Exciting news! This update marks the release of the final campaign level - Run Through The Jungle. 
Despite this being the last level in the Obatenwe campaign, before full release I will be going through and overhauling the campaign levels, especially some of the older ones. The next set of updates will however be shifting focus towards the Tuning/Armory system for guns and adding a significant amount of character customization options.
Full Changelog
Added
- New campaign level “Run Through the Jungle” and various related sprites 
- A-Frame tent sprite and object 
- Various new guns to the Loadout menu. Currently these are all locked but they will be made playable in a later update. 
- Code for manual-action guns 
- Arm flags to NATO, Obatenwe, and Separatist troops. 
- Rustling sound to bushes when walked through 
 
Changed
- 417 Sniper side-view sprite rear iron sight redrawn to more accurately represent the correct folding sight height and the front sight blade is now visible folded into the handguard 
- Adjusted the timing of gun visual effects to animations 
- AKS-74U and M4 CQBR muzzle flash increased 
- Crates no longer act as full-height obstacles and can now be seen through 
- Improved grass sprites 
- Contract maps optimization 
 
Fixed
- Guns no longer double-dryfire when out of ammo and pulling the trigger on full auto or burst firemodes. 
- AK-74 weight 
- NPCs can no longer be pushed by the player like weightless objects after they’ve moved 
- Camera no longer “spasms” on zoom when dialogue is skipped through 
- Shanty Town and Wolf HQ contract maps’ navmesh fixed so NPCs can walk through all doorways 
- AI “end reached distance” increased from 0 to 20 when investigating detected threats. This prevents the issue where friendly AI would sometimes push the player into corners. 
 
 
 
 
 
Changed files in this update