' transparency gets applied twice
  • Fixed a glitch where 2 graves inside Level 3-14 are invisible
  • Fixed a glitch where Level 3-10's initial waves could proceed prematurely
  • Fixed Graveyard side UI anchoring issues for various display aspect ratios
  • Attempted fix for a glitch where returning players do not get the map notification icon for newly unlocked biomes
  • Fixed many localization special character display issues


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Misc Changes


  • Pearl Tree's crying visual & sound effects now play less frequently
  • Added a Treat Bucket tip for placing Hollow turrets outside of your base
  • Added a turret selection warning for when you did not bring any collectors
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