This is the last release to the playtest branch, preparing for Early Access release on monday. A heartfelt thanks for all the bug reports and suggestions!
Changes:
- Added popup warning of playtest ending.
- Added detailed info panel in left side of ship editor.
- Added several new encounters to encounter.
- Added "Generator Overload" perk.
- Added heavy blaster starting equipment set to help with harder assignments (more to follow).
- Generator antimatter cost is rounded up, so small generators are less optimal.
- Added more trading outpost designs and several new independent privateer ship designs.
- Larger generators are now slightly more efficient in power per antimatter.
- Reduced antimatter and exotics cost of shields.
- Most bosses are a bit less tough now (but need more work to make them more interesting).
- Small update of Reaver ship designs.
- Lots of small encounter fixes.
Bugfixes:
- Sampling a part that was not selectable would still switch to part placement.
- Ship preview images rendered turrets below other parts.
- Module control mode ToggleStartOn did not work.
- High damage applied to shield would also damage shield part itself.
- Physics bodies would go to sleep and not wake up when moving parts were activated, making joints get stuck sometimes.
Playtest-0.0.0.63: the Last Playtest Update
Update notes via Steam Community
Some depots below may not display changed files because our bot does not own the specific depot or game.
Game can be donated with a key, by sending a gift, or using curator system.
Windows
64-bit
Depot 3597251
- Loading history…
Changed files in this update