Improvements
- The game timer now pauses immediately after a boss starts to die.
- Boss 5: Lightning striking the platform SFX volume lowered.
- When the game is paused, the volumes will be lowered for Zap Robots, Alarm Robots, and Bomb Robots.
- Alarm Robots will no longer spawn more Alarm Robots.
- When Alarm Robots activate nearby deactivated robots, none of those will become Alarm Robots.
- Enemies will start attacking the player at the start of a level if an Ability is used.
- Enemies will start attacking the player at the start of a level if a Lunge is used.
- Hit boxes on rockets and grenades are now smaller and a lot tighter.
Fixes
- Boss 2 spikes will no longer damage the player after Boss 2 death sequence has started.
- Fixed a minor texture glitch while exiting the Leaderboards screen.
- Getting shot while having Fragile Exoskeleton equipped no longer counts as being damaged which would prevent the player from earning any of the “No damage on a boss level” achievements.
- Players can no longer enter an elevator if they have zero health.
- Players can no longer get captured immediately after entering an elevator.
- Rockets and Grenades no longer interact with the player’s “Eating Radius hitbox” if the size of their Eating Radius Hitbox is increased because of “Unhinged Jaw” or “Long Tongue” adaptations.
- Gore no longer appears below the rug decoration.
- Eater will no longer become stuck on any obstacles while standing inside an obstacle while the Shadow mode ability comes to an end.
- Eater will no longer become stuck on Boss 2 while standing inside Boss 2 while the Shadow mode ability comes to an end.
- When the Boss 5 death sequence begins, rockets will no longer track or damage the player.
Changed files in this update