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Update notes via Steam Community
Today's patch features a couple of quick-fire updates:
  • RCS usage/heat changes (somewhat quickly updated, needs refining)
  • A greatly changed Exo6 class. There's only one setup for it that's had a quick remake, which is Dhool. Will be pushing another patch with the rest of the planets default setups tomorrow.


We've reverted the weight changes and thrown in a quick change to the Exo6 wheelbase for your feedback. The wheelbase + axle position change seems to improve the turn in rate and weight transfer, but may have a tendency to lift the fronts with certain setups, without the middle axle stopping chassis pitch. This, along with some rcs burn rate changes, could unbalance some stuff - please let us know what you think.

Total List
  • Exo6 "hacky wheelbase shortening" and weight reduction
    • Wheel base shortened by moving wheels/swing arms in without yet 'fixing' issues with suspension clipping into tires/body
    • Mid axle moved back toward rear axle
    • Lighter again (1600 kgs)
    • Fuel weight remains lower
    • Total Exo6 weight ~2000kgs (was 3000)

  • UTV weight pushed forward + a little more power
  • Reverted tire model back somewhat to what it was (generally more traction)
  • RCS heat up rate reduced and increased fuel burn rate (was impossible to use up 100% before)
  • RCS cools down more at higher speeds
  • Tornados limited to max 4 per stage
  • dual rate springs can be set to 0-1
  • Exo6 tire specular values more accurate
  • fix: slicks had the wrong nominal load values
  • fix: infinite loading on some fusang seeds
  • fix: heat damage when upside down when not on lava
  • fix: discord bot not posting daily messages
  • fix: trax not clearing on replay skips
  • fix: disabled replay overlay UI on F1
  • fix: removed invisible 'mid axle' sliders for 4 wheelers on the service UI
  • fix: moved end gates if they're too close to obstacles


Known Issues:
  • Exo6 only features 1 setup for the new weight: Dhool, all others will be somewhat broken.
  • RCS fuel usage rates and total fuel, heat up rates might need balancing
  • Ultratorque strength wasn't changed, so its quite strong on the Exo6. Considering leaving it as it adds another skill element (coming off throttle in the air)
  • Loading history…
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