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Update notes via Steam Community

You spoke, we listened.


Abandoned vehicles can now be cleared from the streets, allowing traffic to flow freely once again. Summon a Tow Truck, and the obstruction will be dealt with immediately. Offending vehicles can be sent to the city impound, the salvage yard, or - if tied to criminal activity- the Forensic Unit for analysis.



Tow Truck Shift Assignment

But that’s not all. We’ve added a new shift assignment, ‘Tow Detail’. Pull on the gloves and coveralls, and our new Traffic Dispatch operator will assign tow objectives around the city. A slower change of pace, ideal for when you need a break from high-octane activities!

Salvage Yard Machinery

The new salvage yard location features heavy-duty industrial machinery:
  1. A magnetic crane for lifting scrapped vehicles
  2. A vehicle compactor for turning them into cubes of metal


Warning: This machinery is dangerous and should be used with extreme caution to avoid risk of injury to operators or to the public.

The ACPD Tow Truck can, of course, be outfitted with the six liveries released in our last update.

New Lightbars

Further, we are proud to introduce a suite of exciting new lightbar configurations to explore and personalise your vehicle - or all vehicles with. Mix and match with liveries to find your favorite combinations.

Unmarked Patrol Vehicles

Also by popular demand, players can now utilise an Unmarked Patrol Vehicle. This (and plain clothes outfits) will allow officers to remain undetected for longer. These vehicles use concealed lights on the dashboard, rear deck, and grille.

New Clothing Customizations

To support Tow Truck roleplay, players now have two new clothing options to choose between:
  • Reflective Vest
  • Coveralls

Kelly has also been provided a snazzy plain clothes outfit, which will be automatically assigned when the player chooses this option. No more blown cover!




New Music Track

Finally, this update also introduces a new music track by Gavin Harrison, ‘Wrecker Blues’, now included in the digital soundtrack.

Here’s a list of other bug fixes and adjustments going into this update.

  • Fixed that NPCs didn’t walk away from water when they finished using the ladder to get out of it
  • Fix for potential infinite swim
  • Improved the responsiveness of the gates next to the precinct
  • Fixed controller glyphs when using DualShock and DualSense controllers on PC
  • Numerous fixes for NPC, dispatch and partner barks
  • Fixes for user-reported stability issues
  • Fix specific cases of crime spawners to avoid spawning in objects
  • Fixed some instances of partner clipping in vehicles
  • Minor adjustments to off-road GPS pathing
  • Fixed cases where the partner failed to scale some fences in Linden
  • Fixed Kelly reacting to gunshots outside the crime
  • Fixed completing one of the objectives prematurely in Act 3 under certain conditions
  • Riot police now use M-16 rifles
  • Fix for XP penalties when the suspect escapes during a helicopter shift
  • Fixes for police officers returning to their patrol cars during helicopter patrols
  • Minor adjustments to how NPCs drive during chases
  • Improved how non-criminals drive in reverse
  • Fixed the potentially empty radial menu at the beginning of the game
  • Minor adjustments to vehicle theft crimes spawn distance
  • 38. Revolver now uses a long barrel rather than a snubnose
  • Adjustments to when the vehicle collision crimes trigger
  • Non-criminal gang members will no longer alert criminals unless in a rival gang
  • Fixed stamina not recovering in water
  • Fixed issue with minimap centring on the crime location instead of fleeing suspects
  • Fixed chase music triggering when a suspect gets out of a car and surrenders
  • Fixed authorisation not showing on littering suspects
  • The breathalyser can’t be used in the tutorial robbery anymore
  • Reduced the number of gang vehicles roaming the streets
  • Fixed the issue with interaction prompts not being visible after restarting a callout whilst vaulting
  • Bug fixes for roadblocks and spike strips
  • Fixed Kelly walking into the vehicle door
  • Fixed music stopping abruptly
  • Minor fixes and enhancements for customisation screens
  • Fixed Kelly running from the player to distant crimes
  • Passengers leave the car when involved in a car accident
  • Fixed VO subtitles not disappearing when the shift complete screen comes up
  • Fixed pulled over vehicles never returning to roaming after the player abandoned the callout
  • Fixed cars spawning mid-air when restarting at specific points during certain missions
  • Made the second graffiti suspect unkillable in the tutorial
  • Fixed the wrong objective being displayed in the UI during the first Graffiti tutorial
  • Fixed Jump Complete panel lingering on screen when the Shift Complete Screen came up
  • Fixed support tokens not being accrued or lost when the target criminal is hiding in a dumpster, or when the criminal is fleeing in a car, and the player is on foot
  • Fixed the helicopter NPC flying into the ground if there are no suspects


Want to keep up-to-date with the latest police reports?

Then don’t forget to wishlist The Precinct, join our Discord server, and follow us on social media at @theprecinctgame 🚨




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