Build 412 Quest / 411 PC is out! :star:
Thank you so much for supporting ZIX as it starts its journey through to 1.0 and beyond.Our first few updates will focus on alleviating game breaking issues and balance.
Multiplayer & Lobbies
- Fixed several crashes and made lobbies more reliable- Added lobby codes and players online counter
- Lobbies re-open when returning to the hub after missions if it was open before the mission
Gameplay & Balance
- Levels tuned (smaller segments, 3 per mission). Increased enemy count.- Increased difficulty in general. This is just the beginning of balance changes.
- Rift Needle & bows: lower release damage, higher energy costs (Rift Needle release = 2 flames)
- Fixed boomerang sword poisoning the player.
- Adjusted Chaos juggling values
- Difficulty now persists when restarting.
Progression & Saving
- Saves now occur only at key points- Fixed missing rank-up tokens if Continue was pressed immediately
- Fixed cloud saving issue regarding unlocked weapons & ingredients
UI/UX
- STATUS Screen now available to show modifiers / augments collected. (Press menu). Also updated visuals on Mission Control). This is very WIP and may not work properly.- Last Stand: clearer indicators (head pointer, melee icon, billboarding bars, teammate progress)
- Guidance Navi look-at prompt; Credits UI template; shop lock/unlock icons; skins tab formatting
- Popup keyboard/input linkage fix; dynamic UI edge-case fix
- General menu polish, new sprites, chaos icon
Platforms
- PCVR: timing aligned with XR device (fixedDeltaTime) (Thanks CircuitLord)- Quest: added Quest Pro/Plus controller profiles
UP NEXT (NEXT FEW DAYS)
- Run saving. Proving to be a bit tricky just cause we want it to work with multiplayer as well. Aiming to be done in a few days.- More balance updates. We did a bit, but we want to tune weapons, enemies, enemy density and various player stats to make sure game is plenty challenging (when at higher difficulties)
- Dealing with crashes. We dealt with some multiplayer sided crashes but there are some weird ones causing crashes rather frequently.
- Fixing modifiers being missing.. and after-campaign missions from not showing bosses properly.
- Etc.. based on feedback & team availability.
Changed files in this update