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Update notes via Steam Community
Greetings everyone,

We’ve released several hotfixes to address the most critical and urgent issues reported with version 0.37. You can find all the details in the changelogs below:

Note

Following the rollout of version 0.37, we've identified several mods that were impacted by unforeseen compatibility issues.

Given that modding is essential to the BeamNG experience, we always aim for rigorous testing ahead of each release, but the sheer scope of creativity, variety, and complexity of community-made content makes comprehensive coverage increasingly challenging.

We're prioritizing delivering the immediate fixes for the issues at hand, while also laying the groundwork to facilitate reliable mod support in the long-term.




v0.37.5

(September/23, 2025)

Vehicles
  • Cherrier FCV
    • Fixed clipping issues with fire extinguisher on race interior
  • ETK I-Series
    • Removed leftover duplicate/test slots under the steering box
    • Fixed position on the navigator prop
    • Fixed missing and incorrect production years on certain configurations
    • Fixed clipping of exhaust tips with the bumper
    • Fixed position of the roofbar load (was too low)
    • Fixed numerous issues with parts not breaking off correctly
    • Fixed lifted front strut not appearing on the off-road config
    • Fixed white lines on the side of the Rotopad Livery
  • FPU Wydra
    • Fixed missing transparency on the badge material
  • Gavril Barstow
    • Fixed a Jbeam issue that caused the whole car to deform too easily
  • Gavril Bluebuck
    • Fixed floating issues on 353 CUI V8 engine
  • Gavril Grand Marshal
    • Fixed an issue with the hood occasionally failing to close after opening
    • Reworked limousine body mesh behavior when splitting in order to prevent holes from appearing under certain circumstances
    • Fixed incorrect material on the middle part of the limousine roof when split
    • Fixed incorrect material setup on interior tinted glass
  • Gavril H-Series
    • Fixed broken material on dually disc brakes
  • Hirochi Aurata
    • Fixed incorrect behavior of base front shocks
  • Wentward DT40L
    • Fixed issues with materials when using Livery Editor
  • Props
    • Fixed a typo in Large Roller description
    • Updated the shape of the button trigger to a sphere on spike strip launcher
    • Fixed improper mesh for bolts on Small Spinner
    • Changed the vehicle type of the two trailer configurations from Large Spinner to Trailer
    • Fixed unintended reactivation of Spike Strip Edge-R after it has been retracted
  • Gavril T-series
    • Fixed an issue that caused mixer chute extensions to detach upon spawn with specific part combinations
  • Hirochi Sunburst
    • Fixed unpainted chunk of the bumper on two tone livery
    • Fixed several issues with the interior textures of the wagon trunk
  • Wendover
    • Fixed an issue with the missing radiator fans
  • Legran
    • Fixed an issue with the missing radiator fans

Levels
  • Automation Test Track
    • Fixed narrow path on the dam and adjusted meshes
  • East Coast, USA
    • Fixed collision on gas station store
  • Hirochi Raceway
    • Added speed lines to pit lane
  • Italy
    • Improved presentation around the lonely speed limit road sign in field
    • Updated navgraph on a road segment with malfunctioning traffic
  • Johnson Valley
    • Fixed a large floating rock
  • West Coast, USA
    • Fixed misconfigured glass material on fencing mesh
    • Fixed a hole between buildings
  • General
    • Fixed excessively large level thumbnails

Gameplay
  • Fixed several cases of improper reset behavior when a vehicle is coupled with props

User Interface
  • Fixed an issue that caused the game to remain paused after exiting the menu
  • Improved styling and adjusted behavior on the new bindings app to minimize intrusiveness
    • Fewer nonessential entries are displayed now, and the app remains "faded out" in a broader range of situations
  • Fixed an incorrect label for the input binding that zooms out the camera
  • Fixes for the Minimap
    • Fixed an issue occasionally causing the roads to get drawn outside of the app, if the round mode is used
    • Fixed several errors thrown by markers when a level is loaded without any vehicle
    • Fixed heavily reduced performance when used in a game state that is neither Freeroam nor Career and outside of a mission
      • Play mode marker visibility now works the same way on Minimap and in the game world
      • Added the ability for mods to override code in playmodeMarkers.lua in order to control the marker visibility

Missions
  • The G-limit on Villa VIP is now less sensitive

Input & Force Feedback
  • Updated button layout for the PS4 Slim controller (regular PS4 controller already included the correct layout)

Game Engine
  • Fixed a crash that manifested when trying to add an invalid object to a SimGroup

Vehicle AI & Traffic
  • Adjusted traffic algorithm to reduce density in some areas
    • This lowers the amount of local traffic on rough or narrow roads
  • Generalized the lane bias factor
    • Generalized the lane bias factor (used in error computation for optimal lane selection) to be applied symmetrically for left- and right-hand drive
    • When all other lane selection error factors are equal, AI will now favor the outermost lane, with support for driving-side awareness as defined by the map

Launcher
  • Fixed an incorrect label on the Clear Cache button in Japanese, Korean, Polish, Russian, Chinese Simplified, and Chinese Traditional

Linux
  • Fixed the native crash reporter on Linux
  • Added a workaround for BeamNG getting stuck during startup on Nvidia GPUs
  • Fixed occasional broken mouse grab on X11




v0.37.4

(September/18, 2025)

User Interface
  • Fixed an issue with Vehicle Selector breaking due to paint validation




v0.37.3

(September/18, 2025)

User Interface
  • Vehicle Selector
    • Implemented a potential fix for the selection issue where it could get "stuck" on a particular tile
    • Added additional vehicle info file sanitization to support older color and paint formats. This fixes some mods preventing the vehicle selector from opening or displaying correctly




v0.37.2

(September/18, 2025)

User Interface
  • Vehicle Selector
    • Fixed an issue with the Vehicle Selector related to vehicle paints
      • Some mods that still used pre-PBR paint definitions could occasionally break the Vehicle Selector
      • Those paint definitions are now automatically updated and a warning for the offending files is displayed in the log
    • Fixed an issue with the breadcrumbs Back button not reacting on the first mouse click when controller is focused on the right part
    • Improved the tiles' reaction time when scrolling
    • Optimized and fixed an issue with the tiles - it should now react properly on mouse hover
  • Fixed an issue with level selector that could occur after level loading
  • Fixed an issue where the text of the Nodegrabber could be hidden behind the vehicle

Rendering
  • Fixed an issue that prevented autogeneration of mipmaps for some textures when using DirectX11

Virtual Reality
  • Fixed a crash that could happen when Occlusion mask is invalid





v0.37.1

(September/17, 2025)

User Interface
  • Fixed an issue with Vehicle Selector menu misbehaving or displaying as empty when certain mods are installed
    • Vehicle info.json files are now being sanitized after loading
    • Files with issues will be listed in the log, together with the issue type and the source mod, allowing modders to identify and fix their info files
  • Fixed an issue with Vehicle Selector menu displaying as empty after installing mods which contained the quote character inside the name/description/etc.
  • Fixed a freeze that could occur when entering the Main Menu with a certain number of mods installed

Physics
  • Fixed traffic cars tires throwing errors when deflating by a spike strip

BeamNG.drive Windows Depot 284161
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