Skip to content
Enter Submit to view all results. Ctrl+Enter View and filter in instant search.
Close ×
Search powered by Algolia
Update notes via Steam Community

Difficulty Modes

The biggest change of this patch is addition of difficulty modes. No matter if you're a new player, or have an existing save file, you will be asked to make a selection.

The choices are:
  • Story Mode
    Combat is simplified, so you can enjoy the point and click experience.
  • Tactical Mode
    In addition to puzzles and exploration, you also like tactical challenges.
    This is the default mode.
  • Custom Mode
    Adjust all settings individually. (not recommended to new players)
    If you've already played the game a bit and you feel like you know what you're doing, you may try customizing the difficulty to your liking, adjusting the difficulty further, perhaps making the fun even more challenging.
    • Enemies Health
      You can adjust the % of enemies health points, from 50% to 150% of the original values.

    • Enemies Scaling
      Some enemies become more powerful as you progress, to match you - especially important in levels that can be played in any order. Changing this will alter the amount of the scaling being done. 0% turns scaling off completely, 100% is the default value, 150% will make enemies gain strength much faster.

    • Minions protect summoners
      Unchecking this will let you attack enemies that hide behind the minions that they have summoned.

    • Enemies attack slower
      Selecting this will make all enemy attacks take one more turn.

    • Enemies deal less damage
      Selecting this will reduce the incoming damage from the enemies.


You can change the difficulty at any time, but the effects will only be applied on entering a new dream (game level).


Other New Content and changes

  • Added new interaction to fountains: you can toss a coin into a fountain to increase your luck a bit for current dream.
  • "Wait" button (skipping turn) now requires to be held to avoid accidental turn skips.


Bug fixes

  • Fixed several instances of game softlocking on spam-clicking. There are still some cases that will require fixing, stay tuned.
  • In the final level It's now easier to guide Thomas into Tutu's combat range
  • Fixed several instances of sounds being played at volume unaffected by in-game volume sliders.
  • Fixed several grammar mistakes/typos for both English and Polish languages.


What's next?

Thank you so much for all your support, comments and feedback so far.
I'm continuing to improve the game wherever it is required. You can expect more bug fixes in the future, since there are still some glitches that haven't been fully resolved.
I'm also in the early process of designing Steam cards and badges!
For now however, that's all. I hope this update makes the game more accessible to people and also provides options for more challenges.
Cheers!
  • Loading history…
Ad-free Steam data for everyone since 2012
Support SteamDB • Donate or contribute
Open link